本文做者:小竹zz 本文地址http://blog.csdn.net/zhujunxxxxx/article/details/44258719 轉載請註明出處編程
Socket異步TCPserver 相信搞過網絡編程的人來講這個TCP一點也不陌生吧,在C#中微軟已經幫咱們封裝過了一個TcpListener和TcpClient這兩個類了。實現了對於套接字的封裝,但是呢實際上仍是不怎麼好用。因此咱們用Socket來實現一個異步的TCPserver。服務器
在本文中我僅僅給出server端代碼。client代碼本身可以找找別處,畢竟我僅僅是爲了寫出一個好的server端網絡
如下是代碼app
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net;異步
namespace NetFrame.Net.TCP.Sock.Asynchronous { /// <summary> /// Socket實現的異步TCP服務器 /// </summary> public class AsyncSocketTCPServer : IDisposable { #region Fields /// <summary> /// 服務器程序贊成的最大客戶端鏈接數 /// </summary> private int _maxClient;socket
/// <summary> /// 當前的鏈接的客戶端數 /// </summary> private int _clientCount; /// <summary> /// 服務器使用的異步socket /// </summary> private Socket _serverSock; /// <summary> /// 客戶端會話列表 /// </summary> private List<AsyncSocketState> _clients; private bool disposed = false; #endregion #region Properties /// <summary> /// 服務器是否正在執行 /// </summary> public bool IsRunning { get; private set; } /// <summary> /// 監聽的IP地址 /// </summary> public IPAddress Address { get; private set; } /// <summary> /// 監聽的port /// </summary> public int Port { get; private set; } /// <summary> /// 通訊使用的編碼 /// </summary> public Encoding Encoding { get; set; } #endregion #region 構造函數 /// <summary> /// 異步Socket TCP服務器 /// </summary> /// <param name="listenPort">監聽的port</param> public AsyncSocketTCPServer(int listenPort) : this(IPAddress.Any, listenPort,1024) { } /// <summary> /// 異步Socket TCP服務器 /// </summary> /// <param name="localEP">監聽的終結點</param> public AsyncSocketTCPServer(IPEndPoint localEP) : this(localEP.Address, localEP.Port,1024) { } /// <summary> /// 異步Socket TCP服務器 /// </summary> /// <param name="localIPAddress">監聽的IP地址</param> /// <param name="listenPort">監聽的port</param> /// <param name="maxClient">最大客戶端數量</param> public AsyncSocketTCPServer(IPAddress localIPAddress, int listenPort,int maxClient) { this.Address = localIPAddress; this.Port = listenPort; this.Encoding = Encoding.Default; _maxClient = maxClient; _clients = new List<AsyncSocketState>(); _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); } #endregion #region Method /// <summary> /// 啓動服務器 /// </summary> public void Start() { if (!IsRunning) { IsRunning = true; _serverSock.Bind(new IPEndPoint(this.Address, this.Port)); _serverSock.Listen(1024); _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock); } } /// <summary> /// 啓動服務器 /// </summary> /// <param name="backlog"> /// 服務器所贊成的掛起鏈接序列的最大長度 /// </param> public void Start(int backlog) { if (!IsRunning) { IsRunning = true; _serverSock.Bind(new IPEndPoint(this.Address, this.Port)); _serverSock.Listen(backlog); _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock); } } /// <summary> /// 中止服務器 /// </summary> public void Stop() { if (IsRunning) { IsRunning = false; _serverSock.Close(); //TODO 關閉對所有客戶端的鏈接 } } /// <summary> /// 處理客戶端鏈接 /// </summary> /// <param name="ar"></param> private void HandleAcceptConnected(IAsyncResult ar) { if (IsRunning) { Socket server = (Socket)ar.AsyncState; Socket client = server.EndAccept(ar); //檢查是否達到最大的贊成的客戶端數目 if (_clientCount >= _maxClient) { //C-TODO 觸發事件 RaiseOtherException(null); } else { AsyncSocketState state = new AsyncSocketState(client); lock (_clients) { _clients.Add(state); _clientCount++; RaiseClientConnected(state); //觸發客戶端鏈接事件 } state.RecvDataBuffer = new byte[client.ReceiveBufferSize]; //開始接受來自該客戶端的數據 client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceived), state); } //接受下一個請求 server.BeginAccept(new AsyncCallback(HandleAcceptConnected), ar.AsyncState); } } /// <summary> /// 處理客戶端數據 /// </summary> /// <param name="ar"></param> private void HandleDataReceived(IAsyncResult ar) { if (IsRunning) { AsyncSocketState state = (AsyncSocketState)ar.AsyncState; Socket client = state.ClientSocket; try { //假設兩次開始了異步的接收,因此當客戶端退出的時候 //會兩次執行EndReceive int recv = client.EndReceive(ar); if (recv == 0) { //C- TODO 觸發事件 (關閉客戶端) Close(state); RaiseNetError(state); return; } //TODO 處理已經讀取的數據 ps:數據在state的RecvDataBuffer中 //C- TODO 觸發數據接收事件 RaiseDataReceived(state); } catch (SocketException) { //C- TODO 異常處理 RaiseNetError(state); } finally { //繼續接收來自來客戶端的數據 client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceived), state); } } } /// <summary> /// 發送數據 /// </summary> /// <param name="state">接收數據的客戶端會話</param> /// <param name="data">數據報文</param> public void Send(AsyncSocketState state, byte[] data) { RaisePrepareSend(state); Send(state.ClientSocket, data); } /// <summary> /// 異步發送數據至指定的客戶端 /// </summary> /// <param name="client">客戶端</param> /// <param name="data">報文</param> public void Send(Socket client, byte[] data) { if (!IsRunning) throw new InvalidProgramException("This TCP Scoket server has not been started."); if (client == null) throw new ArgumentNullException("client"); if (data == null) throw new ArgumentNullException("data"); client.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendDataEnd), client); } /// <summary> /// 發送數據完成處理函數 /// </summary> /// <param name="ar">目標客戶端Socket</param> private void SendDataEnd(IAsyncResult ar) { ((Socket)ar.AsyncState).EndSend(ar); RaiseCompletedSend(null); } #endregion #region 事件 /// <summary> /// 與客戶端的鏈接已創建事件 /// </summary> public event EventHandler<AsyncSocketEventArgs> ClientConnected; /// <summary> /// 與客戶端的鏈接已斷開事件 /// </summary> public event EventHandler<AsyncSocketEventArgs> ClientDisconnected; /// <summary> /// 觸發客戶端鏈接事件 /// </summary> /// <param name="state"></param> private void RaiseClientConnected(AsyncSocketState state) { if (ClientConnected != null) { ClientConnected(this, new AsyncSocketEventArgs(state)); } } /// <summary> /// 觸發客戶端鏈接斷開事件 /// </summary> /// <param name="client"></param> private void RaiseClientDisconnected(Socket client) { if (ClientDisconnected != null) { ClientDisconnected(this, new AsyncSocketEventArgs("鏈接斷開")); } } /// <summary> /// 接收到數據事件 /// </summary> public event EventHandler<AsyncSocketEventArgs> DataReceived; private void RaiseDataReceived(AsyncSocketState state) { if (DataReceived != null) { DataReceived(this, new AsyncSocketEventArgs(state)); } } /// <summary> /// 發送數據前的事件 /// </summary> public event EventHandler<AsyncSocketEventArgs> PrepareSend; /// <summary> /// 觸發發送數據前的事件 /// </summary> /// <param name="state"></param> private void RaisePrepareSend(AsyncSocketState state) { if (PrepareSend != null) { PrepareSend(this, new AsyncSocketEventArgs(state)); } } /// <summary> /// 數據發送完成事件 /// </summary> public event EventHandler<AsyncSocketEventArgs> CompletedSend; /// <summary> /// 觸發數據發送完成的事件 /// </summary> /// <param name="state"></param> private void RaiseCompletedSend(AsyncSocketState state) { if (CompletedSend != null) { CompletedSend(this, new AsyncSocketEventArgs(state)); } } /// <summary> /// 網絡錯誤事件 /// </summary> public event EventHandler<AsyncSocketEventArgs> NetError; /// <summary> /// 觸發網絡錯誤事件 /// </summary> /// <param name="state"></param> private void RaiseNetError(AsyncSocketState state) { if (NetError != null) { NetError(this, new AsyncSocketEventArgs(state)); } } /// <summary> /// 異常事件 /// </summary> public event EventHandler<AsyncSocketEventArgs> OtherException; /// <summary> /// 觸發異常事件 /// </summary> /// <param name="state"></param> private void RaiseOtherException(AsyncSocketState state, string descrip) { if (OtherException != null) { OtherException(this, new AsyncSocketEventArgs(descrip, state)); } } private void RaiseOtherException(AsyncSocketState state) { RaiseOtherException(state, ""); } #endregion #region Close /// <summary> /// 關閉一個與客戶端之間的會話 /// </summary> /// <param name="state">需要關閉的客戶端會話對象</param> public void Close(AsyncSocketState state) { if (state != null) { state.Datagram = null; state.RecvDataBuffer = null; _clients.Remove(state); _clientCount--; //TODO 觸發關閉事件 state.Close(); } } /// <summary> /// 關閉所有的客戶端會話,與所有的客戶端鏈接會斷開 /// </summary> public void CloseAllClient() { foreach (AsyncSocketState client in _clients) { Close(client); } _clientCount = 0; _clients.Clear(); } #endregion #region 釋放 /// <summary> /// Performs application-defined tasks associated with freeing, /// releasing, or resetting unmanaged resources. /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release /// both managed and unmanaged resources; <c>false</c> /// to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { try { Stop(); if (_serverSock != null) { _serverSock = null; } } catch (SocketException) { //TODO RaiseOtherException(null); } } disposed = true; } } #endregion }
}函數
事件參數類 using System; using System.Collections.Generic; using System.Linq; using System.Text;this
namespace NetFrame.Net.TCP.Sock.Asynchronous { /// <summary> /// 異步Socket TCP事件參數類 /// </summary> public class AsyncSocketEventArgs:EventArgs { /// <summary> /// 提示信息 /// </summary> public string _msg;編碼
/// <summary> /// client狀態封裝類 /// </summary> public AsyncSocketState _state; /// <summary> /// 是否已經處理過了 /// </summary> public bool IsHandled { get; set; } public AsyncSocketEventArgs(string msg) { this._msg = msg; IsHandled = false; } public AsyncSocketEventArgs(AsyncSocketState state) { this._state = state; IsHandled = false; } public AsyncSocketEventArgs(string msg, AsyncSocketState state) { this._msg = msg; this._state = state; IsHandled = false; } }
}spa
用戶狀態封裝 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets;
namespace NetFrame.Net.TCP.Sock.Asynchronous { /// <summary> /// 異步SOCKET TCP 中用來存儲客戶端狀態信息的類 /// </summary> public class AsyncSocketState { #region 字段 /// <summary> /// 接收數據緩衝區 /// </summary> private byte[] _recvBuffer;
/// <summary> /// 客戶端發送到server的報文 /// 注意:在有些狀況下報文可能僅僅是報文的片段而不完整 /// </summary> private string _datagram; /// <summary> /// 客戶端的Socket /// </summary> private Socket _clientSock; #endregion #region 屬性 /// <summary> /// 接收數據緩衝區 /// </summary> public byte[] RecvDataBuffer { get { return _recvBuffer; } set { _recvBuffer = value; } } /// <summary> /// 存取會話的報文 /// </summary> public string Datagram { get { return _datagram; } set { _datagram = value; } } /// <summary> /// 得到與客戶端會話關聯的Socket對象 /// </summary> public Socket ClientSocket { get { return _clientSock; } } #endregion /// <summary> /// 構造函數 /// </summary> /// <param name="cliSock">會話使用的Socket鏈接</param> public AsyncSocketState(Socket cliSock) { _clientSock = cliSock; } /// <summary> /// 初始化數據緩衝區 /// </summary> public void InitBuffer() { if (_recvBuffer == null&&_clientSock!=null) { _recvBuffer=new byte[_clientSock.ReceiveBufferSize]; } } /// <summary> /// 關閉會話 /// </summary> public void Close() { //關閉數據的接受和發送 _clientSock.Shutdown(SocketShutdown.Both); //清理資源 _clientSock.Close(); } }
}