CircleImageView實現方法有不少種,各有優缺點,所以須要按照不一樣的場景使用。咱們今天使用修改圖片像素的方法實現CircleImageView,主要知識點無非是勾股定理和點到圓形的距離。canvas
素材圖片:ide
效果以下:工具
一、clipPath裁剪畫布學習
該方法支持的最小版本是Android 4.3(API Level 18),方便快捷,可是不支持硬件加,此外也存在Path既有的缺點,不支持抗鋸齒。ui
@Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Paint paint = new Paint(); mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.pic); mPath = new Path(); mPath.addCircle(mBitmap.getWidth() / 2, mBitmap.getHeight() / 2, mBitmap.getWidth() / 2, Path.Direction.CCW); canvas.clipPath(mPath); canvas.drawBitmap(mBitmap, 0, 0, paint); }
二、使用PorterDuffXfermodethis
PorterDuffXfermode是Android主流的圖片合成工具,支持模式多,穩定性強,效果好,質量高,支持抗鋸齒備受廣大開發者喜好,能夠說是不少應用開發的首選。缺點是難度學習有些高,另外比較佔內存。rest
/** * 繪製圓形圖片 * */ @Override protected void onDraw(Canvas canvas) { Drawable drawable = getDrawable(); if (null != drawable) { Bitmap bitmap = ((BitmapDrawable) drawable).getBitmap(); Bitmap b = getCircleBitmap(bitmap); final Rect rectSrc = new Rect(0, 0, b.getWidth(), b.getHeight()); final Rect rectDest = new Rect(0,0,getWidth(),getHeight()); paint.reset(); canvas.drawBitmap(b, rectSrc, rectDest, paint); } else { super.onDraw(canvas); } } /** * 獲取圓形圖片方法 * @param bitmap * @param pixels * @return Bitmap */ private Bitmap getCircleBitmap(Bitmap bitmap) { Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff424242; final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); paint.setAntiAlias(true); canvas.drawColor(Color.TRANSPARENT); paint.setColor(color); int x = bitmap.getWidth(); canvas.drawCircle(x / 2, x / 2, x / 2, paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); canvas.drawBitmap(bitmap, rect, rect, paint); return output; }
四、設置畫筆Paint的Shader,而後用該畫筆繪製圓形圖片code
該方法是Glide和picasso使用的方法,用法簡單便捷,佔內佔有率處於中等水平。orm
@Override protected void onDraw(Canvas canvas) { Drawable drawable = getDrawable(); if (null != drawable) { Bitmap bitmap = ((BitmapDrawable) drawable).getBitmap(); Bitmap b = transform(bitmap); final Rect rectSrc = new Rect(0, 0, b.getWidth(), b.getHeight()); final Rect rectDest = new Rect(0,0,getWidth(),getHeight()); paint.reset(); canvas.drawBitmap(b, rectSrc, rectDest, paint); } else { super.onDraw(canvas); } } public Bitmap transform(Bitmap source) { int size = Math.min(source.getWidth(), source.getHeight()); int x = (source.getWidth() - size) / 2; int y = (source.getHeight() - size) / 2; Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size); if (squaredBitmap != source) { source.recycle(); } Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig()); Canvas canvas = new Canvas(bitmap); Paint paint = new Paint(); BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP); float mScale = (mRadius * 2.0f) / Math.min(bitmap.getHeight(), bitmap.getWidth()); Matrix matrix = new Matrix(); matrix.setScale(mScale, mScale); bitmapShader.setLocalMatrix(matrix); paint.setShader(shader); paint.setAntiAlias(true); float r = size / 2f; canvas.drawCircle(r, r, r, paint); squaredBitmap.recycle(); return bitmap; }
五、修改像素blog
該方法沒法支持抗鋸齒,而且不支持Bitmap.Config.HARDWARE格式的bitmap,但用法簡單,內存佔有率一樣處於比較低。
public class CircleImageView extends AppCompatImageView { public CircleImageView(Context context) { this(context,null); } public CircleImageView(Context context, AttributeSet attrs) { this(context, attrs,0); } public CircleImageView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override public void onDraw(Canvas canvas) { int width = getWidth(); int height = getHeight(); int minSize = Math.min(width,height)/2; Drawable drawable = getDrawable(); if(drawable!=null && minSize!=0) { if(Math.min(drawable.getIntrinsicWidth(),drawable.getIntrinsicHeight())==0) { return; } int intrinsicWidth = drawable.getIntrinsicWidth(); int intrinsicHeight = drawable.getIntrinsicHeight(); float R = Math.min(intrinsicWidth, intrinsicHeight) / 2; Bitmap bmp = transformBitmap(drawable, intrinsicWidth, intrinsicHeight, R); Matrix imageMatrix = getImageMatrix(); if((imageMatrix==null || imageMatrix.isIdentity()) && getPaddingTop()==0 && getPaddingLeft()==0){ drawCircleImage(canvas, bmp); }else { if (imageMatrix != null && !imageMatrix.isIdentity()) { canvas.concat(imageMatrix); } final int saveCount = canvas.getSaveCount(); canvas.save(); if (getCropToPadding()) { final int scrollX = getScrollX(); final int scrollY = getScrollY(); canvas.clipRect(scrollX + getPaddingLeft(), scrollY + getPaddingTop(), scrollX + getRight() - getLeft() - getPaddingRight(), scrollY + getBottom() - getTop() - getPaddingBottom()); } canvas.translate(getPaddingLeft(), getPaddingTop()); drawCircleImage(canvas, bmp); canvas.restoreToCount(saveCount); } if(bmp!=null && !bmp.isRecycled()) { bmp.recycle(); } }else{ super.onDraw(canvas); } } private void drawCircleImage(Canvas canvas, Bitmap bmp) { try { DrawFilter drawFilter = canvas.getDrawFilter(); canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG)); canvas.drawBitmap(bmp, 0, 0, null); canvas.setDrawFilter(drawFilter); }catch (Exception e){ e.printStackTrace(); return; } } @NonNull private Bitmap transformBitmap(Drawable drawable, int intrinsicWidth, int intrinsicHeight, float r) { Bitmap bmp = Bitmap.createBitmap(intrinsicWidth, intrinsicHeight, Bitmap.Config.ARGB_8888); Canvas targetCanvas = new Canvas(bmp); try { drawable.draw(targetCanvas); for (int y = 0; y < intrinsicHeight; y++) { for (int x = 0; x < intrinsicWidth; x++) { if ((Math.pow(x - intrinsicWidth / 2, 2) + Math.pow(y - intrinsicHeight / 2, 2)) <= Math.pow(r, 2)) { continue; } bmp.setPixel(x, y, Color.TRANSPARENT); } } }catch (Exception e){ NCFLog.e("transformBitmap","e="+e.getLocalizedMessage()); e.printStackTrace(); } return bmp; } public boolean isHardware(Bitmap sourceBitmap){ if(sourceBitmap==null) return false; if(Build.VERSION.SDK_INT>=Build.VERSION_CODES.O) { return sourceBitmap.getConfig() == Bitmap.Config.HARDWARE; } return false; } }