Android提供的的動畫系統有屬性動畫(Property Animation)、補間動畫(View Animation)和幀動畫(Drawable Animation)。如今比較經常使用的是屬性動畫,由於功能比較強大,正常咱們直接對視圖控件(View)進行屬性動畫的狀況比較多,下面來介紹下動畫效果Drawable的實現,相比View來說Drawable更簡單,使用起來也很方便。java
一. 自定義Drawable
android
自定義動畫Drawable只要繼承Drawable並實現如下4個方法,同時實現Animatable接口:git
public class CircleDrawable extends Drawable implements Animatable { @Override public void draw(Canvas canvas) { // 繪圖 } @Override public void setAlpha(int alpha) { // 設置透明度 } @Override public void setColorFilter(ColorFilter colorFilter) { // 設置顏色過濾 } @Override public int getOpacity() { // 設置顏色格式 return PixelFormat.RGBA_8888; } @Override public void start() { // 啓動動畫 } @Override public void stop() { // 中止動畫 } @Override public boolean isRunning() { // 判斷動畫是否運行 return false; } }在這幾個方法中咱們主要來處理Drawable的繪製,即 draw()方法,和自定義View同樣。咱們要實現動畫效果,也實現Animatable接口,它的3個方法都是和動畫相關,方法意圖也很明顯。下面來自定義一個圓圈逐漸擴散消失的效果:
/** * Created by long on 2016/7/2. * 圓圈Drawable */ public class CircleDrawable extends Drawable implements Animatable { private Paint mPaint; // 動畫控制 private ValueAnimator mValueAnimator; // 擴散半徑 private int mRadius; // 繪製的矩形框 private RectF mRect = new RectF(); // 動畫啓動延遲時間 private int mStartDelay; // 自定義一個擴散半徑屬性 Property<CircleDrawable, Integer> mRadiusProperty = new Property<CircleDrawable, Integer>(Integer.class, "radius") { @Override public void set(CircleDrawable object, Integer value) { object.setRadius(value); } @Override public Integer get(CircleDrawable object) { return object.getRadius(); } }; public int getRadius() { return mRadius; } public void setRadius(int radius) { mRadius = radius; } public CircleDrawable() { mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setColor(Color.WHITE); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(5); } @Override public void draw(Canvas canvas) { // 繪製圓圈 canvas.drawCircle(mRect.centerX(), mRect.centerY(), mRadius, mPaint); } @Override public void setAlpha(int alpha) { mPaint.setAlpha(alpha); } @Override public void setColorFilter(ColorFilter colorFilter) { mPaint.setColorFilter(colorFilter); } @Override public int getOpacity() { return PixelFormat.RGBA_8888; } @Override protected void onBoundsChange(Rect bounds) { super.onBoundsChange(bounds); mRect.set(_clipSquare(bounds)); if (isRunning()) { stop(); } // 計算最大半徑 int maxRadius = (int) ((mRect.right - mRect.left) / 2); // 控制擴散半徑的屬性變化 PropertyValuesHolder radiusHolder = PropertyValuesHolder.ofInt(mRadiusProperty, 0, maxRadius); // 控制透明度的屬性變化 PropertyValuesHolder alphaHolder = PropertyValuesHolder.ofInt("alpha", 255, 0); mValueAnimator = ObjectAnimator.ofPropertyValuesHolder(this, radiusHolder, alphaHolder); mValueAnimator.setStartDelay(mStartDelay); mValueAnimator.setDuration(1200); mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { // 監聽屬性動畫並進行重繪 invalidateSelf(); } }); // 設置動畫無限循環 mValueAnimator.setRepeatMode(ValueAnimator.RESTART); mValueAnimator.setRepeatCount(ValueAnimator.INFINITE); start(); } /** * 裁剪Rect爲正方形 * @param rect * @return */ private Rect _clipSquare(Rect rect) { int w = rect.width(); int h = rect.height(); int min = Math.min(w, h); int cx = rect.centerX(); int cy = rect.centerY(); int r = min / 2; return new Rect( cx - r, cy - r, cx + r, cy + r ); } /************************************************************/ @Override public void start() { mValueAnimator.start(); } @Override public void stop() { mValueAnimator.end(); } @Override public boolean isRunning() { return mValueAnimator != null && mValueAnimator.isRunning(); } public void setAnimatorDelay(int startDelay) { mStartDelay = startDelay; } }整個流程仍是比較簡單,在構造函數裏對畫筆進行了初始化操做,複寫onBoundsChange(Rect bounds)接口來獲取圖形邊框參數,好比將Drawable設置給ImageView時,這裏就能獲取到ImageView的邊框大小。在這方法裏將邊框裁剪爲正方形,由於咱們要作圓圈Drawable嘛。而後剩下的就是屬性動畫的處理了,這裏自定義了一個擴散半徑屬性 mRadiusProperty,用來控制繪製圓圈的半徑,除了對半徑的控制外還有對透明度的控制。若是對自定義屬性Property和PropertyValuesHolder不清楚能夠看下這個: Androids屬性動畫PropertyValuesHolder的使用。
來看下給ImageView設置咱們自定義的CircleDrawable的效果:github
二. 包含多個動畫Drawable
canvas
同理,實現包含多個動畫的自定義Drawable也須要繼承Drawable並實現Animatable接口,同時還要實現Drawable.Callback接口。先來看下Drawable.Callback的定義:數組
/*若是你想實現一個擴展子Drawable的動畫drawable,那麼你能夠經過setCallBack(android.graphics.drawable.Drawable.Callback) *來把你實現的該接口註冊到動畫drawable中。能夠實現對動畫的調度和執行 */ public static interface Callback { /** * 當drawable重畫時觸發,這個點上drawable將被置爲不可用 * @param 要求重畫的drawable */ public void invalidateDrawable(Drawable who); /** * drawable能夠經過該方法來安排動畫的下一幀。能夠僅僅簡單的調用postAtTime(Runnable, Object, long) * 來實現該方法。參數分別與方法的參數對應 * @param who The drawable being scheduled. * @param what The action to execute. * @param when The time (in milliseconds) to run */ public void scheduleDrawable(Drawable who, Runnable what, long when); /** *能夠用於取消先前經過scheduleDrawable(Drawable who, Runnable what, long when)調度的某一幀。 *能夠經過調用removeCallbacks(Runnable,Object)來實現 * @param who The drawable being unscheduled. * @param what The action being unscheduled. */ public void unscheduleDrawable(Drawable who, Runnable what); }當咱們須要重繪Drawable時,會調用 invalidateSelf()接口,來看下它是怎麼操做的:
/** * Use the current {@link Callback} implementation to have this Drawable * redrawn. Does nothing if there is no Callback attached to the * Drawable. * * @see Callback#invalidateDrawable * @see #getCallback() * @see #setCallback(android.graphics.drawable.Drawable.Callback) */ public void invalidateSelf() { final Callback callback = getCallback(); if (callback != null) { callback.invalidateDrawable(this); } }須要若是給Drawable設置了 Drawable.Callback回調,就能夠監聽這個Drawable的重繪操做,並回調invalidateDrawable(Drawable who)方法。
好了,下面就能夠來開始自定義帶多個動畫的Drawable,直接複用上面寫的CircleDrawable,讓多個CircleDrawable動畫按順序執行:ide
/** * Created by long on 2016/7/2. * 複數Circle的Drawable,須要實現Drawable.Callback接口 */ public class MultiCircleDrawable extends Drawable implements Animatable, Drawable.Callback { // 每一個Drawable動畫啓動的間隔 private static final int EACH_CIRCLE_SPACE = 200; // CircleDrawable數組 private CircleDrawable[] mCircleDrawables; public MultiCircleDrawable() { mCircleDrawables = new CircleDrawable[] { new CircleDrawable(), new CircleDrawable(), new CircleDrawable() }; for (int i = 0; i < mCircleDrawables.length; i++) { // 設置動畫啓動延遲 mCircleDrawables[i].setAnimatorDelay(EACH_CIRCLE_SPACE * i); // 設置回調監聽,當CircleDrawable發生重繪時就會調用 invalidateDrawable(Drawable who) 方法 mCircleDrawables[i].setCallback(this); } } @Override public void draw(Canvas canvas) { for (CircleDrawable drawable : mCircleDrawables) { // 分層繪製每一個CircleDrawable int count = canvas.save(); drawable.draw(canvas); canvas.restoreToCount(count); } } @Override public void setAlpha(int alpha) { } @Override public void setColorFilter(ColorFilter colorFilter) { } @Override public int getOpacity() { return PixelFormat.RGBA_8888; } @Override protected void onBoundsChange(Rect bounds) { super.onBoundsChange(bounds); for (CircleDrawable drawable : mCircleDrawables) { drawable.onBoundsChange(bounds); } } /************************************************************/ @Override public void start() { for (CircleDrawable drawable : mCircleDrawables) { drawable.start(); } } @Override public void stop() { for (CircleDrawable drawable : mCircleDrawables) { drawable.stop(); } } @Override public boolean isRunning() { for (CircleDrawable drawable : mCircleDrawables) { if (drawable.isRunning()) { return true; } } return false; } @Override public void invalidateDrawable(Drawable who) { // 須要重繪,子Drawable發生重繪會調用這個方法通知父Drawable,若是有設置Callback回調監聽的話 invalidateSelf(); } @Override public void scheduleDrawable(Drawable who, Runnable what, long when) { } @Override public void unscheduleDrawable(Drawable who, Runnable what) { } }能夠看到上面複用了三個CircleDrawable,並給它們設置了 動畫啓動延遲和 Drawable.Callback回調,並在回調方法invalidateDrawable(Drawable who)裏也對當前的MultiCircleDrawable進行重繪,即調用invalidateSelf()。這樣就完成了多個動畫Drawable的定義,來看下使用效果:
這只是簡單介紹自定義Drawable的使用,能夠本身定義更多好看的動畫效果,以上的源代碼:DrawableSample。函數
自定義Drawable的運用能夠參考這個:實現360手機助手TabHost的波紋效果post