java併發編程學習之AQS

原理

全稱AbstractQueuedSynchronizer,當線程去獲取資源的時候,會根據狀態值state來判斷是否有鎖,若是有鎖,則加入到鏈表,鏈表裏的線程,經過自旋,判斷資源是否已經釋放,若是釋放,則獲取資源。node

AQS結構

  1. volatile Node head:阻塞的頭節點
  2. volatile Node tail:阻塞的尾節點,新的阻塞節點加到最後
  3. volatile int state:鎖的狀態,0說明未佔用,大於等於1說明已佔用
  4. Thread exclusiveOwnerThread:佔用鎖的當前線程

node:雙向鏈表的節點信息

  1. Node EXCLUSIVE:獨佔模式
  2. volatile Thread thread:當前線程
  3. volatile Node prev:前置節點
  4. volatile Node next:後置節點
  5. volatile int waitStatus:狀態字段,-1:等待被喚醒,大於0,被取消

源碼分析

這裏以非公平鎖爲例app

clipboard.png

加鎖

lock

獲取鎖源碼分析

final void lock() {
    if (compareAndSetState(0, 1))//若是狀態是0,則設置爲1
        setExclusiveOwnerThread(Thread.currentThread());//設置佔用鎖爲當前的線程
    else
        acquire(1);//資源被佔用
}

acquire

鎖被佔用後,再嘗試獲取,獲取不到,進入阻塞隊列ui

public final void acquire(int arg) {
    if (!tryAcquire(arg) &&
        acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
        selfInterrupt();
}

tryAcquire:

調用的是Sync的nonfairTryAcquire方法。this

final boolean nonfairTryAcquire(int acquires) {
    final Thread current = Thread.currentThread();//獲取當前線程
    int c = getState();//獲取當前狀態
    if (c == 0) {
        if (compareAndSetState(0, acquires)) {
            setExclusiveOwnerThread(current);
            return true;
        }
    }
    else if (current == getExclusiveOwnerThread()) {//爲當前線程,重入
        int nextc = c + acquires;
        if (nextc < 0) // overflow
            throw new Error("Maximum lock count exceeded");
        setState(nextc);
        return true;
    }
    return false;
}

addWaiter

把線程封裝成node,加入隊列spa

private Node addWaiter(Node mode) {
    Node node = new Node(Thread.currentThread(), mode);
    // Try the fast path of enq; backup to full enq on failure
    Node pred = tail;//獲取尾節點
    if (pred != null) {
        node.prev = pred;//當前節點的前置節點爲獲取到的尾節點
        if (compareAndSetTail(pred, node)) {//設置當前節點爲尾節點
            pred.next = node;//若是cas操做成功,設置雙向鏈表
            return node;
        }
    }
    enq(node);
    return node;
}

enq

經過自旋的方式,加入到尾節點線程

private Node enq(final Node node) {
    for (;;) {
        Node t = tail;//獲取尾節點
        if (t == null) { // 若是尾節點爲空,初始化頭節點和尾節點,地址爲同一個
            if (compareAndSetHead(new Node()))
                tail = head;
        } else {
            node.prev = t;
            if (compareAndSetTail(t, node)) {//加入尾節點
                t.next = node;
                return t;
            }
        }
    }
}

acquireQueued

final boolean acquireQueued(final Node node, int arg) {
    boolean failed = true;
    try {
        boolean interrupted = false;
        for (;;) {
            final Node p = node.predecessor();//獲取前置節點
            if (p == head && tryAcquire(arg)) {//若是前置節點是head,而且獲取到了鎖
                setHead(node);//把當前節點設置到head上面
                p.next = null; // help GC
                failed = false;
                return interrupted;
            }
            //若是既不是隊頭,或者沒有搶過其餘線程
            if (shouldParkAfterFailedAcquire(p, node) &&
                parkAndCheckInterrupt())//若是隊頭是喚醒的狀態,就用parkAndCheckInterrupt掛起
                interrupted = true;
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

shouldParkAfterFailedAcquire

private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
    int ws = pred.waitStatus;
    if (ws == Node.SIGNAL)
        /*
         * This node has already set status asking a release
         * to signal it, so it can safely park.
         */
        return true;//喚醒,返回true
    if (ws > 0) {
        /*
         * Predecessor was cancelled. Skip over predecessors and
         * indicate retry.
         */
        do {
            node.prev = pred = pred.prev;//若是被取消了,被取消的前置節點替換當前節點的前置節點
        } while (pred.waitStatus > 0);
        pred.next = node;//雙向鏈表
    } else {
        /*
         * waitStatus must be 0 or PROPAGATE.  Indicate that we
         * need a signal, but don't park yet.  Caller will need to
         * retry to make sure it cannot acquire before parking.
         */
        compareAndSetWaitStatus(pred, ws, Node.SIGNAL);//前置節點狀態設置爲喚醒
    }
    return false;
}

喚醒

unlock

public void unlock() {
    sync.release(1);
}

release

public final boolean release(int arg) {
    if (tryRelease(arg)) {
        Node h = head;
        if (h != null && h.waitStatus != 0)
            unparkSuccessor(h);//喚醒頭節點
        return true;
    }
    return false;
}

tryRelease

protected final boolean tryRelease(int releases) {
    int c = getState() - releases;//可能重入的狀況
    if (Thread.currentThread() != getExclusiveOwnerThread())//非當前線程拋異常
        throw new IllegalMonitorStateException();
    boolean free = false;
    if (c == 0) {//不用cas是由於僅有當前顯示有鎖
        free = true;
        setExclusiveOwnerThread(null);
    }
    setState(c);
    return free;
}
private void unparkSuccessor(Node node) {
    /*
     * If status is negative (i.e., possibly needing signal) try
     * to clear in anticipation of signalling.  It is OK if this
     * fails or if status is changed by waiting thread.
     */
    int ws = node.waitStatus;
    if (ws < 0)
        compareAndSetWaitStatus(node, ws, 0);//若是頭節點當前waitStatus<0, 修改成0

    /*
     * Thread to unpark is held in successor, which is normally
     * just the next node.  But if cancelled or apparently null,
     * traverse backwards from tail to find the actual
     * non-cancelled successor.
     */
    Node s = node.next;
    //喚醒下一個節點,若是第一個爲空,從尾部遍歷上去,獲取最前面的waitStatus 小於0的節點
    if (s == null || s.waitStatus > 0) {
        s = null;
        for (Node t = tail; t != null && t != node; t = t.prev)
            if (t.waitStatus <= 0)
                s = t;
    }
    if (s != null)
        LockSupport.unpark(s.thread);//喚醒
}
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