觀察者模式(Observer Pattern)

觀察者模式(Observer Pattern) —— 定義對象間的一種一對多的依賴關係,以便當一個對象的狀態發生改變時,全部依賴於它的對象都獲得通知並自動刷新。ios

觀察者模式能夠理解爲發佈-訂閱模式,即多個訂閱者(觀察者)向發佈者(被觀察者)訂閱狀態信息,當發佈者更新狀態時會將狀態信息向它的訂閱者發佈信息。發佈者須要本身維護訂閱者列表,能夠註冊或者註銷對狀態信息感興趣或不感興趣的訂閱者。this

// subject.h
#include<vector>
#include<string>
using namespace std;

typedef int State;

class Observer;

// 被觀察者(發佈者)抽象
class Subject {
public:
    Subject(){}
    virtual ~Subject(){}
    virtual void Attach(Observer* obv); // 註冊觀察者
    virtual void Detach(Observer* obv); // 註銷觀察者
    virtual void Notify();  // 通知觀察者
    virtual void SetState(const State& st) = 0;
    virtual State GetState() = 0;

private:
    //觀察者列表
    vector<Observer*> m_pObs;
};

// 被觀察者(實際發佈者)
class ConcreteSubject: public Subject
{
public:
    ConcreteSubject(){}
    ~ConcreteSubject(){}
    State GetState();
    void SetState(const State& st);

private:
    State m_state;
};
// subject.cpp
#include "subject.h"
#include "observer.h"

void Subject::Attach(Observer* pObs)
{
    m_pObs.push_back(pObs);
}

void Subject::Detach(Observer* pObs)
{
    vector<Observer*>::iterator it = m_pObs.begin();
    for ( ;it!=m_pObs.end();++it)
    {
        if (*it == pObs)
        {
            m_pObs.erase(it);
            return;
        }
    }
}

void Subject::Notify()
{
    vector<Observer*>::iterator it = m_pObs.begin();
    for ( ; it!=m_pObs.end(); ++it)
    {
         (*it)->update(this);
    }
}

void ConcreteSubject::SetState(const State& st)
{
     m_state = st;
}

State ConcreteSubject::GetState()
{
     return m_state;
}
// observer.h
#include<iostream>
#include<string>
#include<vector>
using namespace std;

typedef int State;

class Subject;

// 觀察者抽象
class Observer {
public:
    Observer(){}
    virtual ~Observer(){}
    virtual void update(Subject* sub) = 0;
    virtual void outputState();

protected:
    string m_name;
    State m_observerState;
};

// 實際觀察者A
class ConcreteObserverA: public Observer {
public:
    ConcreteObserverA(string name, State init_state){
        m_name = name;
        m_observerState = init_state;
    }
    ~ConcreteObserverA(){}
    void update(Subject* sub);

private:
//    Subject* m_sub;
};

// 實際觀察者B
class ConcreteObserverB: public Observer {
public:
    ConcreteObserverB(string name, State init_state){
        m_name = name;
        m_observerState = init_state;
    }
    ~ConcreteObserverB(){}
    void update(Subject* sub);

private:
//    Subject* m_sub;
};
// observer.cpp
#include "observer.h"
#include "subject.h"

void Observer::outputState()
{
    cout<<m_name<<" update state :"<<m_observerState<<endl;
}

void ConcreteObserverA::update(Subject* sub)
{
    m_observerState = sub->GetState();
    outputState();
}

void ConcreteObserverB::update(Subject* sub)
{
    m_observerState = sub->GetState();
    outputState();
}
// main.cpp
#include "observer.h"
#include "subject.h"

int main()
{
    ConcreteSubject* subject = new ConcreteSubject();
    Observer* obA = new ConcreteObserverA("observerA", -1);
    Observer* obB = new ConcreteObserverB("observerB", -1);
    subject->Attach(obA);
    subject->Attach(obB);

    subject->SetState(0);
    subject->Notify();

    subject->Detach(obA);
    subject->SetState(1);
    subject->Notify();

    delete obA;
    delete obB;
    delete subject;

    return 0;
}

// 輸出結果:
//observerA update state :0
//observerB update state :0
//observerB update state :1
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