首先貼Gallery仿3D的7源碼: java
package cn.pyz.mypro.define; import android.content.Context; import android.graphics.Camera; import android.graphics.Matrix; import android.util.AttributeSet; import android.util.Log; import android.view.View; import android.view.animation.Transformation; import android.widget.Gallery; public class CoverFlow extends Gallery { private Camera mCamera = new Camera(); private int mMaxRotationAngle = 45; //60 private int mMaxZoom = -150; //-120 private int mCoveflowCenter; private boolean mAlphaMode = true; private boolean mCircleMode = false; public CoverFlow(Context context) { super(context); this.setStaticTransformationsEnabled(true); } public CoverFlow(Context context, AttributeSet attrs) { super(context, attrs); this.setStaticTransformationsEnabled(true); } public CoverFlow(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); this.setStaticTransformationsEnabled(true); } public int getMaxRotationAngle() { return mMaxRotationAngle; } public void setMaxRotationAngle(int maxRotationAngle) { mMaxRotationAngle = maxRotationAngle; } public boolean getCircleMode() { return mCircleMode; } public void setCircleMode(boolean isCircle) { mCircleMode = isCircle; } public boolean getAlphaMode() { return mAlphaMode; } public void setAlphaMode(boolean isAlpha) { mAlphaMode = isAlpha; } public int getMaxZoom() { return mMaxZoom; } public void setMaxZoom(int maxZoom) { mMaxZoom = maxZoom; } private int getCenterOfCoverflow() { return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft(); } private static int getCenterOfView(View view) { System.out.println("-------%1---view.getLeft--------"+view.getLeft()); System.out.println("-------%2---view.getWith--------"+view.getWidth()); return view.getLeft() + view.getWidth() / 2; } @Override protected boolean getChildStaticTransformation(View child, Transformation t) { final int childCenter = getCenterOfView(child); final int childWidth = child.getWidth(); int rotationAngle = 0; t.clear(); t.setTransformationType(Transformation.TYPE_MATRIX); if (childCenter == mCoveflowCenter) { transformImageBitmap((View) child, t, 0, 0); } else { rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle); // Log.d("test", "recanglenum:"+Math.floor ((mCoveflowCenter - // childCenter) / childWidth)); if (Math.abs(rotationAngle) > mMaxRotationAngle) { rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle; } transformImageBitmap((View) child, t, rotationAngle, (int) Math.floor((mCoveflowCenter - childCenter)/ (childWidth==0?1:childWidth))); } return true; } /** * This is called during layout when the size of this view has changed. If * you were just added to the view hierarchy, you're called with the old * values of 0. * * @param w * Current width of this view. * @param h * Current height of this view. * @param oldw * Old width of this view. * @param oldh * Old height of this view. */ protected void onSizeChanged(int w, int h, int oldw, int oldh) { mCoveflowCenter = getCenterOfCoverflow(); super.onSizeChanged(w, h, oldw, oldh); } /** * Transform the Image Bitmap by the Angle passed * * @param imageView * ImageView the ImageView whose bitmap we want to rotate * @param t * transformation * @param rotationAngle * the Angle by which to rotate the Bitmap */ private void transformImageBitmap(View child, Transformation t, int rotationAngle, int d) { mCamera.save(); final Matrix imageMatrix = t.getMatrix(); final int imageHeight = child.getLayoutParams().height; final int imageWidth = child.getLayoutParams().width; final int rotation = Math.abs(rotationAngle); mCamera.translate(0.0f, -5.0f, 100.0f); // // As the angle of the view gets less, zoom inif (rotation <= mMaxRotationAngle){float zoomAmount = (float) (mMaxZoom + (rotation * 10f)); mCamera.translate(0.0f, -5.0f, zoomAmount); // if (mCircleMode) { if (rotation < 40) mCamera.translate(0.0f, 155, 5f); else mCamera.translate(0.0f, (255 - rotation * 10f), 10f); } // if (mAlphaMode) { // ((ImageView) (child)).setAlpha((int) (255 - rotation * 2.5)); // } } mCamera.rotateY(rotationAngle); mCamera.getMatrix(imageMatrix); imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2)); imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); mCamera.restore(); } }
這段代碼在Android 4.1一下的版本中都是能夠正常運行3D效果的,效果很炫,可是在Android4.1的版本上當你滑動的時候就會出現圖片顯示大小不一,錯位等狀況,光這個問題研究了一週,最後終於本身研究出來了,其實就是和硬件加速有關係,Android系統中會對2D和一些3D的應用進行硬件加速,由於這些都是很是好資源的,因此解決的辦法就是在你的註冊文件中添加 android:hardwareAccelerated="false",這句話是讓硬件加速在你不須要的Activity中對它進行屏蔽,這樣在Android4.1系統中就能正常顯示Gallery3D效果啦 android