1.概述
2.建立型
3.行爲型
4.結構型
設計模式是解決問題的方案,學習現有的設計模式能夠作到經驗複用。java
擁有設計模式詞彙,在溝通時就能用更少的詞彙來討論,而且不須要了解底層細節.node
Intent算法
確保一個類只有一個實例,並提供該實例的全局訪問點。express
Class Diagram設計模式
使用一個私有構造函數、一個私有靜態變量以及一個公有靜態函數來實現。緩存
私有構造函數保證了不能經過構造函數來建立對象實例,只能經過公有靜態函數返回惟一的私有靜態變量安全
Ⅰ 懶漢式-線程不安全
如下實現中,私有靜態變量 uniqueInstance
被延遲實例化,這樣作的好處是,若是沒有用到該類,那麼就不會實例化 uniqueInstance
,從而節約資源。多線程
這個實如今多線程環境下是不安全的,若是多個線程可以同時進入 if (uniqueInstance == null)
,而且此時 uniqueInstance
爲 null,那麼會有多個線程執行 uniqueInstance = new Singleton()
; 語句,這將致使實例化屢次 uniqueInstance
。app
public class Singleton { private static Singleton uniqueInstance; private Singleton() { } public static Singleton getUniqueInstance() { if (uniqueInstance == null) { uniqueInstance = new Singleton(); } return uniqueInstance; } }
Ⅱ 餓漢式-線程安全
線程不安全問題主要是因爲 uniqueInstance
被實例化屢次,採起直接實例化 uniqueInstance
的方式就不會產生線程不安全問題。框架
可是直接實例化的方式也丟失了延遲實例化帶來的節約資源的好處
private static Singleton uniqueInstance = new Singleton();
Ⅲ 懶漢式-線程安全
只須要對 getUniqueInstance()
方法加鎖,那麼在一個時間點只能有一個線程可以進入該方法,從而避免了實例化屢次 uniqueInstance
。
可是當一個線程進入該方法以後,其它試圖進入該方法的線程都必須等待,即便 uniqueInstance
已經被實例化了。這會讓線程阻塞時間過長,所以該方法有性能問題,不推薦使用
public static synchronized Singleton getUniqueInstance() { if (uniqueInstance == null) { uniqueInstance = new Singleton(); } return uniqueInstance; }
Ⅳ 雙重校驗鎖-線程安全uniqueInstance
只須要被實例化一次,以後就能夠直接使用了。加鎖操做只須要對實例化那部分的代碼進行,只有當 uniqueInstance
沒有被實例化時,才須要進行加鎖。
雙重校驗鎖先判斷 uniqueInstance
是否已經被實例化,若是沒有被實例化,那麼纔對實例化語句進行加鎖。
public class Singleton { private volatile static Singleton uniqueInstance; private Singleton() { } public static Singleton getUniqueInstance() { if (uniqueInstance == null) { synchronized (Singleton.class) { if (uniqueInstance == null) { uniqueInstance = new Singleton(); } } } return uniqueInstance; } }
考慮下面的實現,也就是隻使用了一個 if 語句。在 uniqueInstance == null
的狀況下,若是兩個線程都執行了 if 語句,那麼兩個線程都會進入 if 語句塊內。雖然在 if 語句塊內有加鎖操做,可是兩個線程都會執行 uniqueInstance = new Singleton()
; 這條語句,只是前後的問題,那麼就會進行兩次實例化。所以必須使用雙重校驗鎖,也就是須要使用兩個 if 語句 :第一個 if 語句用來避免 uniqueInstance
已經被實例化以後的加鎖操做,而第二個 if 語句進行了加鎖,因此只能有一個線程進入,就不會出現 uniqueInstance == null
時兩個線程同時進行實例化操做。
if (uniqueInstance == null) { synchronized (Singleton.class) { uniqueInstance = new Singleton(); } }
uniqueInstance
採用 volatile 關鍵字修飾也是頗有必要的, uniqueInstance = new Singleton()
; 這段代碼實際上是分爲三步執行:
1.爲 uniqueInstance 分配內存空間
2.初始化 uniqueInstance
3.將 uniqueInstance 指向分配的內存地址
可是因爲 JVM 具備指令重排的特性,執行順序有可能變成 1>3>2。指令重排在單線程環境下不會出現問題,可是在多線程環境下會致使一個線程得到尚未初始化的實例。例如,線程 T1 執行了 1 和 3,此時 T2 調用 getUniqueInstance()
後發現 uniqueInstance
不爲空,所以返回 uniqueInstance
,但此時 uniqueInstance
還未被初始化。
使用 volatile 能夠禁止 JVM 的指令重排,保證在多線程環境下也能正常運行
Ⅴ 靜態內部類實現
當 Singleton
類被加載時,靜態內部類 SingletonHolder
沒有被加載進內存。只有當調用 getUniqueInstance()
方法從而觸發 SingletonHolder.INSTANCE
時 SingletonHolder
纔會被加載,此時初始化 INSTANCE
實例,而且 JVM 能確保 INSTANCE
只被實例化一次。
這種方式不只具備延遲初始化的好處,並且由 JVM 提供了對線程安全的支持
public class Singleton { private Singleton() { } private static class SingletonHolder { private static final Singleton INSTANCE = new Singleton(); } public static Singleton getUniqueInstance() { return SingletonHolder.INSTANCE; } }
Ⅵ 枚舉實現
public enum Singleton { INSTANCE; private String objName; public String getObjName() { return objName; } public void setObjName(String objName) { this.objName = objName; } public static void main(String[] args) { // 單例測試 Singleton firstSingleton = Singleton.INSTANCE; firstSingleton.setObjName("firstName"); System.out.println(firstSingleton.getObjName()); Singleton secondSingleton = Singleton.INSTANCE; secondSingleton.setObjName("secondName"); System.out.println(firstSingleton.getObjName()); System.out.println(secondSingleton.getObjName()); // 反射獲取實例測試 try { Singleton[] enumConstants = Singleton.class.getEnumConstants(); for (Singleton enumConstant : enumConstants) { System.out.println(enumConstant.getObjName()); } } catch (Exception e) { e.printStackTrace(); } } }
firstName secondName secondName secondName
該實現能夠防止反射攻擊。在其它實現中,經過 setAccessible()
方法能夠將私有構造函數的訪問級別設置爲 public,而後調用構造函數從而實例化對象,若是要防止這種攻擊,須要在構造函數中添加防止屢次實例化的代碼。該實現是由 JVM 保證只會實例化一次,所以不會出現上述的反射攻擊。
該實如今屢次序列化和序列化以後,不會獲得多個實例。而其它實現須要使用 transient
修飾全部字段,而且實現序列化和反序列化的方法。
Intent
在建立一個對象時不向客戶暴露內部細節,並提供一個建立對象的通用接口。
Class Diagram
簡單工廠把實例化的操做單獨放到一個類中,這個類就成爲簡單工廠類,讓簡單工廠類來決定應該用哪一個具體子類來實例化。
這樣作能把客戶類和具體子類的實現解耦,客戶類再也不須要知道有哪些子類以及應當實例化哪一個子類。客戶類每每有多個,若是不使用簡單工廠,那麼全部的客戶類都要知道全部子類的細節。並且一旦子類發生改變,例如增長子類,那麼全部的客戶類都要進行修改。
Implementation
public interface Product { }
public class ConcreteProduct implements Product { }
public class ConcreteProduct1 implements Product { }
public class ConcreteProduct2 implements Product { }
如下的 Client 類包含了實例化的代碼,這是一種錯誤的實現。若是在客戶類中存在這種實例化代碼,就須要考慮將代碼放到簡單工廠中
public class Client { public static void main(String[] args) { int type = 1; Product product; if (type == 1) { product = new ConcreteProduct1(); } else if (type == 2) { product = new ConcreteProduct2(); } else { product = new ConcreteProduct(); } // do something with the product } }
如下的 SimpleFactory
是簡單工廠實現,它被全部須要進行實例化的客戶類調用
public class SimpleFactory { public Product createProduct(int type) { if (type == 1) { return new ConcreteProduct1(); } else if (type == 2) { return new ConcreteProduct2(); } return new ConcreteProduct(); } }
public class Client { public static void main(String[] args) { SimpleFactory simpleFactory = new SimpleFactory(); Product product = simpleFactory.createProduct(1); // do something with the product } }
Intent
定義了一個建立對象的接口,但由子類決定要實例化哪一個類。工廠方法把實例化操做推遲到子類。
Class Diagram
在簡單工廠中,建立對象的是另外一個類,而在工廠方法中,是由子類來建立對象。
下圖中,Factory 有一個 doSomething()
方法,這個方法須要用到一個產品對象,這個產品對象由 factoryMethod()
方法建立。該方法是抽象的,須要由子類去實現
Implementation
public abstract class Factory { abstract public Product factoryMethod(); public void doSomething() { Product product = factoryMethod(); // do something with the product } }
public class ConcreteFactory extends Factory { public Product factoryMethod() { return new ConcreteProduct(); } }
public class ConcreteFactory1 extends Factory { public Product factoryMethod() { return new ConcreteProduct1(); } }
public class ConcreteFactory2 extends Factory { public Product factoryMethod() { return new ConcreteProduct2(); } }
JDK
Intent
提供一個接口,用於建立 相關的對象家族 。
Class Diagram
抽象工廠模式建立的是對象家族,也就是不少對象而不是一個對象,而且這些對象是相關的,也就是說必須一塊兒建立出來。而工廠方法模式只是用於建立一個對象,這和抽象工廠模式有很大不一樣。
抽象工廠模式用到了工廠方法模式來建立單一對象,AbstractFactory
中的 createProductA()
和 createProductB()
方法都是讓子類來實現,這兩個方法單獨來看就是在建立一個對象,這符合工廠方法模式的定義。
至於建立對象的家族這一律念是在 Client 體現,Client 要經過 AbstractFactory
同時調用兩個方法來建立出兩個對象,在這裏這兩個對象就有很大的相關性,Client 須要同時建立出這兩個對象。
從高層次來看,抽象工廠使用了組合,即 Cilent 組合了 AbstractFactory
,而工廠方法模式使用了繼承。
Implementation
public class AbstractProductA { }
public class AbstractProductB { }
public class ProductA1 extends AbstractProductA { }
public class ProductA2 extends AbstractProductA { }
public class ProductB1 extends AbstractProductB { }
public class ProductB2 extends AbstractProductB { }
public abstract class AbstractFactory { abstract AbstractProductA createProductA(); abstract AbstractProductB createProductB(); }
public class ConcreteFactory1 extends AbstractFactory { AbstractProductA createProductA() { return new ProductA1(); } AbstractProductB createProductB() { return new ProductB1(); } }
public class ConcreteFactory2 extends AbstractFactory { AbstractProductA createProductA() { return new ProductA2(); } AbstractProductB createProductB() { return new ProductB2(); } }
public class Client { public static void main(String[] args) { AbstractFactory abstractFactory = new ConcreteFactory1(); AbstractProductA productA = abstractFactory.createProductA(); AbstractProductB productB = abstractFactory.createProductB(); // do something with productA and productB } }
JDK
Intent
封裝一個對象的構造過程,並容許按步驟構造。
Class Diagram
Implementation
如下是一個簡易的 StringBuilder
實現,參考了 JDK 1.8 源碼
public class AbstractStringBuilder { protected char[] value; protected int count; public AbstractStringBuilder(int capacity) { count = 0; value = new char[capacity]; } public AbstractStringBuilder append(char c) { ensureCapacityInternal(count + 1); value[count++] = c; return this; } private void ensureCapacityInternal(int minimumCapacity) { // overflow-conscious code if (minimumCapacity - value.length > 0) expandCapacity(minimumCapacity); } void expandCapacity(int minimumCapacity) { int newCapacity = value.length * 2 + 2; if (newCapacity - minimumCapacity < 0) newCapacity = minimumCapacity; if (newCapacity < 0) { if (minimumCapacity < 0) // overflow throw new OutOfMemoryError(); newCapacity = Integer.MAX_VALUE; } value = Arrays.copyOf(value, newCapacity); } }
public class StringBuilder extends AbstractStringBuilder { public StringBuilder() { super(16); } @Override public String toString() { // Create a copy, don't share the array return new String(value, 0, count); } }
public class Client { public static void main(String[] args) { StringBuilder sb = new StringBuilder(); final int count = 26; for (int i = 0; i < count; i++) { sb.append((char) ('a' + i)); } System.out.println(sb.toString()); } }
abcdefghijklmnopqrstuvwxyz
JDK
Intent
使用原型實例指定要建立對象的類型,經過複製這個原型來建立新對象。
Class Diagram
Implementation
public abstract class Prototype { abstract Prototype myClone(); }
public class ConcretePrototype extends Prototype { private String filed; public ConcretePrototype(String filed) { this.filed = filed; } @Override Prototype myClone() { return new ConcretePrototype(filed); } @Override public String toString() { return filed; } }
public class Client { public static void main(String[] args) { Prototype prototype = new ConcretePrototype("abc"); Prototype clone = prototype.myClone(); System.out.println(clone.toString()); } }
Intent
使多個對象都有機會處理請求,從而避免請求的發送者和接收者之間的耦合關係。將這些對象連成一條鏈,並沿着這條鏈發送該請求,直到有一個對象處理它爲止。
Class Diagram
Implementation
public abstract class Handler { protected Handler successor; public Handler(Handler successor) { this.successor = successor; } protected abstract void handleRequest(Request request); }
public class ConcreteHandler1 extends Handler { public ConcreteHandler1(Handler successor) { super(successor); } @Override protected void handleRequest(Request request) { if (request.getType() == RequestType.TYPE1) { System.out.println(request.getName() + " is handle by ConcreteHandler1"); return; } if (successor != null) { successor.handleRequest(request); } } }
public class ConcreteHandler2 extends Handler { public ConcreteHandler2(Handler successor) { super(successor); } @Override protected void handleRequest(Request request) { if (request.getType() == RequestType.TYPE2) { System.out.println(request.getName() + " is handle by ConcreteHandler2"); return; } if (successor != null) { successor.handleRequest(request); } } }
public class Request { private RequestType type; private String name; public Request(RequestType type, String name) { this.type = type; this.name = name; } public RequestType getType() { return type; } public String getName() { return name; } }
public enum RequestType { TYPE1, TYPE2 }
public class Client { public static void main(String[] args) { Handler handler1 = new ConcreteHandler1(null); Handler handler2 = new ConcreteHandler2(handler1); Request request1 = new Request(RequestType.TYPE1, "request1"); handler2.handleRequest(request1); Request request2 = new Request(RequestType.TYPE2, "request2"); handler2.handleRequest(request2); } }
request1 is handle by ConcreteHandler1 request2 is handle by ConcreteHandler2
JDK
java.util.logging.Logger#log()
Apache Commons Chain
javax.servlet.Filter#doFilter()
Intent
將命令封裝成對象中,具備如下做用:
Class Diagram
Implementation
設計一個遙控器,能夠控制電燈開關。
public class LightOnCommand implements Command { Light light; public LightOnCommand(Light light) { this.light = light; } @Override public void execute() { light.on(); } }
public class LightOffCommand implements Command { Light light; public LightOffCommand(Light light) { this.light = light; } @Override public void execute() { light.off(); } }
public class Light { public void on() { System.out.println("Light is on!"); } public void off() { System.out.println("Light is off!"); } }
/** * 遙控器 */ public class Invoker { private Command[] onCommands; private Command[] offCommands; private final int slotNum = 7; public Invoker() { this.onCommands = new Command[slotNum]; this.offCommands = new Command[slotNum]; } public void setOnCommand(Command command, int slot) { onCommands[slot] = command; } public void setOffCommand(Command command, int slot) { offCommands[slot] = command; } public void onButtonWasPushed(int slot) { onCommands[slot].execute(); } public void offButtonWasPushed(int slot) { offCommands[slot].execute(); } }
public class Client { public static void main(String[] args) { Invoker invoker = new Invoker(); Light light = new Light(); Command lightOnCommand = new LightOnCommand(light); Command lightOffCommand = new LightOffCommand(light); invoker.setOnCommand(lightOnCommand, 0); invoker.setOffCommand(lightOffCommand, 0); invoker.onButtonWasPushed(0); invoker.offButtonWasPushed(0); } }
Intent
爲語言建立解釋器,一般由語言的語法和語法分析來定義。
Class Diagram
TerminalExpression
。Implementation
如下是一個規則檢驗器實現,具備 and 和 or 規則,經過規則能夠構建一顆解析樹,用來檢驗一個文本是否知足解析樹定義的規則。
例如一顆解析樹爲 D And (A Or (B C)),文本 "D A" 知足該解析樹定義的規則。
這裏的 Context 指的是 String。
public abstract class Expression { public abstract boolean interpret(String str); }
public class TerminalExpression extends Expression { private String literal = null; public TerminalExpression(String str) { literal = str; } public boolean interpret(String str) { StringTokenizer st = new StringTokenizer(str); while (st.hasMoreTokens()) { String test = st.nextToken(); if (test.equals(literal)) { return true; } } return false; } }
public class AndExpression extends Expression { private Expression expression1 = null; private Expression expression2 = null; public AndExpression(Expression expression1, Expression expression2) { this.expression1 = expression1; this.expression2 = expression2; } public boolean interpret(String str) { return expression1.interpret(str) && expression2.interpret(str); } }
public class OrExpression extends Expression { private Expression expression1 = null; private Expression expression2 = null; public OrExpression(Expression expression1, Expression expression2) { this.expression1 = expression1; this.expression2 = expression2; } public boolean interpret(String str) { return expression1.interpret(str) || expression2.interpret(str); } }
public class Client { /** * 構建解析樹 */ public static Expression buildInterpreterTree() { // Literal Expression terminal1 = new TerminalExpression("A"); Expression terminal2 = new TerminalExpression("B"); Expression terminal3 = new TerminalExpression("C"); Expression terminal4 = new TerminalExpression("D"); // B C Expression alternation1 = new OrExpression(terminal2, terminal3); // A Or (B C) Expression alternation2 = new OrExpression(terminal1, alternation1); // D And (A Or (B C)) return new AndExpression(terminal4, alternation2); } public static void main(String[] args) { Expression define = buildInterpreterTree(); String context1 = "D A"; String context2 = "A B"; System.out.println(define.interpret(context1)); System.out.println(define.interpret(context2)); } }
Intent
提供一種順序訪問聚合對象元素的方法,而且不暴露聚合對象的內部表示。
Class Diagram
createIterator()
方法能夠產生一個 Iterator
;hasNext()
和 next()
方法。Aggregate
,爲了迭代遍歷 Aggregate
,也須要組合 Iterator
。Implementation
public interface Aggregate { Iterator createIterator(); }
public class ConcreteAggregate implements Aggregate { private Integer[] items; public ConcreteAggregate() { items = new Integer[10]; for (int i = 0; i < items.length; i++) { items[i] = i; } } @Override public Iterator createIterator() { return new ConcreteIterator<Integer>(items); } }
public interface Iterator<Item> { Item next(); boolean hasNext(); }
public class ConcreteIterator<Item> implements Iterator { private Item[] items; private int position = 0; public ConcreteIterator(Item[] items) { this.items = items; } @Override public Object next() { return items[position++]; } @Override public boolean hasNext() { return position < items.length; } }
public class Client { public static void main(String[] args) { Aggregate aggregate = new ConcreteAggregate(); Iterator<Integer> iterator = aggregate.createIterator(); while (iterator.hasNext()) { System.out.println(iterator.next()); } } }
Intent
集中相關對象之間複雜的溝通和控制方式。
Class Diagram
Colleague
)對象通訊。Implementation
Alarm(鬧鐘)、CoffeePot(咖啡壺)、Calendar(日曆)、Sprinkler(噴頭)是一組相關的對象,在某個對象的事件產生時須要去操做其它對象,使用中介者模式能夠將複雜的依賴結構變成星形結構.
public class Alarm extends Colleague { @Override public void onEvent(Mediator mediator) { mediator.doEvent("alarm"); } public void doAlarm() { System.out.println("doAlarm()"); } }
public class CoffeePot extends Colleague { @Override public void onEvent(Mediator mediator) { mediator.doEvent("coffeePot"); } public void doCoffeePot() { System.out.println("doCoffeePot()"); } }
public class Calender extends Colleague { @Override public void onEvent(Mediator mediator) { mediator.doEvent("calender"); } public void doCalender() { System.out.println("doCalender()"); } }
public class Sprinkler extends Colleague { @Override public void onEvent(Mediator mediator) { mediator.doEvent("sprinkler"); } public void doSprinkler() { System.out.println("doSprinkler()"); } }
public abstract class Mediator { public abstract void doEvent(String eventType); }
public class ConcreteMediator extends Mediator { private Alarm alarm; private CoffeePot coffeePot; private Calender calender; private Sprinkler sprinkler; public ConcreteMediator(Alarm alarm, CoffeePot coffeePot, Calender calender, Sprinkler sprinkler) { this.alarm = alarm; this.coffeePot = coffeePot; this.calender = calender; this.sprinkler = sprinkler; } @Override public void doEvent(String eventType) { switch (eventType) { case "alarm": doAlarmEvent(); break; case "coffeePot": doCoffeePotEvent(); break; case "calender": doCalenderEvent(); break; default: doSprinklerEvent(); } } public void doAlarmEvent() { alarm.doAlarm(); coffeePot.doCoffeePot(); calender.doCalender(); sprinkler.doSprinkler(); } public void doCoffeePotEvent() { // ... } public void doCalenderEvent() { // ... } public void doSprinklerEvent() { // ... } }
public class Client { public static void main(String[] args) { Alarm alarm = new Alarm(); CoffeePot coffeePot = new CoffeePot(); Calender calender = new Calender(); Sprinkler sprinkler = new Sprinkler(); Mediator mediator = new ConcreteMediator(alarm, coffeePot, calender, sprinkler); // 鬧鐘事件到達,調用中介者就能夠操做相關對象 alarm.onEvent(mediator); } }
Intent
在不違反封裝的狀況下得到對象的內部狀態,從而在須要時能夠將對象恢復到最初狀態。
Class Diagram
Originator
的寬接口,容許它訪問到先前狀態所需的全部數據。理想狀況是隻容許 Originator
訪問本備忘錄的內部狀態。Implementation
如下實現了一個簡單計算器程序,能夠輸入兩個值,而後計算這兩個值的和。備忘錄模式容許將這兩個值存儲起來,而後在某個時刻用存儲的狀態進行恢復
/** * Originator Interface */ public interface Calculator { // Create Memento PreviousCalculationToCareTaker backupLastCalculation(); // setMemento void restorePreviousCalculation(PreviousCalculationToCareTaker memento); int getCalculationResult(); void setFirstNumber(int firstNumber); void setSecondNumber(int secondNumber); }
/** * Originator Implementation */ public class CalculatorImp implements Calculator { private int firstNumber; private int secondNumber; @Override public PreviousCalculationToCareTaker backupLastCalculation() { // create a memento object used for restoring two numbers return new PreviousCalculationImp(firstNumber, secondNumber); } @Override public void restorePreviousCalculation(PreviousCalculationToCareTaker memento) { this.firstNumber = ((PreviousCalculationToOriginator) memento).getFirstNumber(); this.secondNumber = ((PreviousCalculationToOriginator) memento).getSecondNumber(); } @Override public int getCalculationResult() { // result is adding two numbers return firstNumber + secondNumber; } @Override public void setFirstNumber(int firstNumber) { this.firstNumber = firstNumber; } @Override public void setSecondNumber(int secondNumber) { this.secondNumber = secondNumber; } }
/** * Memento Interface to Originator * * This interface allows the originator to restore its state */ public interface PreviousCalculationToOriginator { int getFirstNumber(); int getSecondNumber(); }
/** * Memento interface to CalculatorOperator (Caretaker) */ public interface PreviousCalculationToCareTaker { // no operations permitted for the caretaker }
/** * Memento Object Implementation * <p> * Note that this object implements both interfaces to Originator and CareTaker */ public class PreviousCalculationImp implements PreviousCalculationToCareTaker, PreviousCalculationToOriginator { private int firstNumber; private int secondNumber; public PreviousCalculationImp(int firstNumber, int secondNumber) { this.firstNumber = firstNumber; this.secondNumber = secondNumber; } @Override public int getFirstNumber() { return firstNumber; } @Override public int getSecondNumber() { return secondNumber; } }
/** * CareTaker object */ public class Client { public static void main(String[] args) { // program starts Calculator calculator = new CalculatorImp(); // assume user enters two numbers calculator.setFirstNumber(10); calculator.setSecondNumber(100); // find result System.out.println(calculator.getCalculationResult()); // Store result of this calculation in case of error PreviousCalculationToCareTaker memento = calculator.backupLastCalculation(); // user enters a number calculator.setFirstNumber(17); // user enters a wrong second number and calculates result calculator.setSecondNumber(-290); // calculate result System.out.println(calculator.getCalculationResult()); // user hits CTRL + Z to undo last operation and see last result calculator.restorePreviousCalculation(memento); // result restored System.out.println(calculator.getCalculationResult()); } }
JDK
Intent
定義對象之間的一對多依賴,當一個對象狀態改變時,它的全部依賴都會收到通知而且自動更新狀態。
主題(Subject)是被觀察的對象,而其全部依賴者(Observer)稱爲觀察者
Class Diagram
主題(Subject)具備註冊和移除觀察者、並通知全部觀察者的功能,主題是經過維護一張觀察者列表來實現這些操做的。
觀察者(Observer)的註冊功能須要調用主題的 registerObserver()
方法。
Implementation
天氣數據佈告板會在天氣信息發生改變時更新其內容,佈告板有多個,而且在未來會繼續增長。
public interface Subject { void registerObserver(Observer o); void removeObserver(Observer o); void notifyObserver(); }
public class WeatherData implements Subject { private List<Observer> observers; private float temperature; private float humidity; private float pressure; public WeatherData() { observers = new ArrayList<>(); } public void setMeasurements(float temperature, float humidity, float pressure) { this.temperature = temperature; this.humidity = humidity; this.pressure = pressure; notifyObserver(); } @Override public void registerObserver(Observer o) { observers.add(o); } @Override public void removeObserver(Observer o) { int i = observers.indexOf(o); if (i >= 0) { observers.remove(i); } } @Override public void notifyObserver() { for (Observer o : observers) { o.update(temperature, humidity, pressure); } } }
public interface Observer { void update(float temp, float humidity, float pressure); }
public class StatisticsDisplay implements Observer { public StatisticsDisplay(Subject weatherData) { weatherData.reisterObserver(this); } @Override public void update(float temp, float humidity, float pressure) { System.out.println("StatisticsDisplay.update: " + temp + " " + humidity + " " + pressure); } }
public class CurrentConditionsDisplay implements Observer { public CurrentConditionsDisplay(Subject weatherData) { weatherData.registerObserver(this); } @Override public void update(float temp, float humidity, float pressure) { System.out.println("CurrentConditionsDisplay.update: " + temp + " " + humidity + " " + pressure); } }
public class WeatherStation { public static void main(String[] args) { WeatherData weatherData = new WeatherData(); CurrentConditionsDisplay currentConditionsDisplay = new CurrentConditionsDisplay(weatherData); StatisticsDisplay statisticsDisplay = new StatisticsDisplay(weatherData); weatherData.setMeasurements(0, 0, 0); weatherData.setMeasurements(1, 1, 1); } }
JDK
Intent
容許對象在內部狀態改變時改變它的行爲,對象看起來好像修改了它所屬的類。
Class Diagram
Implementation
糖果銷售機有多種狀態,每種狀態下銷售機有不一樣的行爲,狀態能夠發生轉移,使得銷售機的行爲也發生改變
public interface State { /** * 投入 25 分錢 */ void insertQuarter(); /** * 退回 25 分錢 */ void ejectQuarter(); /** * 轉動曲柄 */ void turnCrank(); /** * 發放糖果 */ void dispense(); }
public class HasQuarterState implements State { private GumballMachine gumballMachine; public HasQuarterState(GumballMachine gumballMachine) { this.gumballMachine = gumballMachine; } @Override public void insertQuarter() { System.out.println("You can't insert another quarter"); } @Override public void ejectQuarter() { System.out.println("Quarter returned"); gumballMachine.setState(gumballMachine.getNoQuarterState()); } @Override public void turnCrank() { System.out.println("You turned..."); gumballMachine.setState(gumballMachine.getSoldState()); } @Override public void dispense() { System.out.println("No gumball dispensed"); } }
public class NoQuarterState implements State { GumballMachine gumballMachine; public NoQuarterState(GumballMachine gumballMachine) { this.gumballMachine = gumballMachine; } @Override public void insertQuarter() { System.out.println("You insert a quarter"); gumballMachine.setState(gumballMachine.getHasQuarterState()); } @Override public void ejectQuarter() { System.out.println("You haven't insert a quarter"); } @Override public void turnCrank() { System.out.println("You turned, but there's no quarter"); } @Override public void dispense() { System.out.println("You need to pay first"); } }
public class SoldOutState implements State { GumballMachine gumballMachine; public SoldOutState(GumballMachine gumballMachine) { this.gumballMachine = gumballMachine; } @Override public void insertQuarter() { System.out.println("You can't insert a quarter, the machine is sold out"); } @Override public void ejectQuarter() { System.out.println("You can't eject, you haven't inserted a quarter yet"); } @Override public void turnCrank() { System.out.println("You turned, but there are no gumballs"); } @Override public void dispense() { System.out.println("No gumball dispensed"); } }
public class SoldState implements State { GumballMachine gumballMachine; public SoldState(GumballMachine gumballMachine) { this.gumballMachine = gumballMachine; } @Override public void insertQuarter() { System.out.println("Please wait, we're already giving you a gumball"); } @Override public void ejectQuarter() { System.out.println("Sorry, you already turned the crank"); } @Override public void turnCrank() { System.out.println("Turning twice doesn't get you another gumball!"); } @Override public void dispense() { gumballMachine.releaseBall(); if (gumballMachine.getCount() > 0) { gumballMachine.setState(gumballMachine.getNoQuarterState()); } else { System.out.println("Oops, out of gumballs"); gumballMachine.setState(gumballMachine.getSoldOutState()); } } }
public class GumballMachine { private State soldOutState; private State noQuarterState; private State hasQuarterState; private State soldState; private State state; private int count = 0; public GumballMachine(int numberGumballs) { count = numberGumballs; soldOutState = new SoldOutState(this); noQuarterState = new NoQuarterState(this); hasQuarterState = new HasQuarterState(this); soldState = new SoldState(this); if (numberGumballs > 0) { state = noQuarterState; } else { state = soldOutState; } } public void insertQuarter() { state.insertQuarter(); } public void ejectQuarter() { state.ejectQuarter(); } public void turnCrank() { state.turnCrank(); state.dispense(); } public void setState(State state) { this.state = state; } public void releaseBall() { System.out.println("A gumball comes rolling out the slot..."); if (count != 0) { count -= 1; } } public State getSoldOutState() { return soldOutState; } public State getNoQuarterState() { return noQuarterState; } public State getHasQuarterState() { return hasQuarterState; } public State getSoldState() { return soldState; } public int getCount() { return count; } }
public class Client { public static void main(String[] args) { GumballMachine gumballMachine = new GumballMachine(5); gumballMachine.insertQuarter(); gumballMachine.turnCrank(); gumballMachine.insertQuarter(); gumballMachine.ejectQuarter(); gumballMachine.turnCrank(); gumballMachine.insertQuarter(); gumballMachine.turnCrank(); gumballMachine.insertQuarter(); gumballMachine.turnCrank(); gumballMachine.ejectQuarter(); gumballMachine.insertQuarter(); gumballMachine.insertQuarter(); gumballMachine.turnCrank(); gumballMachine.insertQuarter(); gumballMachine.turnCrank(); gumballMachine.insertQuarter(); gumballMachine.turnCrank(); } }
Intent
定義一系列算法,封裝每一個算法,並使它們能夠互換。
策略模式可讓算法獨立於使用它的客戶端。
Class Diagram
behavior()
方法。doSomething()
方法會調用 behavior()
,setStrategy(Strategy)
方法能夠動態地改變 strategy 對象,也就是說能動態地改變 Context
所使用的算法與狀態模式的比較
狀態模式的類圖和策略模式相似,而且都是可以動態改變對象的行爲。可是狀態模式是經過狀態轉移來改變 Context 所組合的 State 對象,而策略模式是經過 Context 自己的決策來改變組合的 Strategy 對象。所謂的狀態轉移,是指 Context 在運行過程當中因爲一些條件發生改變而使得 State 對象發生改變,注意必需要是在運行過程當中。
狀態模式主要是用來解決狀態轉移的問題,當狀態發生轉移了,那麼 Context 對象就會改變它的行爲;而策略模式主要是用來封裝一組能夠互相替代的算法族,而且能夠根據須要動態地去替換 Context 使用的算法。
Implementation
設計一個鴨子,它能夠動態地改變叫聲。這裏的算法族是鴨子的叫聲行爲。
public interface QuackBehavior { void quack(); }
public class Quack implements QuackBehavior { @Override public void quack() { System.out.println("quack!"); } }
public class Squeak implements QuackBehavior{ @Override public void quack() { System.out.println("squeak!"); } }
public class Duck { private QuackBehavior quackBehavior; public void performQuack() { if (quackBehavior != null) { quackBehavior.quack(); } } public void setQuackBehavior(QuackBehavior quackBehavior) { this.quackBehavior = quackBehavior; } }
public class Client { public static void main(String[] args) { Duck duck = new Duck(); duck.setQuackBehavior(new Squeak()); duck.performQuack(); duck.setQuackBehavior(new Quack()); duck.performQuack(); } }
JDK
java.util.Comparator#compare()
javax.servlet.http.HttpServlet
javax.servlet.Filter#doFilter()
Intent
定義算法框架,並將一些步驟的實現延遲到子類。
經過模板方法,子類能夠從新定義算法的某些步驟,而不用改變算法的結構。
Class Diagram
Implementation
衝咖啡和沖茶都有相似的流程,可是某些步驟會有點不同,要求複用那些相同步驟的代碼
public abstract class CaffeineBeverage { final void prepareRecipe() { boilWater(); brew(); pourInCup(); addCondiments(); } abstract void brew(); abstract void addCondiments(); void boilWater() { System.out.println("boilWater"); } void pourInCup() { System.out.println("pourInCup"); }
public class Coffee extends CaffeineBeverage { @Override void brew() { System.out.println("Coffee.brew"); } @Override void addCondiments() { System.out.println("Coffee.addCondiments"); } }
public class Tea extends CaffeineBeverage { @Override void brew() { System.out.println("Tea.brew"); } @Override void addCondiments() { System.out.println("Tea.addCondiments"); } }
public class Client { public static void main(String[] args) { CaffeineBeverage caffeineBeverage = new Coffee(); caffeineBeverage.prepareRecipe(); System.out.println("-----------"); caffeineBeverage = new Tea(); caffeineBeverage.prepareRecipe(); } }
JDK
java.util.Collections#sort()
java.io.InputStream#skip()
java.io.InputStream#read()
java.util.AbstractList#indexOf()
Intent
爲一個對象結構(好比組合結構)增長新能力。
Class Diagram
Implementation
public interface Element { void accept(Visitor visitor); }
class CustomerGroup { private List<Customer> customers = new ArrayList<>(); void accept(Visitor visitor) { for (Customer customer : customers) { customer.accept(visitor); } } void addCustomer(Customer customer) { customers.add(customer); } }
public class Customer implements Element { private String name; private List<Order> orders = new ArrayList<>(); Customer(String name) { this.name = name; } String getName() { return name; } void addOrder(Order order) { orders.add(order); } public void accept(Visitor visitor) { visitor.visit(this); for (Order order : orders) { order.accept(visitor); } } }
public class Order implements Element { private String name; private List<Item> items = new ArrayList(); Order(String name) { this.name = name; } Order(String name, String itemName) { this.name = name; this.addItem(new Item(itemName)); } String getName() { return name; } void addItem(Item item) { items.add(item); } public void accept(Visitor visitor) { visitor.visit(this); for (Item item : items) { item.accept(visitor); } } }
public class Item implements Element { private String name; Item(String name) { this.name = name; } String getName() { return name; } public void accept(Visitor visitor) { visitor.visit(this); } }
public interface Visitor { void visit(Customer customer); void visit(Order order); void visit(Item item); }
public class GeneralReport implements Visitor { private int customersNo; private int ordersNo; private int itemsNo; public void visit(Customer customer) { System.out.println(customer.getName()); customersNo++; } public void visit(Order order) { System.out.println(order.getName()); ordersNo++; } public void visit(Item item) { System.out.println(item.getName()); itemsNo++; } public void displayResults() { System.out.println("Number of customers: " + customersNo); System.out.println("Number of orders: " + ordersNo); System.out.println("Number of items: " + itemsNo); } }
public class Client { public static void main(String[] args) { Customer customer1 = new Customer("customer1"); customer1.addOrder(new Order("order1", "item1")); customer1.addOrder(new Order("order2", "item1")); customer1.addOrder(new Order("order3", "item1")); Order order = new Order("order_a"); order.addItem(new Item("item_a1")); order.addItem(new Item("item_a2")); order.addItem(new Item("item_a3")); Customer customer2 = new Customer("customer2"); customer2.addOrder(order); CustomerGroup customers = new CustomerGroup(); customers.addCustomer(customer1); customers.addCustomer(customer2); GeneralReport visitor = new GeneralReport(); customers.accept(visitor); visitor.displayResults(); } }
JDK
javax.lang.model.element.Element and javax.lang.model.element.ElementVisitor
javax.lang.model.type.TypeMirror and javax.lang.model.type.TypeVisitor
Intent
使用什麼都不作的空對象來代替 NULL。
一個方法返回 NULL,意味着方法的調用端須要去檢查返回值是不是 NULL,這麼作會致使很是多的冗餘的檢查代碼。而且若是某一個調用端忘記了作這個檢查返回值,而直接使用返回的對象,那麼就有可能拋出空指針異常。
Class Diagram
Implementation
public abstract class AbstractOperation { abstract void request(); }
public class RealOperation extends AbstractOperation { @Override void request() { System.out.println("do something"); } }
public class NullOperation extends AbstractOperation{ @Override void request() { // do nothing } }
public class Client { public static void main(String[] args) { AbstractOperation abstractOperation = func(-1); abstractOperation.request(); } public static AbstractOperation func(int para) { if (para < 0) { return new NullOperation(); } return new RealOperation(); } }
Intent
把一個類接口轉換成另外一個用戶須要的接口
Implementation
鴨子(Duck)和火雞(Turkey)擁有不一樣的叫聲,Duck 的叫聲調用 quack()
方法,而 Turkey 調用 gobble()
方法。
要求將 Turkey 的 gobble() 方法適配成 Duck 的 quack() 方法,從而讓火雞冒充鴨子!
public interface Duck { void quack(); }
public interface Turkey { void gobble(); }
public class WildTurkey implements Turkey { @Override public void gobble() { System.out.println("gobble!"); } }
public class TurkeyAdapter implements Duck { Turkey turkey; public TurkeyAdapter(Turkey turkey) { this.turkey = turkey; } @Override public void quack() { turkey.gobble(); } }
public class Client { public static void main(String[] args) { Turkey turkey = new WildTurkey(); Duck duck = new TurkeyAdapter(turkey); duck.quack(); } }
JDK
java.util.Arrays#asList()
java.util.Collections#list()
java.util.Collections#enumeration()
javax.xml.bind.annotation.adapters.XMLAdapter
Intent
將抽象與實現分離開來,使它們能夠獨立變化。
Class Diagram
Implementation
RemoteControl 表示遙控器,指代 Abstraction。
TV 表示電視,指代 Implementor。
橋接模式將遙控器和電視分離開來,從而能夠獨立改變遙控器或者電視的實現。
public abstract class TV { public abstract void on(); public abstract void off(); public abstract void tuneChannel(); }
public class Sony extends TV { @Override public void on() { System.out.println("Sony.on()"); } @Override public void off() { System.out.println("Sony.off()"); } @Override public void tuneChannel() { System.out.println("Sony.tuneChannel()"); } }
public class RCA extends TV { @Override public void on() { System.out.println("RCA.on()"); } @Override public void off() { System.out.println("RCA.off()"); } @Override public void tuneChannel() { System.out.println("RCA.tuneChannel()"); } }
public abstract class RemoteControl { protected TV tv; public RemoteControl(TV tv) { this.tv = tv; } public abstract void on(); public abstract void off(); public abstract void tuneChannel(); }
public class ConcreteRemoteControl1 extends RemoteControl { public ConcreteRemoteControl1(TV tv) { super(tv); } @Override public void on() { System.out.println("ConcreteRemoteControl1.on()"); tv.on(); } @Override public void off() { System.out.println("ConcreteRemoteControl1.off()"); tv.off(); } @Override public void tuneChannel() { System.out.println("ConcreteRemoteControl1.tuneChannel()"); tv.tuneChannel(); } }
public class ConcreteRemoteControl2 extends RemoteControl { public ConcreteRemoteControl2(TV tv) { super(tv); } @Override public void on() { System.out.println("ConcreteRemoteControl2.on()"); tv.on(); } @Override public void off() { System.out.println("ConcreteRemoteControl2.off()"); tv.off(); } @Override public void tuneChannel() { System.out.println("ConcreteRemoteControl2.tuneChannel()"); tv.tuneChannel(); } }
public class Client { public static void main(String[] args) { RemoteControl remoteControl1 = new ConcreteRemoteControl1(new RCA()); remoteControl1.on(); remoteControl1.off(); remoteControl1.tuneChannel(); RemoteControl remoteControl2 = new ConcreteRemoteControl2(new Sony()); remoteControl2.on(); remoteControl2.off(); remoteControl2.tuneChannel(); } }
JDK
Intent
將對象組合成樹形結構來表示「總體/部分」層次關係,容許用戶以相同的方式處理單獨對象和組合對象。
Class Diagram
組件(Component)類是組合類(Composite)和葉子類(Leaf)的父類,能夠把組合類當作是樹的中間節點。
組合對象擁有一個或者多個組件對象,所以組合對象的操做能夠委託給組件對象去處理,而組件對象能夠是另外一個組合對象或者葉子對象。
Implementation
public abstract class Component { protected String name; public Component(String name) { this.name = name; } public void print() { print(0); } abstract void print(int level); abstract public void add(Component component); abstract public void remove(Component component); }
public class Composite extends Component { private List<Component> child; public Composite(String name) { super(name); child = new ArrayList<>(); } @Override void print(int level) { for (int i = 0; i < level; i++) { System.out.print("--"); } System.out.println("Composite:" + name); for (Component component : child) { component.print(level + 1); } } @Override public void add(Component component) { child.add(component); } @Override public void remove(Component component) { child.remove(component); } }
public class Leaf extends Component { public Leaf(String name) { super(name); } @Override void print(int level) { for (int i = 0; i < level; i++) { System.out.print("--"); } System.out.println("left:" + name); } @Override public void add(Component component) { throw new UnsupportedOperationException(); // 犧牲透明性換取單一職責原則,這樣就不用考慮是葉子節點仍是組合節點 } @Override public void remove(Component component) { throw new UnsupportedOperationException(); } }
public class Client { public static void main(String[] args) { Composite root = new Composite("root"); Component node1 = new Leaf("1"); Component node2 = new Composite("2"); Component node3 = new Leaf("3"); root.add(node1); root.add(node2); root.add(node3); Component node21 = new Leaf("21"); Component node22 = new Composite("22"); node2.add(node21); node2.add(node22); Component node221 = new Leaf("221"); node22.add(node221); root.print(); } }
JDK
javax.swing.JComponent#add(Component)
java.awt.Container#add(Component)
java.util.Map#putAll(Map)
java.util.List#addAll(Collection)
java.util.Set#addAll(Collection)
Intent
爲對象動態添加功能。
Class Diagram
裝飾者(Decorator)和具體組件(ConcreteComponent)都繼承自組件(Component),具體組件的方法實現不須要依賴於其它對象,而裝飾者組合了一個組件,這樣它能夠裝飾其它裝飾者或者具體組件。所謂裝飾,就是把這個裝飾者套在被裝飾者之上,從而動態擴展被裝飾者的功能。裝飾者的方法有一部分是本身的,這屬於它的功能,而後調用被裝飾者的方法實現,從而也保留了被裝飾者的功能。能夠看到,具體組件應當是裝飾層次的最低層,由於只有具體組件的方法實現不須要依賴於其它對象。
Implementation
設計不一樣種類的飲料,飲料能夠添加配料,好比能夠添加牛奶,而且支持動態添加新配料。每增長一種配料,該飲料的價格就會增長,要求計算一種飲料的價格。
下圖表示在 DarkRoast 飲料上新增新添加 Mocha 配料,以後又添加了 Whip 配料。DarkRoast 被 Mocha 包裹,Mocha 又被 Whip 包裹。它們都繼承自相同父類,都有 cost()
方法,外層類的 cost()
方法調用了內層類的 cost()
方法。
public interface Beverage { double cost(); } ``` public class DarkRoast implements Beverage { @Override public double cost() { return 1; } }
public class HouseBlend implements Beverage { @Override public double cost() { return 1; } }
public abstract class CondimentDecorator implements Beverage { protected Beverage beverage; }
public class Milk extends CondimentDecorator { public Milk(Beverage beverage) { this.beverage = beverage; } @Override public double cost() { return 1 + beverage.cost(); } }
public class Mocha extends CondimentDecorator { public Mocha(Beverage beverage) { this.beverage = beverage; } @Override public double cost() { return 1 + beverage.cost(); } }
public class Client { public static void main(String[] args) { Beverage beverage = new HouseBlend(); beverage = new Mocha(beverage); beverage = new Milk(beverage); System.out.println(beverage.cost()); } }
設計原則
類應該對擴展開放,對修改關閉:也就是添加新功能時不須要修改代碼。飲料能夠動態添加新的配料,而不須要去修改飲料的代碼。
不可能把全部的類設計成都知足這一原則,應當把該原則應用於最有可能發生改變的地方。
Intent
提供了一個統一的接口,用來訪問子系統中的一羣接口,從而讓子系統更容易使用。
Class Diagram
Implementation
觀看電影須要操做不少電器,使用外觀模式實現一鍵看電影功能。
public class SubSystem { public void turnOnTV() { System.out.println("turnOnTV()"); } public void setCD(String cd) { System.out.println("setCD( " + cd + " )"); } public void startWatching(){ System.out.println("startWatching()"); } }
public class Facade { private SubSystem subSystem = new SubSystem(); public void watchMovie() { subSystem.turnOnTV(); subSystem.setCD("a movie"); subSystem.startWatching(); } }
public class Client { public static void main(String[] args) { Facade facade = new Facade(); facade.watchMovie(); } }
設計原則
最少知識原則:只和你的密友談話。也就是說客戶對象所須要交互的對象應當儘量少。
Intent
利用共享的方式來支持大量細粒度的對象,這些對象一部份內部狀態是相同的。
Class Diagram
Implementation
public interface Flyweight { void doOperation(String extrinsicState); }
public class ConcreteFlyweight implements Flyweight { private String intrinsicState; public ConcreteFlyweight(String intrinsicState) { this.intrinsicState = intrinsicState; } @Override public void doOperation(String extrinsicState) { System.out.println("Object address: " + System.identityHashCode(this)); System.out.println("IntrinsicState: " + intrinsicState); System.out.println("ExtrinsicState: " + extrinsicState); } }
public class FlyweightFactory { private HashMap<String, Flyweight> flyweights = new HashMap<>(); Flyweight getFlyweight(String intrinsicState) { if (!flyweights.containsKey(intrinsicState)) { Flyweight flyweight = new ConcreteFlyweight(intrinsicState); flyweights.put(intrinsicState, flyweight); } return flyweights.get(intrinsicState); } }
public class Client { public static void main(String[] args) { FlyweightFactory factory = new FlyweightFactory(); Flyweight flyweight1 = factory.getFlyweight("aa"); Flyweight flyweight2 = factory.getFlyweight("aa"); flyweight1.doOperation("x"); flyweight2.doOperation("y"); } }
JDK
Java 利用緩存來加速大量小對象的訪問時間。
Intent
控制對其它對象的訪問。
Class Diagram
代理有如下四類:
Implementation
如下是一個虛擬代理的實現,模擬了圖片延遲加載的狀況下使用與圖片大小相等的臨時內容去替換原始圖片,直到圖片加載完成纔將圖片顯示出來。
public interface Image { void showImage(); }
public class HighResolutionImage implements Image { private URL imageURL; private long startTime; private int height; private int width; public int getHeight() { return height; } public int getWidth() { return width; } public HighResolutionImage(URL imageURL) { this.imageURL = imageURL; this.startTime = System.currentTimeMillis(); this.width = 600; this.height = 600; } public boolean isLoad() { // 模擬圖片加載,延遲 3s 加載完成 long endTime = System.currentTimeMillis(); return endTime - startTime > 3000; } @Override public void showImage() { System.out.println("Real Image: " + imageURL); } }
public class ImageProxy implements Image { private HighResolutionImage highResolutionImage; public ImageProxy(HighResolutionImage highResolutionImage) { this.highResolutionImage = highResolutionImage; } @Override public void showImage() { while (!highResolutionImage.isLoad()) { try { System.out.println("Temp Image: " + highResolutionImage.getWidth() + " " + highResolutionImage.getHeight()); Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } highResolutionImage.showImage(); } }
public class ImageViewer { public static void main(String[] args) throws Exception { String image = "http://image.jpg"; URL url = new URL(image); HighResolutionImage highResolutionImage = new HighResolutionImage(url); ImageProxy imageProxy = new ImageProxy(highResolutionImage); imageProxy.showImage(); } }
JDK
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