當咱們點擊屏幕按鍵時,就會聽到touch音,那麼touch音是如何播放起來的呢,因爲最近項目需求順便熟悉下了touch音的邏輯。java
談touch邏輯首先要說下這個類ViewRootImpl.java,位於frameworks/base/core/java/android/view下,ViewRootImpl的主要功能:
A:連接WindowManager和DecorView的紐帶,更廣一點能夠說是Window和View之間的紐帶。
B:完成View的繪製過程,包括measure、layout、draw過程。
C:向DecorView分發收到的用戶發起的event事件,如按鍵,觸屏等事件。
關於ViewRootImpl的源碼可參照博客ViewRootImpl類源碼解析,咱們從performFocusNavigation()入手android
private boolean performFocusNavigation(KeyEvent event) { //略 if (v.requestFocus(direction, mTempRect)) { playSoundEffect(SoundEffectConstants.getContantForFocusDirection(direction)); return true; } //略 return false; }
當咱們點擊某個控件時,會先觸發performFocusNavigation()這個方法,而後當控件獲取到focus後便會調用playSoundEffect()方法,我只截取了performFocusNavigation()中關鍵代碼playSoundEffect()部分,來看下playSoundEffect()這個方法學習
public void playSoundEffect(int effectId) { checkThread(); try { final AudioManager audioManager = getAudioManager(); switch (effectId) { case SoundEffectConstants.CLICK: audioManager.playSoundEffect(AudioManager.FX_KEY_CLICK); return; case SoundEffectConstants.NAVIGATION_DOWN: audioManager.playSoundEffect(AudioManager.FX_FOCUS_NAVIGATION_DOWN); return; case SoundEffectConstants.NAVIGATION_LEFT: audioManager.playSoundEffect(AudioManager.FX_FOCUS_NAVIGATION_LEFT); return; case SoundEffectConstants.NAVIGATION_RIGHT: audioManager.playSoundEffect(AudioManager.FX_FOCUS_NAVIGATION_RIGHT); return; case SoundEffectConstants.NAVIGATION_UP: audioManager.playSoundEffect(AudioManager.FX_FOCUS_NAVIGATION_UP); return; default: throw new IllegalArgumentException("unknown effect id " + effectId + " not defined in " + SoundEffectConstants.class.getCanonicalName()); } } catch (IllegalStateException e) { // Exception thrown by getAudioManager() when mView is null Log.e(mTag, "FATAL EXCEPTION when attempting to play sound effect: " + e); e.printStackTrace(); } }
發現調用了audioManager的playSoundEffect()方法,audiomanager就不說了,接觸android audio最早接觸的可能就是AudioManager了,音量控制,聲音焦點申請等。接着看.net
public void playSoundEffect(int effectType) { if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) { return; } //查詢是否開啓touch音,若是settings中關閉了,則直接返回 if (!querySoundEffectsEnabled(Process.myUserHandle().getIdentifier())) { return; } final IAudioService service = getService(); try { //調用到AudioService的playSoundEffect() service.playSoundEffect(effectType); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } }
查詢touch音是否可播放,由於畢竟在android的setting中有個touch音的開關,若是可播放則調用到AudioService的playSoundEffect()線程
public void playSoundEffect(int effectType) { playSoundEffectVolume(effectType, -1.0f); } public void playSoundEffectVolume(int effectType, float volume) { if (effectType >= AudioManager.NUM_SOUND_EFFECTS || effectType < 0) { Log.w(TAG, "AudioService effectType value " + effectType + " out of range"); return; } sendMsg(mAudioHandler, MSG_PLAY_SOUND_EFFECT, SENDMSG_QUEUE, effectType, (int) (volume * 1000), null, 0); }
其實AudioService初始化的時候會建立一個子線HandlerThread,HandlerThread主要處理一些相對耗時的操做,這裏將播放touch音的功能放在了這個子線程中去執行,這樣避免了主線程的阻塞,其實你們在作mediaplayer播放時也建議放在子線程去播放,接下來看看handler裏對消息的處理,關鍵代碼以下code
case MSG_PLAY_SOUND_EFFECT: if (msg.obj == null) { onPlaySoundEffect(msg.arg1, msg.arg2, 0); } else { onPlaySoundEffect(msg.arg1, msg.arg2, (int) msg.obj); } break;
直接調用onPlaySoundEffect()的方法orm
private void onPlaySoundEffect(int effectType, int volume) { synchronized (mSoundEffectsLock) { //初始化mSoundPool和要播放的資源文件 onLoadSoundEffects(); if (mSoundPool == null) { return; } float volFloat; // use default if volume is not specified by caller if (volume < 0) { volFloat = (float)Math.pow(10, (float)sSoundEffectVolumeDb/20); } else { volFloat = volume / 1000.0f; } if (SOUND_EFFECT_FILES_MAP[effectType][1] > 0) { //播放touch音 mSoundPool.play(SOUND_EFFECT_FILES_MAP[effectType][1], volFloat, volFloat, 0, 0, 1.0f); } else { MediaPlayer mediaPlayer = new MediaPlayer(); try { String filePath = Environment.getRootDirectory() + SOUND_EFFECTS_PATH + SOUND_EFFECT_FILES.get(SOUND_EFFECT_FILES_MAP[effectType][0]); mediaPlayer.setDataSource(filePath); mediaPlayer.setAudioStreamType(AudioSystem.STREAM_SYSTEM); mediaPlayer.prepare(); mediaPlayer.setVolume(volFloat); mediaPlayer.setOnCompletionListener(new OnCompletionListener() { public void onCompletion(MediaPlayer mp) { cleanupPlayer(mp); } }); mediaPlayer.setOnErrorListener(new OnErrorListener() { public boolean onError(MediaPlayer mp, int what, int extra) { cleanupPlayer(mp); return true; } }); mediaPlayer.start(); } catch (IOException ex) { Log.w(TAG, "MediaPlayer IOException: "+ex); } catch (IllegalArgumentException ex) { Log.w(TAG, "MediaPlayer IllegalArgumentException: "+ex); } catch (IllegalStateException ex) { Log.w(TAG, "MediaPlayer IllegalStateException: "+ex); } } } }
最終經過soundPool來播放指定的資源文件實現了touch音的播放,所以你們在工做中若是有什麼須要對應touch音的邏輯,可參照AudioService的onPlaySoundEffect()中的邏輯。
好比指定touch音的AudioAttributes使touch音輸出到指定的device上等。blog
touch音的流程就簡單分析到這裏,歡迎你們交流指正。
努力學習ing~事件