根據unity用戶手冊,unity能夠採用native code(c/c++),可是也提供了C#調用方法,本文對此進行簡單講解。android
經過下述方法便可獲取包com.ii.intentreceiver(可類比於C#命名空間)下的類MainActivity。繼而能夠調用MainActivity的靜態方法getIntentResult。其返回值爲string,若是無返回值,則直接調用CallStatic便可。c++
using (AndroidJavaClass mainActivityClass = new AndroidJavaClass("com.ii.intentreceiver.MainActivity")) { Debug.Log("IntentReceiver start catch infomation"); try { result = mainActivityClass.CallStatic<string>("getIntentResult"); } catch(Exception ex) { Debug.Log("IntentReceiver get result failed:" + ex.Message); } }
經過下述方法便可獲取包com.ii.intentreceiver(可類比於C#命名空間)下的類MainActivity的一個實例。繼而能夠調用MainActivity的方法getResult。其返回值爲Android定義的一個實例,因此返回值爲AndroidJavaObject類型,若是無返回值,則直接調用Call便可。spa
try { using (AndroidJavaObject main = new AndroidJavaObject("com.ii.intentreceiver.MainActivity",null)) { intentJavaObject = main.Get<AndroidJavaObject>("getResult"); } } catch(AndroidJavaException ex) { Debug.Log("Exception while connecting to the Activity:" + ex.ToString()); return null; }
便可獲取unity的currentActivity3d
private static string unityPlayerClass = "com.unity3d.player.UnityPlayer"; public static AndroidJavaObject GetActivity() { AndroidJavaClass jc = new AndroidJavaClass(unityPlayerClass); if (jc == null) { Debug.LogErrorFormat("Failed to get Unity Player class, {0}", unityPlayerClass); return null; } AndroidJavaObject activity = jc.GetStatic<AndroidJavaObject>("currentActivity"); if (activity == null) { Debug.LogError("Failed to obtain Android Activity from Unity Player class."); return null; } return activity; }
此處Android端經過接口來實現的回調code
package com.ii.Manager; public class PluginCallback { public interface ResultCallback { public void OnSuccess(String result, String hint); public void OnError(String result, int errorCode); } }
Android層方法:orm
package com.ii.Manager; public class Method { public void Execute(PluginCallback.ResultCallback callback){。。。} }
接受回調的類:
此類要繼承AndroidJavaProxy,同時根據原Android中的接口定義兩個同名的方法。繼承
public delegate void SuccessHandler(string result, string hint); public delegate void ErrorHandler(string result, int errorCode); class ExecuteCallback : AndroidJavaProxy { SuccessHandler successHandler; ErrorHandler errorHandler; public InstallApkCallback(SuccessHandler successCallback, ErrorHandler errorCallback) : base("com.ii.Manager.PluginCallback$ResultCallback") { successHandler = successCallback; errorHandler = errorCallback; } public void OnSuccess(string result, string hint) { if (successHandler != null) successHandler(result, hint); } public void OnError(string result, int errorCode) { if (errorHandler != null) errorHandler(result, errorCode); } }
在new ExecuteCallback(null,null)處填入回調方法。token
AndroidJavaObject jo = new AndroidJavaObject("package com.ii.Manager.Method"); jo.Call("Execute",new ExecuteCallback(null,null));