編譯能夠參考官方說明java
簡要步驟說明:android
git clone https://github.com/Bilibili/ijkplayer
設定ndk環境git
設置ndk的編譯環境,由於我使用的是mac,就直接github
export ANDROID_NDK=/ndk-path
初始化ijkplayer爲android編譯環境api
./init-android.sh
編譯ffmpeg以前準備
由於ijkplayer仍是依賴於ffmpeg的一些功能,因此在進行ijkplayer的編譯以前,首先須要知足ffmpeg的編譯條件。最主要的就是yasm的安裝,以mac爲例,安裝yasmapp
brew install yasm
開始編譯ffmpegide
cd android/contrib ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all
編譯ijkplayer工具
./compile-ijk.sh all
在完成上面的編譯過程以後,能夠在ijkplayer中發現一個android工程,簡要的目錄以下:佈局
+---/path-to-ijkplayer/android/ijkplayer | +---ijkplayer-arm64 | +---ijkplayer-armv5 | +---ijkplayer-armv7a | +---ijkplayer-x86 | +---ijkplayer-x86-64 | +---ijkplayer-java | +---ijkplayer-exo | +---tools
如上目錄爲ijkplayer在android平臺上須要用到的庫,從命名上能夠看出,以上modules中包含了這幾類:
ijkplayer-arm*
和ijkplayer-x86*
,實現了不一樣平臺下的so庫。ijkplayer-java
和ijkplayer-exo
, 爲封裝好的ijkplayer的java層api。tools
,編譯須要用到的腳本程序ijkplayer-demo
。修改新建工程中的settings.gradle
:
include ':ijkplayer-armv5', ':ijkplayer-x86_64' include ':ijkplayer-armv7a' include ':ijkplayer-arm64' include ':ijkplayer-x86' include ':ijkplayer-java' include ':ijkplayer-exo' include ':app'
修改/path-to-ijkplayer-demp/build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules. buildscript { repositories { jcenter() } dependencies { classpath 'com.android.tools.build:gradle:2.3.3' // NOTE: Do not place your application dependencies here; they belong // in the individual module build.gradle files } } allprojects { repositories { jcenter() } } ext { compileSdkVersion = 23 buildToolsVersion = "23.0.3" targetSdkVersion = 23 versionCode = 800000 versionName = "0.8.0" } task clean(type: Delete) { delete rootProject.buildDir }
修改/path-to-ijkplayer-demp/app/build.gradle
apply plugin: 'com.android.application' android { compileSdkVersion 25 buildToolsVersion "25.0.1" defaultConfig { applicationId "com.test.ijkplayer.hankun.ijkplayer_test" minSdkVersion 21 targetSdkVersion 25 versionCode 1 versionName "1.0" testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } dependencies { compile fileTree(include: ['*.jar'], dir: 'libs') androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', { exclude group: 'com.android.support', module: 'support-annotations' }) compile 'com.android.support:appcompat-v7:25.1.1' compile 'com.android.support.constraint:constraint-layout:1.0.2' testCompile 'junit:junit:4.12' compile project(':ijkplayer-java') compile project(':ijkplayer-arm64') compile project(':ijkplayer-armv5') compile project(':ijkplayer-armv7a') compile project(':ijkplayer-x86') compile project(':ijkplayer-x86_64') }
給app添加權限
AndroidManifest.xml
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> ```
app的佈局文件
<?xml version="1.0" encoding="utf-8"?> <android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context="com.test.ijkplayer.hankun.ijkplayer_test.MainActivity"> <RelativeLayout android:layout_width="368dp" android:layout_height="495dp" tools:layout_editor_absoluteY="8dp" tools:layout_editor_absoluteX="8dp"> <Button android:id="@+id/button_prepare" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="start" android:layout_alignParentTop="true" android:layout_alignParentStart="true" /> <TextureView android:id="@+id/show_screen" android:layout_width="400dp" android:layout_height="200dp" android:layout_below="@+id/button_prepare" /> </RelativeLayout> </android.support.constraint.ConstraintLayout>
MainActivity代碼
package com.test.ijkplayer.hankun.ijkplayer_test; import android.content.Context; import android.graphics.SurfaceTexture; import android.net.Uri; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.Surface; import android.view.TextureView; import android.view.View; import android.widget.Button; import tv.danmaku.ijk.media.player.IMediaPlayer; import tv.danmaku.ijk.media.player.IjkMediaPlayer; public class MainActivity extends AppCompatActivity { private String source_url = "rtsp://192.168.1.106:8554/test.mkv"; private Context _ctx = this; public IjkMediaPlayer player = null; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); player = new IjkMediaPlayer(); TextureView tv = (TextureView)findViewById(R.id.show_screen); tv.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() { @Override public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { try { player.setSurface(new Surface(surface)); } catch (Exception e) { e.printStackTrace(); } } @Override public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { } @Override public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { return false; } @Override public void onSurfaceTextureUpdated(SurfaceTexture surface) { } }); Button btn_prepare = (Button) findViewById(R.id.button_prepare); btn_prepare.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // init player IjkMediaPlayer.loadLibrariesOnce(null); IjkMediaPlayer.native_profileBegin("libijkplayer.so"); player.setOnPreparedListener(mPreparedListener); try { player.setDataSource(_ctx, Uri.parse(source_url)); player.prepareAsync(); } catch (Exception e) { e.printStackTrace(); } } }); } IMediaPlayer.OnPreparedListener mPreparedListener = new IMediaPlayer.OnPreparedListener() { @Override public void onPrepared(IMediaPlayer mp) { player.start(); } }; }
到這裏,就完成了一個最簡單的ijkplayer的demo。剩下的就是認真看ijkplayer的實現了。