function onConnect(socket){ // 給本次鏈接的客戶端發消息 socket.emit('hello', 'can you hear me?', 1, 2, 'abc'); // 給除了本次鏈接的其餘全部鏈接者發消息 socket.broadcast.emit('broadcast', 'hello friends!'); // 給除了本次鏈接者以外的全部game房間的人發消息 socket.to('game').emit('nice game', "let's play a game"); //給除了本次鏈接者以外的全部game一、game2房間的人發消息 socket.to('game1').to('game2').emit('nice game', "let's play a game (too)"); // 給全部game中的人發消息 io.in('game').emit('big-announcement', 'the game will start soon'); // 給myNamespace命名空間的全部人發消息 io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon'); //給特定的socketid發消息(私信) socket.to(<socketid>).emit('hey', 'I just met you'); // 發送須要回執的消息 socket.emit('question', 'do you think so?', function (answer) {}); // 發送無需壓縮的消息 socket.compress(false).emit('uncompressed', "that's rough"); // sending a message that might be dropped if the client is not ready to receive messages socket.volatile.emit('maybe', 'do you really need it?'); // sending to all clients on this node (when using multiple nodes) io.local.emit('hi', 'my lovely babies'); };
詳情 https://blog.csdn.net/nathaphp
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