首先選擇圖片的一塊區域,而後將這塊區域放大,而後再繪製到原先的圖片上,保證兩塊區域的中心點一致, 以下圖所示:
css
<canvas id="canvas" width="500" height="500"> </canvas> <img src="image.png" style="display: none" id="img">
得到 canvas 和 image 對象,這裏使用 <img>
標籤預加載圖片, 關於圖片預加載能夠看這裏html
var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var img = document.getElementById("img");
設置相關變量html5
// 圖片被放大區域的中心點,也是放大鏡的中心點 var centerPoint = {}; // 圖片被放大區域的半徑 var originalRadius = 100; // 圖片被放大區域 var originalRectangle = {}; // 放大倍數 var scale = 2; // 放大後區域 var scaleGlassRectangle
function drawBackGround() { context.drawImage(img, 0, 0); }
這裏咱們使用鼠標的位置做爲被放大區域的中心點(放大鏡隨着鼠標移動而移動),由於 canvas 在畫圖片的時候,須要知道左上角的座標以及區域的寬高,因此這裏咱們計算區域的範圍java
function calOriginalRectangle(point) { originalRectangle.x = point.x - originalRadius; originalRectangle.y = point.y - originalRadius; originalRectangle.width = originalRadius * 2; originalRectangle.height = originalRadius * 2; }
放大鏡通常是圓形的,這裏咱們使用 clip
函數裁剪出一個圓形區域,而後在該區域中繪製放大後的圖。一旦裁減了某個區域,之後全部的繪圖都會被限制的這個區域裏,這裏咱們使用 save
和 restore
方法清除裁剪區域的影響。save
保存當前畫布的一次狀態,包含 canvas 的上下文屬性,例如 style
,lineWidth
等,而後會將這個狀態壓入一個堆棧。restore
用來恢復上一次 save 的狀態,從堆棧裏彈出最頂層的狀態。git
context.save(); context.beginPath(); context.arc(centerPoint.x, centerPoint.y, originalRadius, 0, Math.PI * 2, false); context.clip(); ...... context.restore();
經過中心點、被放大區域的寬高以及放大倍數,得到區域的左上角座標以及區域的寬高。github
scaleGlassRectangle = { x: centerPoint.x - originalRectangle.width * scale / 2, y: centerPoint.y - originalRectangle.height * scale / 2, width: originalRectangle.width * scale, height: originalRectangle.height * scale }
在這裏咱們使用 context.drawImage(img,sx,sy,swidth,sheight,x,y,width,height);
方法,將 canvas 自身做爲一副圖片,而後取被放大區域的圖像,將其繪製到放大鏡區域裏。canvas
context.drawImage(canvas, originalRectangle.x, originalRectangle.y, originalRectangle.width, originalRectangle.height, scaleGlassRectangle.x, scaleGlassRectangle.y, scaleGlassRectangle.width, scaleGlassRectangle.height );
createRadialGradient
用來繪製漸變圖像瀏覽器
context.beginPath(); var gradient = context.createRadialGradient( centerPoint.x, centerPoint.y, originalRadius - 5, centerPoint.x, centerPoint.y, originalRadius); gradient.addColorStop(0, 'rgba(0,0,0,0.2)'); gradient.addColorStop(0.80, 'silver'); gradient.addColorStop(0.90, 'silver'); gradient.addColorStop(1.0, 'rgba(150,150,150,0.9)'); context.strokeStyle = gradient; context.lineWidth = 5; context.arc(centerPoint.x, centerPoint.y, originalRadius, 0, Math.PI * 2, false); context.stroke();
爲 canvas 添加鼠標移動事件ssh
canvas.onmousemove = function (e) { ...... }
鼠標事件得到座標通常爲屏幕的或者 window 的座標,咱們須要將其裝換爲 canvas 的座標。getBoundingClientRect
用於得到頁面中某個元素的左,上,右和下分別相對瀏覽器視窗的位置。
function windowToCanvas(x, y) { var bbox = canvas.getBoundingClientRect(); return {x: x - bbox.left, y: y - bbox.top} }
咱們能夠經過 css 來修改鼠標樣式
#canvas { display: block; border: 1px solid red; margin: 0 auto; cursor: crosshair; }
咱們可能基於 canvas 繪製一些圖表或者圖像,若是兩個元素的座標離得比較近,就會給元素的選擇帶來一些影響,例如咱們畫兩條線,一個線的座標是(200.5, 400) -> (200.5, 200)
,另外一個線的座標爲 (201.5, 400) -> (201.5, 20)
,那麼這兩條線幾乎就會重疊在一塊兒,以下圖所示:
使用圖表放大鏡的效果
相似於地圖中的圖例,放大鏡使用較爲精確的圖例,以下圖所示:
在放大鏡座標系統中,原始的區域會變大,以下圖所示
首先建立一個線段對象
function Line(xStart, yStart, xEnd, yEnd, index, color) { // 起點x座標 this.xStart = xStart; // 起點y座標 this.yStart = yStart; // 終點x座標 this.xEnd = xEnd; // 終點y座標 this.yEnd = yEnd; // 用來標記是哪條線段 this.index = index; // 線段顏色 this.color = color; }
初始化線段
// 原始線段 var chartLines = new Array(); // 處於放大鏡中的原始線段 var glassLines; // 放大後的線段 var scaleGlassLines; // 位於放大鏡中的線段數量 var glassLineSize; function initLines() { var line; line = new Line(200.5, 400, 200.5, 200, 0, "#888"); chartLines.push(line); line = new Line(201.5, 400, 201.5, 20, 1, "#888"); chartLines.push(line); glassLineSize = chartLines.length; glassLines = new Array(glassLineSize); for (var i = 0; i < glassLineSize; i++) { line = new Line(0, 0, 0, 0, i); glassLines[i] = line; } scaleGlassLines = new Array(glassLineSize); for (var i = 0; i < glassLineSize; i++) { line = new Line(0, 0, 0, 0, i); scaleGlassLines[i] = line; } }
繪製線段
function drawLines() { var line; context.lineWidth = 1; for (var i = 0; i < chartLines.length; i++) { line = chartLines[i]; context.beginPath(); context.strokeStyle = line.color; context.moveTo(line.xStart, line.yStart); context.lineTo(line.xEnd, line.yEnd); context.stroke(); } }
function calGlassRectangle(point) { originalRectangle.x = point.x - originalRadius; originalRectangle.y = point.y - originalRadius; originalRectangle.width = originalRadius * 2; originalRectangle.height = originalRadius * 2; scaleGlassRectangle.width = originalRectangle.width * scale; scaleGlassRectangle.height = originalRectangle.height * scale; scaleGlassRectangle.x = originalRectangle.x + originalRectangle.width / 2 - scaleGlassRectangle.width / 2; scaleGlassRectangle.y = originalRectangle.y + originalRectangle.height / 2 - scaleGlassRectangle.height / 2; // 將值裝換爲整數 scaleGlassRectangle.width = parseInt(scaleGlassRectangle.width); scaleGlassRectangle.height = parseInt(scaleGlassRectangle.height); scaleGlassRectangle.x = parseInt(scaleGlassRectangle.x); scaleGlassRectangle.y = parseInt(scaleGlassRectangle.y); }
由原理圖咱們知道,放大鏡中使用座標系的圖例要比原始座標系更加精確,好比原始座標系使用 1:100
,那麼放大鏡座標系使用 1:10
,所以咱們須要從新計算線段在放大鏡座標系中的位置。同時爲了簡便,咱們將線段的原始座標進行了轉化,減去原始區域起始的x值和y值,即將原始區域左上角的點看作爲(0,0)
。
function calScaleLines() { var xStart = originalRectangle.x; var xEnd = originalRectangle.x + originalRectangle.width; var yStart = originalRectangle.y; var yEnd = originalRectangle.y + originalRectangle.height; var line, gLine, sgLine; var glassLineIndex = 0; for (var i = 0; i < chartLines.length; i++) { line = chartLines[i]; // 判斷線段是否在放大鏡中 if (line.xStart < xStart || line.xEnd > xEnd) { continue; } if (line.yEnd > yEnd || line.yStart < yStart) { continue; } gLine = glassLines[glassLineIndex]; sgLine = scaleGlassLines[glassLineIndex]; if (line.yEnd > yEnd) { gLine.yEnd = yEnd; } if (line.yStart < yStart) { gLine.yStart = yStart; } gLine.xStart = line.xStart - xStart; gLine.yStart = line.yStart - yStart; gLine.xEnd = line.xEnd - xStart; gLine.yEnd = line.yEnd - yStart; sgLine.xStart = parseInt(gLine.xStart * scale); sgLine.yStart = parseInt(gLine.yStart * scale); sgLine.xEnd = parseInt(gLine.xEnd * scale); sgLine.yEnd = parseInt(gLine.yEnd * scale); sgLine.color = line.color; glassLineIndex++; } glassLineSize = glassLineIndex; }
繪製放大鏡中心的瞄準器
function drawAnchor() { context.beginPath(); context.lineWidth = 2; context.fillStyle = "#fff"; context.strokeStyle = "#000"; context.arc(parseInt(centerPoint.x), parseInt(centerPoint.y), 10, 0, Math.PI * 2, false); var radius = 15; context.moveTo(parseInt(centerPoint.x - radius), parseInt(centerPoint.y)); context.lineTo(parseInt(centerPoint.x + radius), parseInt(centerPoint.y)); context.moveTo(parseInt(centerPoint.x), parseInt(centerPoint.y - radius)); context.lineTo(parseInt(centerPoint.x), parseInt(centerPoint.y + radius)); //context.fill(); context.stroke(); }
function drawMagnifyingGlass() { calScaleLines(); context.save(); context.beginPath(); context.arc(centerPoint.x, centerPoint.y, originalRadius, 0, Math.PI * 2, false); context.clip(); context.beginPath(); context.fillStyle = "#fff"; context.arc(centerPoint.x, centerPoint.y, originalRadius, 0, Math.PI * 2, false); context.fill(); context.lineWidth = 4; for (var i = 0; i < glassLineSize; i++) { context.beginPath(); context.strokeStyle = scaleGlassLines[i].color; context.moveTo(scaleGlassRectangle.x + scaleGlassLines[i].xStart, scaleGlassRectangle.y + scaleGlassLines[i].yStart); context.lineTo(scaleGlassRectangle.x + scaleGlassLines[i].xEnd, scaleGlassRectangle.y + scaleGlassLines[i].yEnd); context.stroke(); } context.restore(); context.beginPath(); var gradient = context.createRadialGradient( parseInt(centerPoint.x), parseInt(centerPoint.y), originalRadius - 5, parseInt(centerPoint.x), parseInt(centerPoint.y), originalRadius); gradient.addColorStop(0.50, 'silver'); gradient.addColorStop(0.90, 'silver'); gradient.addColorStop(1, 'black'); context.strokeStyle = gradient; context.lineWidth = 5; context.arc(parseInt(centerPoint.x), parseInt(centerPoint.y), originalRadius, 0, Math.PI * 2, false); context.stroke(); drawAnchor(); }
鼠標移動到放大鏡上,而後按下鼠標左鍵,能夠拖動放大鏡,不按鼠標左鍵或者不在放大鏡區域都不能夠拖動放大鏡。
爲了實現上面的效果,咱們要實現3種事件 mousedown
, mousemove
, 'mouseup', 當鼠標按下時,檢測是否在放大鏡區域,若是在,設置放大鏡能夠移動。鼠標移動時更新放大鏡中興點的座標。鼠標鬆開時,設置放大鏡不能夠被移動。
canvas.onmousedown = function (e) { var point = windowToCanvas(e.clientX, e.clientY); var x1, x2, y1, y2, dis; x1 = point.x; y1 = point.y; x2 = centerPoint.x; y2 = centerPoint.y; dis = Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2); if (dis < Math.pow(originalRadius, 2)) { lastPoint.x = point.x; lastPoint.y = point.y; moveGlass = true; } } canvas.onmousemove = function (e) { if (moveGlass) { var xDis, yDis; var point = windowToCanvas(e.clientX, e.clientY); xDis = point.x - lastPoint.x; yDis = point.y - lastPoint.y; centerPoint.x += xDis; centerPoint.y += yDis; lastPoint.x = point.x; lastPoint.y = point.y; draw(); } } canvas.onmouseup = function (e) { moveGlass = false; }
當移動到對應的線段上時,鼠標雙擊能夠選擇該線段,將該線段的顏色變爲紅色。
canvas.ondblclick = function (e) { var xStart, xEnd, yStart, yEnd; var clickPoint = {}; clickPoint.x = scaleGlassRectangle.x + scaleGlassRectangle.width / 2; clickPoint.y = scaleGlassRectangle.y + scaleGlassRectangle.height / 2; var index = -1; for (var i = 0; i < scaleGlassLines.length; i++) { var scaleLine = scaleGlassLines[i]; xStart = scaleGlassRectangle.x + scaleLine.xStart - 3; xEnd = scaleGlassRectangle.x + scaleLine.xStart + 3; yStart = scaleGlassRectangle.y + scaleLine.yStart; yEnd = scaleGlassRectangle.y + scaleLine.yEnd; if (clickPoint.x > xStart && clickPoint.x < xEnd && clickPoint.y < yStart && clickPoint.y > yEnd) { scaleLine.color = "#f00"; index = scaleLine.index; break; } } for (var i = 0; i < chartLines.length; i++) { var line = chartLines[i]; if (line.index == index) { line.color = "#f00"; } else { line.color = "#888"; } } draw(); }
由於線段離得比較近,因此使用鼠標移動很難精確的選中線段,這裏使用鍵盤的w
, a
, s
, d
來進行精確移動
document.onkeyup = function (e) { if (e.key == 'w') { centerPoint.y = intAdd(centerPoint.y, -0.2); } if (e.key == 'a') { centerPoint.x = intAdd(centerPoint.x, -0.2); } if (e.key == 's') { centerPoint.y = intAdd(centerPoint.y, 0.2); } if (e.key == 'd') { centerPoint.x = intAdd(centerPoint.x, 0.2); } draw(); }
** 參考資料 **
HTML5-MagnifyingGlass