extended_image 相關文章git
Pub上面關於Image的插件挺多的,可是爲啥我仍是想要作一個呢,主要是感受pub上的不夠自定義化。 github
extended_image跟官方的用法如出一轍,可是增長了許多實用的功能。canvas
ExtendedNetworkImageProvider除了緩存的功能還提供了重試,超時等功能api
ExtendedNetworkImageProvider(this.url,
{this.scale = 1.0,
this.headers,
this.cache: false,
this.retries = 3,
this.timeLimit,
this.timeRetry = const Duration(milliseconds: 100)})
: assert(url != null),
assert(scale != null);
///time Limit to request image
final Duration timeLimit;
///the time to retry to request
final int retries;
///the time duration to retry to request
final Duration timeRetry;
///whether cache image to local
final bool cache;
/// The URL from which the image will be fetched.
final String url;
/// The scale to place in the [ImageInfo] object of the image.
final double scale;
/// The HTTP headers that will be used with [HttpClient.get] to fetch image from network.
final Map<String, String> headers;
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或者你也能夠這樣用緩存
ExtendedImage.network(
url,
cache: true,
),
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ExtendedImage.network(
url,
width: ScreenUtil.instance.setWidth(400),
height: ScreenUtil.instance.setWidth(400),
fit: BoxFit.fill,
cache: true,
border: Border.all(color: Colors.red, width: 1.0),
shape: boxShape,
borderRadius: BorderRadius.all(Radius.circular(30.0)),
),
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清除本地緩存,你能夠選擇清楚所有,也能夠給一個時間(清除好比7天以前的)微信
// Clear the disk cache directory then return if it succeed.
/// <param name="duration">timespan to compute whether file has expired or not</param>
Future<bool> clearDiskCachedImages({Duration duration})
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清除內存緩存,這個是方便你們使用,調用的是系統apimarkdown
///clear all of image in memory
clearMemoryImageCache();
/// get ImageCache
getMemoryImageCache() ;
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保存圖片到相冊,使用到了image_picker_saver庫,不一樣的是,支持把緩存到本地的圖片直接保存到相冊網絡
saveNetworkImageToPhoto(String url, {bool useCache: true})
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這個功能不單單給網絡圖片使用,若是你讀取的圖片比較大,花費時間比較久,你依然能夠用來定製加載效果編輯器
ExtendedImage.network(
url,
width: ScreenUtil.instance.setWidth(600),
height: ScreenUtil.instance.setWidth(400),
fit: BoxFit.fill,
cache: true,
loadStateChanged: (ExtendedImageState state) {
switch (state.extendedImageLoadState) {
case LoadState.loading:
_controller.reset();
return Image.asset(
"assets/loading.gif",
fit: BoxFit.fill,
);
break;
case LoadState.completed:
_controller.forward();
return FadeTransition(
opacity: _controller,
child: ExtendedRawImage(
image: state.extendedImageInfo?.image,
width: ScreenUtil.instance.setWidth(600),
height: ScreenUtil.instance.setWidth(400),
),
);
break;
case LoadState.failed:
_controller.reset();
return GestureDetector(
child: Stack(
fit: StackFit.expand,
children: <Widget>[
Image.asset(
"assets/failed.jpg",
fit: BoxFit.fill,
),
Positioned(
bottom: 0.0,
left: 0.0,
right: 0.0,
child: Text(
"load image failed, click to reload",
textAlign: TextAlign.center,
),
)
],
),
onTap: () {
state.reLoadImage();
},
);
break;
}
},
)
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相信刷過微博的小夥伴都知道,微博裏面的圖片,是會根據圖片的尺寸進行預覽顯示的,效果以下ide
實現方法很簡單,在LoadStateChanged 圖片加載完成的狀態中,你能拿到圖片的image,獲得圖片的寬高,這個時候你就能夠根據本身的設計計算出須要顯示的圖片的區域soucreRect
ExtendedRawImage(
image: image,
width: num400,
height: num300,
fit: BoxFit.fill,
soucreRect: Rect.fromLTWH(
(image.width - width) / 2.0, 0.0, width, image.height.toDouble()),
)
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BeforePaintImage 在繪畫圖片以前,若是你返回了true,那麼自身的圖片將不會繪製 AfterPaintImage 在繪畫圖片以後
在Demo中,主要展現瞭如何
1.將圖片剪切成一個心
2.在圖片之上繪畫出一個心(製做你的水印有木有)
3.製做了一個下拉刷的圖片,使用在裏前一個裁剪圖片的demo裏面
ExtendedImage.network(
url,
width: ScreenUtil.instance.setWidth(400),
height: ScreenUtil.instance.setWidth(400),
fit: BoxFit.fill,
cache: true,
beforePaintImage: (Canvas canvas, Rect rect, ui.Image image) {
if (paintType == PaintType.ClipHeart) {
if (!rect.isEmpty) {
canvas.save();
canvas.clipPath(clipheart(rect, canvas));
}
}
return false;
},
afterPaintImage: (Canvas canvas, Rect rect, ui.Image image) {
if (paintType == PaintType.ClipHeart) {
if (!rect.isEmpty) canvas.restore();
} else if (paintType == PaintType.PaintHeart) {
canvas.drawPath(
clipheart(rect, canvas),
Paint()
..colorFilter = ColorFilter.mode(
Color(0x55ea5504), BlendMode.srcIn)
..isAntiAlias = false
..filterQuality = FilterQuality.low);
}
},
)
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最後放上 Github extended_image,若是你有什麼不明白的地方,請告訴我,歡迎加入Flutter Candies,一塊兒生產可愛的Flutter 小糖果(QQ羣:181398081)