王者榮耀中皮膚和英雄技能java實現

int flag=menulogin.Menulogin(); //遊戲開始標記符;html

Boolean red = false;
    Boolean blue = false; //默認英雄初始是沒有buff的
    while (flag==3) {
        Menuable menuable = new Menuable();
        Menuyeguai menuyeguai = new Menuyeguai();
        Menuzhuangbei menuzhuangbei = new Menuzhuangbei();
        int res = menuable.Menuable(); //技能菜單
        int[] arr = new int[4];
        switch (res) {   //技能生效操做
            case 1:
                System.out.println("當前使用一技能誓約之盾!");
                arr = Firstable(red);
                break;
            case 2:
                System.out.println("當前使用二技能迴旋打擊!");
                arr = Secondable(red, blue);
                break;
            case 3:
                System.out.println("當前使用二技能聖劍裁決!");
                arr = Thirdable(red, blue);
                break;
            case 10:
                int res1 = menuyeguai.Menuyeguai();
                switch (res1){  //刷野生效操做
                    case 80:
                    case 100:
                    case 150:
                    case 200:
                    case 250:yase.setMoney(yase.getMoney()+res1);break;
                    case 1: red = true;break;
                    case 0: blue = true;break;
                    case 10:;
                    case 11:;
                    default:
                        System.out.println("系統錯誤");
                }
                break;
            case 11:
                int res2 = menuzhuangbei.Menuzhuangbei();
                switch (res2){  [PerfectMoney下載](https://www.gendan5.com/wallet/PerfectMoney.html)//進入裝備購買頁面
                    case 1:
                        Shoe shoe = new Shoe();
                        if(yase.getMoney()>=200){
                        System.out.println(yase.name+"購買了"+shoe.name);
                        yase.phyfangyu+=shoe.getPhyattack();
                        yase.move+=shoe.getMove();
                        yase.money=yase.money-200;
                    }else{
                            System.out.println("金幣不足,沒法購買"+shoe.name);
                        };break;
                    case 2:
                        Fajia fajia = new Fajia();
                        if(yase.getMoney()>=1200){
                        System.out.println(yase.name+"購買了"+fajia.name);
                        yase.phyattack+=fajia.getPhyattack(); //攻擊力+
                        yase.phyfangyu+=fajia.getPhyfanyu();  //防護力+
                        yase.money=yase.money-1200;
                    }else {
                            System.out.println("金幣不足,沒法購買"+fajia.name);
                        };break;
                    case 3:
                        Anyinzhanfu anyinzhanfu = new Anyinzhanfu();
                        if(yase.getMoney()>=2000){
                        System.out.println(yase.name+"購買了"+anyinzhanfu.name);
                        yase.phyattack+=anyinzhanfu.getPhyattack(); //攻擊力+
                        yase.blood+=anyinzhanfu.getBlood();  //生命力+
                        yase.money=yase.money-2000;
                    }else {
                            System.out.println("金幣不足,沒法購買"+anyinzhanfu.name);
                        }
                        break;
                    case 10:
                    case 11:
                    default:
                        System.out.println("系統錯誤");
                }
                break;
            case 4:
                return;
            default:
                System.out.println("自動平A中。。。。");
                break;
        }
        yase.setPhyattack(yase.getPhyattack()+arr[0]);
        yase.setBlood(yase.getBlood()+arr[1]);
        yase.setMove(yase.getMove()+arr[2]);
        System.out.println(yase.getName()+"當前屬性爲"+" 金幣 "+yase.getMoney()+" 物理攻擊 "+yase.getPhyattack()+" 血量 "+yase.getBlood()+" 移速 "+yase.getMove()
        +" 當前技能冷卻時間 "+arr[3]+"ms");
    }
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