import com.chinadaas.bio.chinadaasbio.webSocket.handler.ServerHandler; import io.netty.bootstrap.ServerBootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelInitializer; import io.netty.channel.ChannelOption; import io.netty.channel.ChannelPipeline; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.SocketChannel; import io.netty.channel.socket.nio.NioServerSocketChannel; import io.netty.handler.codec.http.HttpObjectAggregator; import io.netty.handler.codec.http.HttpServerCodec; import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler; import io.netty.handler.logging.LogLevel; import io.netty.handler.logging.LoggingHandler; import io.netty.handler.stream.ChunkedWriteHandler; public class Server { public static void main(String[] args) throws Exception { NioEventLoopGroup boosGroup = new NioEventLoopGroup(1); NioEventLoopGroup workerGroup = new NioEventLoopGroup(); try { ServerBootstrap serverBootstrap = new ServerBootstrap(); serverBootstrap.group(boosGroup, workerGroup); serverBootstrap.channel(NioServerSocketChannel.class); serverBootstrap.option(ChannelOption.SO_BACKLOG, 128); serverBootstrap.option(ChannelOption.SO_KEEPALIVE, true); serverBootstrap.handler(new LoggingHandler(LogLevel.INFO)); serverBootstrap.childHandler(new ChannelInitializer<SocketChannel>() { @Override protected void initChannel(SocketChannel socketChannel) throws Exception { ChannelPipeline pipeline = socketChannel.pipeline(); // 由於是基於http的 因此使用http的編碼和解析器 pipeline.addLast(new HttpServerCodec()); // 是以塊方式寫,添加ChunkWriteHandler() 處理器 pipeline.addLast(new ChunkedWriteHandler()); // http在傳輸過程當中是分段的,這就是爲何當瀏覽器發送大量數據的時候,會發出屢次http請求 pipeline.addLast(new HttpObjectAggregator(8192)); // 1:對應websocket 他的數據是以幀的形式傳遞 // 2: WebSocketServerProtocolHandler 功能是將http協議升級爲ws協議,保持一個長鏈接 pipeline.addLast(new WebSocketServerProtocolHandler("/hello")); // 添加自定義的handler pipeline.addLast(new ServerHandler()); } }); ChannelFuture channelFuture = serverBootstrap.bind(8886).sync(); channelFuture.channel().closeFuture().sync(); } finally { boosGroup.shutdownGracefully(); workerGroup.shutdownGracefully(); } } }
import io.netty.channel.ChannelHandlerContext; import io.netty.channel.SimpleChannelInboundHandler; import io.netty.handler.codec.http.websocketx.TextWebSocketFrame; import java.time.LocalDateTime; public class ServerHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> { @Override protected void channelRead0(ChannelHandlerContext channelHandlerContext, TextWebSocketFrame textWebSocketFrame) throws Exception { System.out.println("服務器收到消息:" + textWebSocketFrame.text()); channelHandlerContext.channel().writeAndFlush(new TextWebSocketFrame("服務器時間" + LocalDateTime.now() + " " + textWebSocketFrame.text())); } @Override public void handlerRemoved(ChannelHandlerContext ctx) throws Exception { System.out.println(ctx.channel().remoteAddress()+"斷開了鏈接"); } }
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Title</title> </head> <body> <script> var socket; if (window.WebSocket) { socket = new WebSocket("ws://localhost:8886/hello") socket.onmessage = function (ev) { var rt = document.getElementById("responseText") rt.value = rt.value + "\n" + ev.data; } socket.onopen = function (ev) { var rt = document.getElementById("responseText") rt.value = "鏈接開啓了..."; } socket.onclose = function (ev) { var rt = document.getElementById("responseText") rt.value = rt.value + "\n" + "鏈接關閉了"; } } else { alert("當前瀏覽器不支持websocket") } function send(message) { if (!window.socket) { return; } if (socket.readyState == WebSocket.OPEN) { socket.send(message); } else { alert("鏈接沒有開啓...") } } </script> <form onsubmit="return false"> <textarea name="message" style="height: 300px; width: 300px"></textarea> <input type="button" value="發送消息" onclick="send(this.form.message.value)"/> <textarea id="responseText" style="height: 300px; width: 300px"></textarea> <input type="button" value="清空內容" onclick="document.getElementById('responseText').value=''"/> </form> </body> </html>
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