1 圖片的處理大概分 截圖(capture), 縮放(scale), 設定大小(resize), 存儲(save) 2 3 4 1.等比率縮放 5 - (UIImage *)scaleImage:(UIImage *)image toScale:(float)scaleSize 6 7 { 8 9 UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scaleSize, image.size.height * scaleSize); 10 [image drawInRect:CGRectMake(0, 0, image.size.width * scaleSize, image.size.height * scaleSize)]; 11 UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext(); 12 UIGraphicsEndImageContext(); 13 14 return scaledImage; 15 16 } 17 18 19 2.自定長寬 20 - (UIImage *)reSizeImage:(UIImage *)image toSize:(CGSize)reSize 21 22 { 23 UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height)); 24 [image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)]; 25 UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext(); 26 UIGraphicsEndImageContext(); 27 28 return reSizeImage; 29 30 } 31 32 33 3.處理某個特定View 34 只要是繼承UIView的object 均可以處理 35 必須先import QuzrtzCore.framework 36 37 38 -(UIImage*)captureView:(UIView *)theView 39 40 { 41 CGRect rect = theView.frame; 42 UIGraphicsBeginImageContext(rect.size); 43 CGContextRef context = UIGraphicsGetCurrentContext(); 44 [theView.layer renderInContext:context]; 45 UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); 46 UIGraphicsEndImageContext(); 47 48 return img; 49 50 } 51 52 53 4.儲存圖片 54 儲存圖片這裏分紅儲存到app的文件裏和儲存到手機的圖片庫裏 55 56 1) 儲存到app的文件裏 57 NSString *path = [[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"]; 58 [UIImagePNGRepresentation(image) writeToFile:pathatomically:YES]; 59 把要處理的圖片, 以image.png名稱存到app home下的Documents目錄裏 60 61 2)儲存到手機的圖片庫裏(必須在真機使用,模擬器沒法使用) 62 CGImageRef screen = UIGetScreenImage(); 63 UIImage* image = [UIImage imageWithCGImage:screen]; 64 CGImageRelease(screen); 65 UIImageWriteToSavedPhotosAlbum(image, self, nil, nil); 66 UIGetScreenImage(); // 原來是private(私有)api, 用來截取整個畫面,不過SDK 4.0後apple就開放了 67 68 //==================================================================================== 69 70 如下代碼用到了Quartz Framework 和 Core Graphics Framework. 在workspace的framework目錄裏添加這兩個framework.在UIKit裏,圖像類UIImage和CGImageRef的畫圖操做都是經過Graphics Context來完成。Graphics Context封裝了變換的參數,使得在不一樣的座標系裏操做圖像很是方便。缺點就是,獲取圖像的數據不是那麼方便。下面會給出獲取數據區的代碼。 71 72 73 74 1. 從UIView中獲取圖像至關於窗口截屏。 75 76 (ios提供全局的全屏截屏函數UIGetScreenView(). 若是須要特定區域的圖像,能夠crop一下) 77 78 CGImageRef screen = UIGetScreenImage(); 79 UIImage* image = [UIImage imageWithCGImage:screen]; 80 81 2. 對於特定UIView的截屏。 82 83 (能夠把當前View的layer,輸出到一個ImageContext中,而後利用這個ImageContext獲得UIImage) 84 85 -(UIImage*)captureView: (UIView *)theView 86 { 87 CGRect rect = theView.frame; 88 UIGraphicsBeginImageContext(rect.size); 89 CGContextRef context =UIGraphicsGetCurrentContext(); 90 [theView.layer renderInContext:context]; 91 UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); 92 UIGraphicsEndImageContext(); 93 94 return img; 95 } 96 97 3. 若是須要裁剪指定區域。 98 99 (能夠path & clip,如下例子是建一個200x200的圖像上下文,再截取出左上角) 100 101 UIGraphicsBeginImageContext(CGMakeSize(200,200)); 102 CGContextRefcontext=UIGraphicsGetCurrentContext(); 103 UIGraphicsPushContext(context); 104 // ...把圖寫到context中,省略[indent]CGContextBeginPath(); 105 CGContextAddRect(CGMakeRect(0,0,100,100)); 106 CGContextClosePath();[/indent]CGContextDrawPath(); 107 CGContextFlush(); // 強制執行上面定義的操做 108 UIImage* image = UIGraphicGetImageFromCurrentImageContext(); 109 UIGraphicsPopContext(); 110 111 4. 存儲圖像。 112 113 (分別存儲到home目錄文件和圖片庫文件。) 114 115 存儲到目錄文件是這樣 116 117 NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"image.png"]; 118 [UIImagePNGRepresentation(image) writeToFile:path atomically:YES]; 119 120 若要存儲到圖片庫裏面 121 122 UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil); 123 124 125 5. 互相轉換UImage和CGImage。 126 127 (UImage封裝了CGImage, 互相轉換很容易) 128 129 UIImage* imUI=nil; 130 CGImageRef imCG=nil; 131 imUI = [UIImage initWithCGImage:imCG]; 132 imCG = imUI.CGImage; 133 134 6. 從CGImage上獲取圖像數據區。 135 136 (在apple dev上有QA, 不過好像還不支持ios) 137 138 139 下面給出一個在ios上反色的例子 140 141 -(id)invertContrast:(UIImage*)img 142 { 143 CGImageRef inImage = img.CGImage; 144 CGContextRef ctx; 145 CFDataRef m_DataRef; 146 m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage)); 147 148 int width = CGImageGetWidth( inImage ); 149 int height = CGImageGetHeight( inImage ); 150 151 int bpc = CGImageGetBitsPerComponent(inImage); 152 int bpp = CGImageGetBitsPerPixel(inImage); 153 int bpl = CGImageGetBytesPerRow(inImage); 154 155 UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef); 156 int length = CFDataGetLength(m_DataRef); 157 158 NSLog(@"len %d", length); 159 NSLog(@"width=%d, height=%d", width, height); 160 NSLog(@"1=%d, 2=%d, 3=%d", bpc, bpp,bpl); 161 162 for (int index = 0; index < length; index += 4) 163 { 164 m_PixelBuf[index + 0] = 255 - m_PixelBuf[index + 0];// b 165 m_PixelBuf[index + 1] = 255 - m_PixelBuf[index + 1];// g 166 m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r 167 } 168 169 ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst ); 170 CGImageRef imageRef = CGBitmapContextCreateImage (ctx); 171 UIImage* rawImage = [UIImage imageWithCGImage:imageRef]; 172 CGContextRelease(ctx); 173 return rawImage; 174 } 175 176 177 178 7. 顯示圖像數據區。 179 180 (顯示圖像數據區,也就是unsigned char*轉爲graphics context或者UIImage或和CGImageRef) 181 182 CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast ); 183 CGImageRef imageRef = CGBitmapContextCreateImage (ctx); 184 UIImage* image = [UIImage imageWithCGImage:imageRef]; 185 NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"ss.png"]; 186 [UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES]; 187 CGContextRelease(ctx); 188 189 獲得圖像數據區後就能夠很方便的實現圖像處理的算法