Design a HashMap without using any built-in hash table libraries.html
To be specific, your design should include these functions:數組
put(key, value)
: Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.get(key)
: Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.remove(key)
: Remove the mapping for the value key if this map contains the mapping for the key.
Example:數據結構
MyHashMap hashMap = new MyHashMap(); hashMap.put(1, 1); hashMap.put(2, 2); hashMap.get(1); // returns 1 hashMap.get(3); // returns -1 (not found) hashMap.put(2, 1); // update the existing value hashMap.get(2); // returns 1 hashMap.remove(2); // remove the mapping for 2 hashMap.get(2); // returns -1 (not found)
Note:app
[0, 1000000]
.[1, 10000]
.
這道題讓咱們設計一個HashMap的數據結構,不能使用自帶的哈希表,跟以前那道Design HashSet很相似,以前那道的兩種解法在這裏也是行得通的,既然題目中說了數字的範圍不會超過1000000,那麼咱們就申請這麼大空間的數組,只需將數組的初始化值改成-1便可。空間足夠大了,咱們就能夠直接創建映射,移除時就將映射值重置爲-1,因爲默認值是-1,因此獲取映射值就能夠直接去,參見代碼以下:post
解法一:優化
class MyHashMap { public: /** Initialize your data structure here. */ MyHashMap() { data.resize(1000000, -1); } /** value will always be non-negative. */ void put(int key, int value) { data[key] = value; } /** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */ int get(int key) { return data[key]; } /** Removes the mapping of the specified value key if this map contains a mapping for the key */ void remove(int key) { data[key] = -1; } private: vector<int> data; };
咱們能夠來適度的優化一下空間複雜度,因爲存入HashMap的映射對兒也許不會跨度很大,那麼直接就申請長度爲1000000的數組可能會有些浪費,那麼咱們其實可使用1000個長度爲1000的數組來代替,那麼就要用個二維數組啦,實際上開始咱們只申請了1000個空數組,對於每一個要處理的元素,咱們首先對1000取餘,獲得的值就看成哈希值,對應咱們申請的那1000個空數組的位置,在創建映射時,一旦計算出了哈希值,咱們將對應的空數組resize爲長度1000,而後根據哈希值和key/1000來肯定具體的加入映射值的位置。獲取映射值時,計算出哈希值,若對應的數組不爲空,直接返回對應的位置上的值。移除映射值同樣的,先計算出哈希值,若是對應的數組不爲空的話,找到對應的位置並重置爲-1。參見代碼以下:ui
解法二:this
class MyHashMap { public: /** Initialize your data structure here. */ MyHashMap() { data.resize(1000, vector<int>()); } /** value will always be non-negative. */ void put(int key, int value) { int hashKey = key % 1000; if (data[hashKey].empty()) { data[hashKey].resize(1000, -1); } data[hashKey][key / 1000] = value; } /** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */ int get(int key) { int hashKey = key % 1000; if (!data[hashKey].empty()) { return data[hashKey][key / 1000]; } return -1; } /** Removes the mapping of the specified value key if this map contains a mapping for the key */ void remove(int key) { int hashKey = key % 1000; if (!data[hashKey].empty()) { data[hashKey][key / 1000] = -1; } } private: vector<vector<int>> data; };
相似題目:url
參考資料:
https://leetcode.com/problems/design-hashmap
https://leetcode.com/problems/design-hashmap/discuss/152746/Java-Solution