枚舉加強程序的可讀性,用法上仍是須要注意的app
enum XMPPReconnectFlags { kShouldReconnect = 1 << 0, // If set, disconnection was accidental, and autoReconnect may be used kMultipleChanges = 1 << 1, // If set, there have been reachability changes during a connection attempt kManuallyStarted = 1 << 2, // If set, we were started manually via manualStart method kQueryingDelegates = 1 << 3, // If set, we are awaiting response(s) from the delegate(s) };
或者是ide
typedef enum XMPPReconnectFlags { kShouldReconnect = 1 << 0, // If set, disconnection was accidental, and autoReconnect may be used kMultipleChanges = 1 << 1, // If set, there have been reachability changes during a connection attempt kManuallyStarted = 1 << 2, // If set, we were started manually via manualStart method kQueryingDelegates = 1 << 3, // If set, we are awaiting response(s) from the delegate(s) }XMPPReconnectFlags;//此處的XMPPReconnectFlags爲別名
typedef NS_ENUM(NSInteger, XMPPMessageBodyType) { XMPPMessageBodyTypeText = 1, //文本 XMPPMessageBodyTypeImage, //圖片 XMPPMessageBodyTypeSound, //語音 XMPPMessageBodyTypeMap, //地理信息(文本) XMPPMessageBodyTypeNotification, //通知 XMPPMessageBodyTypeCustom, //自定義 XMPPMessageBodyTypeVideo, //視頻 XMPPMessageBodyTypeExpression, //表情 };
第一個枚舉值只要NSInteger類型,後面的依次累加,中間再從新賦值,後面的會從賦值處從新累加this
NS_ENUM和NS_OPTIONS本質是同樣的,僅僅從字面上來區分其用途。NS_ENUM是通用狀況,NS_OPTIONS通常用來定義具備位移操做或特色的狀況lua
typedef NS_OPTIONS(NSInteger, ShareViewItemType) { ShareViewItemTypeWX = 1, ShareViewItemTypeWXFC = 1 << 0, ShareViewItemTypeQQ= 1 << 1, ShareViewItemTypeWB= 1 << 1, ShareViewItemTypeReport= 1 << 3, ShareViewItemTypeBarrage = 1 << 4, ShareViewItemTypeAll = 1 << 5, };
若是多選枚舉,那麼須要這樣判斷spa
+ (instancetype)shareViewWithDic:(NSDictionary*)dic shareViewItemType:(ShareViewItemType)shareViewItemType; { if (shareViewItemType == (ShareViewItemTypeWX|ShareViewItemTypeWXFC)) { // code } }
UIControl
的枚舉code
typedef NS_OPTIONS(NSUInteger, UIControlEvents) { UIControlEventTouchDown = 1 << 0, // on all touch downs UIControlEventTouchDownRepeat = 1 << 1, // on multiple touchdowns (tap count > 1) UIControlEventTouchDragInside = 1 << 2, UIControlEventTouchDragOutside = 1 << 3, UIControlEventTouchDragEnter = 1 << 4, UIControlEventTouchDragExit = 1 << 5, UIControlEventTouchUpInside = 1 << 6, UIControlEventTouchUpOutside = 1 << 7, UIControlEventTouchCancel = 1 << 8, UIControlEventValueChanged = 1 << 12, // sliders, etc. UIControlEventPrimaryActionTriggered NS_ENUM_AVAILABLE_IOS(9_0) = 1 << 13, // semantic action: for buttons, etc. UIControlEventEditingDidBegin = 1 << 16, // UITextField UIControlEventEditingChanged = 1 << 17, UIControlEventEditingDidEnd = 1 << 18, UIControlEventEditingDidEndOnExit = 1 << 19, // 'return key' ending editing UIControlEventAllTouchEvents = 0x00000FFF, // for touch events UIControlEventAllEditingEvents = 0x000F0000, // for UITextField UIControlEventApplicationReserved = 0x0F000000, // range available for application use UIControlEventSystemReserved = 0xF0000000, // range reserved for internal framework use UIControlEventAllEvents = 0xFFFFFFFF };
最後一個 UIControlEventAllEvents
賦值爲0xFFFFFFFF,意爲全選,實際工程使用沒有問題,很方便,可是在
Archive的時候會報錯orm
這個地方須要這樣改視頻
typedef NS_OPTIONS(NSUInteger, ShareViewItemType) { ShareViewItemTypeWX = 1, ShareViewItemTypeWXFC = 1 << 0, ShareViewItemTypeQQ= 1 << 1, ShareViewItemTypeWB= 1 << 1, ShareViewItemTypeReport= 1 << 3, ShareViewItemTypeBarrage = 1 << 4, ShareViewItemTypeAll = 0xFFFFFFFF, };
你能夠這樣判斷條件blog
+ (instancetype)shareViewWithDic:(NSDictionary*)dic shareViewItemType:(ShareViewItemType)shareViewItemType; { // 入參shareViewItemType爲ShareViewItemTypeAll if (shareViewItemType & ShareViewItemTypeBarrage) { // code } }
在這裏首先講如何簡單的使用, 僅僅是使用層面(有理解錯誤的地方幫忙糾正), 而後咱們在去理解位運算符! 在下面的圖中咱們能夠看見枚舉值中有<<
(位運算符:左移):事件
若是咱們在枚舉值中看見<<
那咱們就能夠經過|
(位運算符:或)進行組合使用
以下代碼爲例:
//隨便添加一個UITextField UITextField *field = [UITextField new]; //Begin,Changed,DidEnd都能觸發UITextField的事件 [field addTarget:self action:@selector(textFieldDidChanged) forControlEvents: UIControlEventEditingDidBegin | UIControlEventValueChanged | UIControlEventEditingDidEnd ]; [self.view addSubview:field];
以下圖枚舉值中沒有<<
,這就是普通的NSInteger
類型的枚舉, 因此不能組合使用:
那蘋果官方是怎麼知道咱們多個條件組合使用了呢? 答案是經過&
(位運算符:與)進行判斷的:
//controlEvents是組合使用後的一個值 NSUInteger controlEvents = UIControlEventEditingDidBegin | UIControlEventValueChanged | UIControlEventEditingDidEnd; /** //經過 & 來判斷是否包含: UIControlEventEditingDidBegin, UIControlEventValueChanged, UIControlEventEditingDidEnd */ if (controlEvents & UIControlEventEditingDidBegin) { NSLog(@"UIControlEventEditingDidBegin"); }else if (controlEvents & UIControlEventValueChanged) { NSLog(@"UIControlEventValueChanged"); }else if (controlEvents & UIControlEventEditingDidEnd) { NSLog(@"UIControlEventEditingDidEnd"); }
那麼咱們接下來看看使用過程當中牽扯到的位運算符, 咱們會在下面舉個例子!
首先咱們有一個枚舉, 下面代碼2種寫法咱們暫時先不用管,等位運算符講完咱們會討論枚舉的宏使用
:
//typedef NS_OPTIONS(NSInteger, myTests) { // nameA = 1 << 0, // nameB = 1 << 1, // nameC = 1 << 2, // nameD = 1 << 3, //}; typedef enum { nameA = 1 << 0, nameB = 1 << 1, nameC = 1 << 2, nameD = 1 << 3, }myTests; /** nameA = 1 << 0 :值爲1(2的0次方) nameB = 1 << 1 :值爲2(2的1次方) nameC = 1 << 2 :值爲4(2的2次方) nameD = 1 << 3 :值爲8(2的3次方) */
經過&
進行判斷咱們來看看輸出結果以下圖:
咱們獲得NSInteger value = nameA | nameB;
的組合的值, 判斷結果是:1
是nameA
的值, 2
是nameB
的值, nameC
與nameD
沒有組合使用因此值爲0
,最後咱們知道若是value & nameC
爲0
說明value
不包含nameC
相反則包含!
還有一點就是value & nameA
就是nameA
的值爲1
, value & nameB
就是nameB
的值爲2
<<
(左移):a << b
就表示把a
轉爲二進制後左移b
位(在後面添b
個0
)|
(或):只要有一個爲1
, 結果就是1
&
(與):只要有二個爲1
, 結果纔是1
咱們已經知道nameA = 1
, nameB = 2
, nameC = 4
, nameD = 8
下面來經過二進制來解釋:
NSInteger value = nameA | nameB | nameC | nameD; 轉成二進制: nameA: 0 0 0 1 | nameB: 0 0 1 0 | nameC: 0 1 0 0 | nameD: 1 0 0 0 ---------------- value: 1 1 1 1 上面是使用 | 得出value的值爲1111(|的意思是有一個爲1結果就爲1) 下面是使用 & 判斷輸出的值(&的意思就是有二個爲1結果才爲1) value: 1 1 1 1 value: 1 1 1 1 & & nameA: 0 0 0 1 nameB: 0 0 1 0 ---------------- ---------------- 結果值: 0 0 0 1 結果值: 0 0 1 0 我就寫2個例子:0001就是nameA的值, 0010就是nameB的值
相信你們已經明白其中的道理了, 接下來咱們來看看枚舉的宏, 爲了更好閱讀也能夠看下面的截圖:
NS_ENUM
與NS_OPTIONS
)NS_ENUM
和NS_OPTIONS
宏提供了一個簡潔、定義枚舉和C語言選項的簡單方法。
The NS_ENUM
and NS_OPTIONS
macros provide a concise, simple way of defining enumerations and options in C-based languages. These macros improve code completion in Xcode and explicitly specify the type and size of your enumerations and options. Additionally, this syntax declares enums in a way that is evaluated correctly by older compilers, and by newer ones that can interpret the underlying type information.
這是最初的使用方法:
enum { UITableViewCellStyleDefault, UITableViewCellStyleValue1, UITableViewCellStyleValue2, UITableViewCellStyleSubtitle }; typedef NSInteger UITableViewCellStyle; -------------------------------------------------- enum { UIViewAutoresizingNone = 0, UIViewAutoresizingFlexibleLeftMargin = 1 << 0, UIViewAutoresizingFlexibleWidth = 1 << 1, UIViewAutoresizingFlexibleRightMargin = 1 << 2, UIViewAutoresizingFlexibleTopMargin = 1 << 3, UIViewAutoresizingFlexibleHeight = 1 << 4, UIViewAutoresizingFlexibleBottomMargin = 1 << 5 }; typedef NSUInteger UIViewAutoresizing;
經過使用枚舉的宏:
NS_ENUM
:是用來聲明通常的NSInteger
(下面代碼使用NSInteger
)類型的枚舉
Use the NS_ENUM macro to define enumerations, a set of values that are mutually exclusive.
NS_OPTIONS
:是用來聲明位掩碼(bitmasked)
Use the NS_OPTIONS macro to define options, a set of bitmasked values that may be combined together.
//NS_ENUM typedef NS_ENUM(NSInteger, UITableViewCellStyle) { UITableViewCellStyleDefault, UITableViewCellStyleValue1, UITableViewCellStyleValue2, UITableViewCellStyleSubtitle }; -------------------------------------------------- //NS_OPTIONS typedef NS_OPTIONS(NSUInteger, UIViewAutoresizing) { UIViewAutoresizingNone = 0, UIViewAutoresizingFlexibleLeftMargin = 1 << 0, UIViewAutoresizingFlexibleWidth = 1 << 1, UIViewAutoresizingFlexibleRightMargin = 1 << 2, UIViewAutoresizingFlexibleTopMargin = 1 << 3, UIViewAutoresizingFlexibleHeight = 1 << 4, UIViewAutoresizingFlexibleBottomMargin = 1 << 5 };
NS_OPTIONS
與 NS_ENUM
和 enum
是有什麼區別呢?
1.經過上面介紹咱們能夠看出enum
能夠聲明通常類型和位掩碼(bitmasked)類型
2.NS_ENUM
聲明通常類型, NS_OPTIONS
聲明掩碼(bitmasked)類型
3.那麼問題又來了, 直接用enum
不就能夠了? 答案不是這樣的, 蘋果建議咱們在OC中使用NS_ENUM
與NS_OPTIONS
, 爲何呢? 由於他們除了推斷出不一樣類型的枚舉,再就是當編譯Objective-C++
模式,它們產生的代碼是不一樣的, 就是由於不一樣因此混編的時候使用enum
會報錯!