方法一:canvasjavascript
<script type="text/javascript">
function getBase64Image(img) {
var canvas = document.createElement("canvas");
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, img.width, img.height);
var dataURL = canvas.toDataURL("image/png");
return dataURL
// return dataURL.replace("data:image/png;base64,", "");
}html
function main() {
var img = document.createElement('img');
img.src = './images/Game of Thrones.jpg'; //此處本身替換本地圖片的地址
img.onload =function() {
var data = getBase64Image(img);
var img1 = document.createElement('img');
img1.src = data;
document.body.appendChild(img1);
console.log(data);
}
}
main()java
</script>canvas
方法二:FileReader瀏覽器
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312" />
<title>經過filereader接口讀取文件</title>
<script type="text/javascript">
function readAsDataURL()
{
if(typeof FileReader=='undifined') //判斷瀏覽器是否支持filereader
{
result.innerHTML="<p>抱歉,你的瀏覽器不支持 FileReader</p>";
return false;
}
var file=document.getElementById("imagefile").files[0];
if(!/image\/\w+/.test(file.type)) //判斷獲取的是否爲圖片文件
{
alert("請確保文件爲圖像文件");
return false;
}
var reader=new FileReader();
reader.readAsDataURL(file);
reader.onload=function(e)
{
var result=document.getElementById("result");
result.innerHTML='<img src="'+this.result+'" alt=""/>'
}app
}
</script>
</head>ui
<body>
<p>
<label>請選擇一個文件:</label>
<input type="file" id="imagefile" />
<input type="button" value="讀取圖像" onClick="readAsDataURL();" />
</p>
<div name="result" id="result">
<!-- 這裏用來顯示圖片結果-->
</div>
</body>
</html>this
參考文獻: https://www.cnblogs.com/tugenhua0707/p/4666076.htmlhtm