SurfaceView也是繼承自View,它和咱們之前接觸到的View(Button、TextView等)最大的不一樣是,SurfaceView能夠有一個單獨的線程進行繪製,這個線程區別於UI線程(主線程),所以SurfaceView繪製並不佔用主線程資源。
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SurfaceView實現一般是自定義,繼承SurfaceView並實現SurfaceHolder.Callback接口。使用SurfaceView,全部的繪圖工做必須得在Surface 被建立以後才能開始,因此Callback 中的surfaceCreated 和surfaceDestroyed 就成了繪圖處理代碼的邊界。
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實現SurfaceHolder.Callback接口須要重寫的方法:android
//在surface的大小發生改變時激發
(1)public void surfaceChanged(SurfaceHolder holder,int format,int width,int height){}canvas
//在建立時激發,通常在這裏調用畫圖的線程。
(2)public void surfaceCreated(SurfaceHolder holder){}ide
//銷燬時激發,通常在這裏將畫圖的線程中止、釋放。 post
(3)public void surfaceDestroyed(SurfaceHolder holder) {}this
SurfaceHolder有幾個重要方法:spa
// 鎖定畫布,通常在鎖定後就能夠經過其返回的畫布對象Canvas,在其上面畫圖等操做了。
(1)、abstract Canvas lockCanvas();
// 鎖定畫布的某個區域進行畫圖等..由於畫完圖後,會調用下面的unlockCanvasAndPost來改變顯示內容。
// 相對部份內存要求比較高的遊戲來講,能夠不用重畫dirty外的其它區域的像素,能夠提升速度。
(2)、abstract Canvas lockCanvas(Rect dirty);
// 結束鎖定畫圖,並提交改變。(3)、abstract void unlockCanvasAndPost(Canvas canvas);.net
//給SurfaceView當前的持有者一個回調對象。線程
(4)、abstract void addCallback(SurfaceHolder.Callback callback);
下面使用SurfaceView實現墨跡天氣的風車效果:
public class WindmillView extends SurfaceView implements SurfaceHolder.Callback, Runnable { private SurfaceHolder holder; private boolean isRunning = true; /** * 屏幕的像素 */ private int screenWidth; private int screenHeiht; private Bitmap windPoint; /** * 風車圖片 */ private Bitmap Windmill; /** * 背景圖片 */ private Bitmap viewBg; public WindmillView(Context context) { super(context); this.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); holder = getHolder(); holder.addCallback(this); holder.setFormat(PixelFormat.RGBA_8888); // 頂層繪製SurfaceView設成透明 getViewSize(context); LoadWindmillImage(); } private void LoadWindmillImage() { viewBg = BitmapFactory.decodeResource(getResources(), R.drawable.bg_na); Windmill = BitmapFactory.decodeResource(getResources(), R.drawable.na_windmill); windPoint = BitmapFactory.decodeResource(getResources(), R.drawable.na_point); float percent = percentumW(); Log.v("icers", screenWidth + ""); int _witdh = (int) (250 / percent);//250是風車基點左側像素 Log.v("icers", _witdh + ""); Windmill = Bitmap.createScaledBitmap(Windmill, _witdh * 2, _witdh * 2, true); } // 獲取屏幕的分辨率 private void getViewSize(Context context) { DisplayMetrics metrics = new DisplayMetrics(); WindowManager windowManager = (WindowManager) context .getSystemService(Context.WINDOW_SERVICE); windowManager.getDefaultDisplay().getMetrics(metrics); this.screenHeiht = metrics.heightPixels; this.screenWidth = metrics.widthPixels; Log.d("Windmill", "Windmill:"+screenHeiht+"|"+screenWidth); } /** * 獲取背景圖和風車的比率 ,從而根據這個比例改變各個手機上面的風車圖片大小 * * * @return */ private float percentumW() { float bg_width = viewBg.getWidth(); return bg_width/screenWidth ; } /** * 獲取背景圖和風車的比率 ,從而根據這個比例改變各個手機上面的風車圖片大小 * * * @return */ private float percentumH() { float bg_height = viewBg.getHeight(); return bg_height/(screenHeiht); } @Override public void run() { float rotate = 0;// 旋轉角度變量 while (isRunning) { Log.i("icer", "Running"); Canvas canvas = null; synchronized (this) { try { canvas = holder.lockCanvas(); if (canvas != null) { Paint paint = new Paint(); paint.setAntiAlias(true); // 對圖片抗鋸齒 paint.setFilterBitmap(true); RectF rect = new RectF(0, 0, screenWidth, screenHeiht ); canvas.drawBitmap(viewBg, null, rect, paint); Matrix matrix = new Matrix(); matrix.postRotate((rotate += 2) % 360f, Windmill.getWidth() / 2, Windmill.getHeight() / 2); int _dy = (int) (500 /percentumH()); //500是風車基點到背景定點的像素 matrix.postTranslate(0, (_dy - (Windmill.getHeight()/2))); canvas.drawBitmap(Windmill, matrix, paint); int _dx = (int) (250 / percentumW());//250是風車基點左側像素 canvas.drawBitmap(windPoint,_dx-windPoint.getWidth()/2,_dy-windPoint.getHeight()/2,paint); Thread.sleep(3); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { if (canvas != null) { holder.unlockCanvasAndPost(canvas); } } } } } public void setRunning(boolean state) { isRunning = state; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } @Override public void surfaceCreated(SurfaceHolder arg0) { new Thread(this).start(); } @Override public void surfaceDestroyed(SurfaceHolder arg0) { // TODO Auto-generated method stub isRunning = false; } }
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); requestWindowFeature(Window.FEATURE_NO_TITLE); WindmillView view=new WindmillView(this); setContentView(view); }
整個過程:繼承SurfaceView並實現SurfaceHolder.Callback接口 ----> SurfaceView.getHolder()得到SurfaceHolder對象 ---->SurfaceHolder.lockCanvas()得到Canvas對象並鎖定畫布----> Canvas繪畫 ---->SurfaceHolder.unlockCanvasAndPost(Canvas canvas)結束鎖定畫圖,並提交改變,將圖形顯示。
參考:
http://www.cnblogs.com/plokmju/p/android_SurfaceView.html
http://developer.android.com/reference/android/view/SurfaceView.html
http://blog.csdn.net/luoshengyang/article/details/8661317
http://blog.csdn.net/hellogv/article/details/5986835
http://developer.android.com/reference/android/view/SurfaceHolder.html