見過幾回Android數據庫操做,貌似都是在程序開始時建一個空數據庫,而後進行操做。
那,若是想要用一個已有的數據庫怎麼辦?
由於Android系統下的數據庫是存放在/data/data/com.*.*(package name)/目錄下,因此咱們能夠這樣:1.將.db文件放到項目源碼的res/raw目錄下;
2.用FileInputStream讀取原數據;
3.用FileOutPutStream把讀取到的數據寫入那個目錄
具體源碼以下:
1.把.db文件放到res/raw下
插個題外話,關於SQLite,能夠用Navicat這個圖形工具建好咱們的數據庫,便可獲得咱們的.db數據庫文件了。 css
2.寫數據庫管理類DBManager.java java
package com.cssystem.dao; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; import android.os.Environment; import android.util.Log; import android.widget.Toast; import com.cssystem.activity.ObjKey; import com.cssystem.activity.R; import com.cssystem.domain.Selected; import com.cssystem.domain.Student; import com.cssystem.domain.User; public class DBManager { private final int BUFFER_SIZE = 400000; public static final String DB_NAME = "cssystem.db"; //保存的數據庫文件名 public static final String PACKAGE_NAME = "com.cssystem.activity"; public static final String DB_PATH = "/data" + Environment.getDataDirectory().getAbsolutePath() + "/" + PACKAGE_NAME; //在手機裏存放數據庫的位置(/data/data/com.cssystem.activity/cssystem.db) private SQLiteDatabase database; private Context context; public DBManager(Context context) { this.context = context; } public SQLiteDatabase getDatabase() { return database; } public void setDatabase(SQLiteDatabase database) { this.database = database; } public void openDatabase() { System.out.println(DB_PATH + "/" + DB_NAME); this.database = this.openDatabase(DB_PATH + "/" + DB_NAME); } private SQLiteDatabase openDatabase(String dbfile) { try { if (!(new File(dbfile).exists())) { //判斷數據庫文件是否存在,若不存在則執行導入,不然直接打開數據庫 InputStream is = this.context.getResources().openRawResource( R.raw.cssystem); //欲導入的數據庫 FileOutputStream fos = new FileOutputStream(dbfile); byte[] buffer = new byte[BUFFER_SIZE]; int count = 0; while ((count = is.read(buffer)) > 0) { fos.write(buffer, 0, count); } fos.close(); is.close(); } SQLiteDatabase db = SQLiteDatabase.openOrCreateDatabase(dbfile,null); return db; } catch (FileNotFoundException e) { Log.e("Database", "File not found"); e.printStackTrace(); } catch (IOException e) { Log.e("Database", "IO exception"); e.printStackTrace(); } return null; } public void closeDatabase() { this.database.close(); } }3.在程序第一個Activity實例化一個DBManager對象,而後對其執行openDatabase()方法就能夠完成導入了。
package com.cssystem.activity; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import com.cssystem.dao.DBManager; import com.cssystem.domain.User; import com.cssystem.service.UserService; public class LoginActivity extends Activity { public DBManager dbHelper; private User u; private UserService us; private Intent intent; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_login); //首次執行導入.db文件 dbHelper = new DBManager(this); dbHelper.openDatabase(); dbHelper.closeDatabase(); …… } }
1)能夠把一些數據庫的操做寫在DBManager類裏,而後經過DBManager類的對象調用;
android
DBManager dbHelper = new DBManager(this); dbHelper.openDatabase();2)能夠再完成導入以後,經過一個SQLiteDatabase類的對象打開數據庫,並執行操做。
SQLiteDatabase database; database = SQLiteDatabase.openOrCreateDatabase(DBManager.DB_PATH + "/" + DBManager.DB_NAME, null);