Flutter App本質上是一個單頁面應用,須要咱們本身維護State,Model,Route。隨着業務的增長,這些工做會變得很複雜,也不可預測,復現一個bug會很困難,跨組件傳遞數據也很難。Redux思想繼承於Flux,經過合理的約定讓業務分層解耦,數據的變更能夠預測,能夠重現。Redux有三個原則:git
1.單一的數據來源(App統一的Store)github
2.狀態State是隻讀的(數據不能直接修改,只能用過約定的Action觸發,Reduce修改)json
3.數據改動須是純函數(這些純函數叫Reducer,定義瞭如何修改Store,由Action觸發)redux
Redux(3.0.0)是做者用Dart把JS 的redux庫實現了,它定義了Store,Action,Reduce,Middleware以及它們之間的行爲關係。後端
flutter_redux(0.5.2)做爲工具類橋接Redux和Flutter,它提供了StoreProvider,StoreBuilder,StoreConnector這些組件,使咱們在flutter中使用redux變的很簡便。api
Action定義一種行爲,能夠攜帶信息,發往Store。換言之Store發生改變須由Action觸發。Live Template快捷鍵ac,建立一套Api Aciton:markdown
class xxxRequestAction extends VoidAction {}
class xxxSuccessAction extends ActionType {
final payload;
xxxSuccessAction({this.payload}) : super(payload: payload);
}
class xxxFailureAction extends ActionType {
final RequestFailureInfo errorInfo;
xxxFailureAction({this.errorInfo}) : super(payload: errorInfo);
}
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App功能最小粒度依賴是API,通常咱們先後端會約定一套Rest接口定義。這裏APP端是用一個靜態方法封裝實現的,裏面定義了Path,Request,Success,Failure三個Action的響應回調。網絡
static fetchxxx() {
final access = StoreContainer.access;
final apiFuture = Services.rest.get(
'/zpartner_api/${access.path}/${access.businessGroupUid}/xxxx/');
Services.asyncRequest(
apiFuture,
xxxRequestAction(),
(json) => xxxSuccessAction(payload: xxxInfo.fromJson(json)),
(errorInfo) => xxxFailureAction(errorInfo: errorInfo));
}
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State是Store的一個節點,定義了這個節點的數據申明,Reduce每一次響應Action都會建立一個新的State去替換原來Store裏的那個節點State。Reduce和State基本上是一對一的,因此把他們放在一個文件裏。Live Template快捷鍵rd,建立一套Reduce&State:異步
@immutable
class xxxState {
final bool isLoading;
xxxState({this.isLoading});
xxxState copyWith({bool isLoading}) {
return xxxState(isLoading: isLoading ?? this.isLoading);
}
xxxState.initialState() : isLoading = false;
}
class xxxReducer {
xxxState reducer(xxxState state, ActionType action) {
switch (action.runtimeType) {
case xxxRequestAction:
return state.copyWith(isLoading: );
case xxxSuccessAction:
return state.copyWith(isLoading: );
case xxxFailureAction:
return state.copyWith(isLoading: );
default:
return state;
}
}
}
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中間件,插在Action觸發後尚未到達Reduce之間執行,通常是用來作一些API異步請求並處理。這一步是可選的,當時鑑於Dio網絡庫對數據有Json處理,flutter_epic表現也還不夠穩定。因此咱們沒用Middleware而是封裝了一個工具方法在API services裏直接調用處理API而且根據結果分發對應Action。有接入集成測試的須要,須要重點考慮是否引入它。async
App裏的登出操做是比較特殊的,它可能在不一樣模塊被調起,並且須要作的操做是清空整個Store。咱們用了一個GlobalReduce去分發Action
AppState reduxReducer(AppState state, action) =>
GlobalReducer().reducer(state, action);
class GlobalReducer {
AppState reducer(AppState state, ActionType action) {
switch (action.runtimeType) {
case AppRestartAction:
hasToken();
return _initialReduxState();
default:
return AppState(
login: LoginReducer().reducer(state.login, action),
...)
}
}
}
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前面提到咱們沒有使用Middleware,而是本身封裝了一個工具Function,好處是簡單易用,缺點是沒有明確返回值很差寫測試,利弊須要權衡下的。
/// common function for network with dio
/// Future<Response> apiFuture [Dio.request]
/// request action
/// success action
/// failure action
static asyncRequest(
Future<Response> apiFuture,
ActionType request,
ActionType Function(dynamic) success,
ActionType Function(RequestFailureInfo) failure,
) async {
// request
StoreContainer.global.dispatch(request);
final requestBegin = DateTimeUtil.dateTimeNowMilli();
try {
final response = await apiFuture;
final requestEnd = DateTimeUtil.dateTimeNowMilli();
final requestSpend = requestEnd - requestBegin;
if (requestSpend < requestMinThreshold) {
await Future.delayed(Duration(
milliseconds:
requestMinThreshold - requestSpend)); // 請求返回太快,頁面有點卡頓,有點尷尬 todo
}
// success
StoreContainer.global.dispatch(success(response.data));
} on DioError catch (error) {
var message = '';
var code = '-1';
var url = '';
if (error.response != null) {
var errorData = error.response.data;
List messageList = errorData is Map<String, dynamic>
? ((errorData['message']) ?? [])
: [];
messageList
.forEach((item) => message = message + item.toString() + ' ');
code = error.response.statusCode.toString();
url = error.response.request.baseUrl + error.response.request.path;
} else {
message = error.message;
}
final model = RequestFailureInfo(
errorCode: code,
errorMessage: message,
dateTime: DateTimeUtil.dateTimeNowIso());
// failure
StoreContainer.global.dispatch(failure(model));
}
}
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使用flutter_redux提供的StoreConnector組件時,能夠設置distinct爲ture,Store變化後是否刷新視圖能夠徹底本身控制。原理是須要重載ViewModel的==運算符和重寫hashcode方法。這樣在Store變化時,StoreStreamListener經過比對先後兩個ViewModel是否相等來觸發是否從新builder,而這個是否相等都是咱們重寫並本身控制的。
class _RestartAppViewModel {
Key key;
bool isLogin;
_RestartAppViewModel({this.key, this.isLogin});
static _RestartAppViewModel fromStore(Store<AppState> store) =>
_RestartAppViewModel(
key: store.state.cache.key, isLogin: store.state.cache.isLogin);
@override
int get hashCode => key.hashCode ^ isLogin.hashCode;
@override
bool operator ==(other) =>
identical(this, other) ||
other is _RestartAppViewModel &&
key == other.key &&
isLogin == other.isLogin;
}
StoreConnector<AppState, _RestartAppViewModel>(
distinct: true,
builder: (context, vm) {
return App(vm.isLogin, vm.key);
},
converter: (store) => _RestartAppViewModel.fromStore(store))
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(完)
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