目錄編程
標籤: muduo Connector Acceptor網絡
本篇繼續爲前面封裝的EventLoop添加事件,到如今共給EventLoop添加了兩個fd,Timerfd,EventFd分別用於處理定時任務和通知事件.
今天添加的Acceptor會增長另外一個fd,此fd是是一個socket,用於監聽套接字鏈接.同時封裝非組賽網絡編程中的connect(2)的使用Connector.socket
在非阻塞網絡編程中,發起鏈接的基本方式是調用connect(2),當socket變得可寫時代表鏈接創建完畢,其中要處理各類類型的錯誤,咱們把它封裝爲Connector class.
Connector 和 Acceptor 設計思路基本一致,只是Acceptor經過判斷套接字是否可讀來執行回調,而Connector是判斷套接字是否可寫來執行回調.
還有一點就是錯誤處理,socket可寫不必定就是鏈接創建好了 , 當鏈接創建出錯時,套接口描述符變成既可讀又可寫,這時咱們能夠經過調用getsockopt來獲得套接口上待處理的錯誤(SO_ERROR).函數
其次非阻塞網絡編程中connect(2)的sockfd是一次性的,一旦出錯(好比對方拒絕鏈接),就沒法恢復,只能關閉重來。但Connector是能夠反覆使用的, 所以每次嘗試鏈接都要使用新的socket文件描述符和新的Channel對象。要注意的就是Channel的生命期管理了.oop
#include <sys/types.h> /* See NOTES */ #include <sys/socket.h> int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
sockfd
試圖製做的一個鏈接到被綁定到addr指定地址的套接字。
addr
和addrlen
服務端地址和長度.學習
retrun:
成功 返回0 , 失敗 返回 -1.測試
第一步:建立非阻塞socket,返回套接口描述符;
第二步:connect(2)開始創建鏈接;
第三步:判斷鏈接是否成功創建:ui
A:若是connect返回0,表示鏈接創建成功, 若是錯誤爲EINPROGRESS 表示鏈接正在進行,能夠等待select()變的可寫,經過getsockopt()來來獲得套接口上待處理的錯誤(SO_ERROR),鏈接是否創建成功.若是鏈接創建成功,這個錯誤值將是0,若是創建鏈接時遇到錯誤,則這個值是鏈接錯誤所對應的errno值(好比:ECONNREFUSED,ETIMEDOUT等).
B: EAGAIN、EADDRINUSE、EADDRNOTAVAIL、ECONNREFUSED、ENETUNREACH 像EAGAIN 這類代表本機臨時端口暫時用完的錯誤、能夠嘗試重連。
C: EACCES、EPERM、EAFNOSUPPORT、EALREADY、EBADF、EFAULT、ENOTSOCK 其餘真錯誤像無權限,協議錯誤,等直接關閉套接字.this
Connector正是按這個步驟處理的鏈接.
暴露的接口只有start()和stop()
start()執行上述connect的步驟.
stop()關閉套接字,刪除註冊的通道,中止進行鏈接.設計
class Connector { public: typedef std::function<void (int sockfd)> NewConnectionCallback; Connector(EventLoop* loop, const InetAddress& serverAddr); ~Connector(); void setNewConnectionCallback(const NewConnectionCallback& cb) { m_newConnectionCallBack = cb; } void start();// can be called in any thread void stop(); // can be called in any thread private: enum States { kDisconnected, kConnecting, kConnected }; static const int kMaxRetryDelayMs = 30*1000; static const int kInitRetryDelayMs = 500; void connect(); void connecting(int sockfd); void handleWrite(); void handleError(); void retry(int sockfd); int removeAndResetChannel(); void resetChannel(); void setState(States s) { m_state = s; } void startInLoop(); void stopInLoop(); EventLoop* p_loop; int m_retryDelayMs; InetAddress m_serverAddr; States m_state; std::unique_ptr<Channel> p_channel; NewConnectionCallback m_newConnectionCallBack; };
Connector::Connector(EventLoop* loop, const InetAddress& serverAddr) :p_loop(loop), m_serverAddr(serverAddr), m_state(kDisconnected), m_retryDelayMs(kInitRetryDelayMs) { LOG_DEBUG << "ctor[" << this << "]"; } Connector::~Connector() { LOG_DEBUG << "dtor[" << this << "]"; assert(!p_channel); } void Connector::start() { p_loop->runInLoop(std::bind(&Connector::startInLoop, this)); } void Connector::startInLoop() { p_loop->assertInLoopThread(); assert(m_state == kDisconnected); connect(); } void Connector::stop() { p_loop->queueInLoop(std::bind(&Connector::stopInLoop, this)); } void Connector::stopInLoop() { p_loop->assertInLoopThread(); if(m_state == kConnecting) { int sockfd = removeAndResetChannel(); sockets::close(sockfd); setState(kDisconnected); } } void Connector::connect() { int sockfd = sockets::createNonblockingOrDie(m_serverAddr.family()); int ret = sockets::connect(sockfd, m_serverAddr.getSockAddr()); int savedErrno = (ret == 0) ? 0 : errno; if(ret != 0) LOG_TRACE << "connect error ("<< savedErrno << ") : " << strerror_tl(savedErrno); switch(savedErrno) { case 0: case EINPROGRESS: //Operation now in progress case EINTR: //Interrupted system call case EISCONN: //Transport endpoint is already connected connecting(sockfd); break; case EAGAIN: case EADDRINUSE: case EADDRNOTAVAIL: case ECONNREFUSED: case ENETUNREACH: retry(sockfd); LOG_SYSERR << "reSave Error. " << savedErrno; break; case EACCES: case EPERM: case EAFNOSUPPORT: case EALREADY: case EBADF: case EFAULT: case ENOTSOCK: LOG_SYSERR << "connect error in Connector::startInLoop " << savedErrno; sockets::close(sockfd); break; default: LOG_SYSERR << "Unexpected error in Connector::startInLoop " << savedErrno; sockets::close(sockfd); // connectErrorCallback_(); break; } } void Connector::connecting(int sockfd) { LOG_TRACE << "Connector::connecting] sockfd : " << sockfd; setState(kConnecting); assert(!p_channel); p_channel.reset(new Channel(p_loop, sockfd)); p_channel->setWriteCallBack(std::bind(&Connector::handleWrite, this)); //p_channel->setErrorCallback() //enableWriting if Channel Writeable ,Connect Success. p_channel->enableWriting(); } void Connector::retry(int sockfd) { sockets::close(sockfd); setState(kDisconnected); LOG_INFO << "Connector::retry - Retry connecting to " << m_serverAddr.toIpPort() << " in " << m_retryDelayMs << " milliseconds. "; p_loop->runAfter(m_retryDelayMs/1000.0, std::bind(&Connector::startInLoop, this)); m_retryDelayMs = std::min(m_retryDelayMs * 2, kMaxRetryDelayMs); } int Connector::removeAndResetChannel() { p_channel->disableAll(); p_channel->remove(); int sockfd = p_channel->fd(); p_loop->queueInLoop(std::bind(&Connector::resetChannel, this)); return sockfd; } void Connector::resetChannel() { LOG_TRACE << "Connector::resetChannel()"; p_channel.reset(); } void Connector::handleWrite() { LOG_TRACE << "Connector::handleWrite "; if(m_state == kConnecting) { int sockfd = removeAndResetChannel(); int err = sockets::getSocketError(sockfd); if(err) { LOG_WARN << "Connector::handleWrite - SO_ERROR = " << err << " " << strerror_tl(err); retry(sockfd); } /*else if (sockets::isSelfConnect(sockfd)) { }*/ else { setState(kConnected); m_newConnectionCallBack(sockfd); } } else { assert(m_state == kDisconnected); } } void Connector::handleError() { LOG_ERROR << "Connector::handleError States " << m_state; if(m_state == kConnecting) { int sockfd = removeAndResetChannel(); int err = sockets::getSocketError(sockfd); LOG_TRACE << "SOCK_ERROR = " << err << " " << strerror_tl(err); retry(sockfd); } }
相較於Connector更簡單,只要有socket可讀,便可確認鏈接創建.
#include <sys/types.h> /* See NOTES */
#include <sys/socket.h>
int accept
(int sockfd, struct sockaddr addr, socklen_t addrlen);
#define _GNU_SOURCE /* See feature_test_macros(7) */
#include <sys/socket.h>
int accept4
(int sockfd, struct sockaddr addr,
socklen_t addrlen, int flags);
sockfd
socket(2)建立的文件描述符, 且已被bind(2)綁定本地地址,listen(2)使能監聽.
addr
用於填充遠端套接字地址, 若是不須要知道遠端地址,能夠添NULL.
addrlen
用於填充遠端地址大小.
flags
若是flags爲0 等同於 accept.
SOCK_NONBLOCK 在新打開的文件描述符設置 O_NONBLOCK 標記。在 fcntl(2) 中保存這個標記能夠獲得相同的效果。
SOCK_CLOEXEC 在新打開的文件描述符裏設置 close-on-exec (FD_CLOEXEC) 標記。參看在open(2)裏關於 O_CLOEXEC標記的描述來了解這爲何有用。
int connfd = ::accept4(sockfd, (struct sockaddr *)(addr),
&addrlen, SOCK_NONBLOCK | SOCK_CLOEXEC);
flags 會對返回的fd connfd 設置SOCK_NONBLOCK | SOCK_CLOEXEC 標記.
若是用於監聽的文件描述符沒有設置nonblocking標誌,且監聽隊列上沒有掛起的鏈接, accept()會阻塞直到有新的鏈接到來. 若是此socket設置了nonblocking標記,accept() 會當即返回失敗並設置 error 爲 EAGAIN or EWOULDBLOCK.
Socket類封裝一個套接字 fd 析構的時候close 管理套接字的生命期.
class Socket{ public: explicit Socket(int sockfd) : m_sockfd(sockfd) { } ~Socket(); int fd() const { return m_sockfd; } void bindAddress(const InetAddress& localaddr); void listen(); int accept(int sockfd, struct sockaddr_in6* addr); int accept(InetAddress* peeraddr); private: const int m_sockfd; };
Acceptor的數據成員包含Socket和Channel,Acceptor的Socket是服務端的監聽socket,Channel用於觀察此socket上的readable事件.並回調Acceptor:: handleRead(),handleRead()會調用accept(2)來接受新鏈接, 並回調用戶callback。
class Acceptor{ public: typedef std::function<void (int sockfd, const InetAddress&)> NewConnectionCallBack; Acceptor(EventLoop* loop, const InetAddress& listenAddr, bool reuseport = true); ~Acceptor(); void listen(); bool listenning() const { return m_listenning; } // get listen status. void setNewConnectionCallBack(const NewConnectionCallBack& cb) { m_newConnectionCallBack = cb; } private: void handleRead(); //處理新到的鏈接. EventLoop* p_loop; Socket m_acceptSocket; Channel m_acceptChannel; NewConnectionCallBack m_newConnectionCallBack; bool m_listenning; int m_idleFd; };
Acceptor::Acceptor(EventLoop* loop, const InetAddress& listenAddr, bool reuseport) :p_loop(loop), m_acceptSocket(sockets::createNonblockingOrDie(listenAddr.family())), m_acceptChannel(loop, m_acceptSocket.fd()), m_listenning(false), m_idleFd(::open("/dev/null", O_RDONLY | O_CLOEXEC)) { assert(m_idleFd >= 0); m_acceptSocket.setReuseAddr(true); m_acceptSocket.setReuseAddr(reuseport); m_acceptSocket.bindAddress(listenAddr); m_acceptChannel.setReadCallBack( std::bind(&Acceptor::handleRead, this)); } Acceptor::~Acceptor() { m_acceptChannel.disableAll(); m_acceptChannel.remove(); ::close(m_idleFd); } void Acceptor::listen() { p_loop->assertInLoopThread(); m_listenning = true; m_acceptSocket.listen(); m_acceptChannel.enableReading(); } void Acceptor::handleRead() { p_loop->assertInLoopThread(); InetAddress peerAddr; int connfd = m_acceptSocket.accept(&peerAddr); if(connfd >= 0) { if(m_newConnectionCallBack) { m_newConnectionCallBack(connfd, peerAddr); } else { sockets::close(connfd); } } else { LOG_SYSERR << "in Acceptor::handleRead"; if(errno == EMFILE) { ::close(m_idleFd); m_idleFd = ::accept(m_acceptSocket.fd(), NULL, NULL); ::close(m_idleFd); m_idleFd = ::open("/dev/null", O_RDONLY | O_CLOEXEC); } }
void newConnetion(int sockfd, const InetAddress& peeraddr) { LOG_DEBUG << "newConnetion() : accepted a new connection from"; ::sockets::close(sockfd); } int main() { InetAddress listenAddr(8888); EventLoop loop; Acceptor acceptor(&loop, listenAddr); acceptor.setNewConnectionCallBack(newConnetion); acceptor.listen(); loop.loop(); }
EventLoop* g_loop; void newConnetion(int sockfd) { LOG_DEBUG << "newConnetion() : Connected a new connection."; sockets::close(sockfd); g_loop->quit(); } int main() { EventLoop loop; g_loop = &loop; InetAddress serverAddr("127.0.0.1", 8888); Connector client(&loop, serverAddr); client.setNewConnectionCallback(newConnetion); client.start(); loop.loop(); }