通過前面三篇文章的分析:bash
對於繪製的整個分發過程已經有了一個大體的瞭解,咱們能夠發現一個規律,不管是測量、佈局仍是繪製,對於任何一個View/Group
來講,它都是一個至上而下的遞歸事件調用,直到到達整個View
樹的葉節點爲止。 下面,咱們來分析幾個平時經常使用的方法:app
requestLayout
invalidate
postInvalidate
requestLayout
requestLayout
是在View
中定義的,而且在ViewGroup
中沒有重寫該方法,它的註釋是這樣解釋的:在須要刷新View
的佈局時調用這個函數,它會安排一個佈局的傳遞。咱們不該該在佈局的過程當中(isInLayout()
)調用這個函數,若是當前正在佈局,那麼這一請求有可能在如下時刻被執行:當前佈局結束、當前幀被繪製完或者下次佈局發生時。ide
/**
* Call this when something has changed which has invalidated the
* layout of this view. This will schedule a layout pass of the view
* tree. This should not be called while the view hierarchy is currently in a layout
* pass ({@link #isInLayout()}. If layout is happening, the request may be honored at the
* end of the current layout pass (and then layout will run again) or after the current
* frame is drawn and the next layout occurs.
*
* <p>Subclasses which override this method should call the superclass method to
* handle possible request-during-layout errors correctly.</p>
*/
@CallSuper
public void requestLayout() {
if (mMeasureCache != null) mMeasureCache.clear();
if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == null) {
// Only trigger request-during-layout logic if this is the view requesting it,
// not the views in its parent hierarchy
ViewRootImpl viewRoot = getViewRootImpl();
if (viewRoot != null && viewRoot.isInLayout()) {
if (!viewRoot.requestLayoutDuringLayout(this)) {
return;
}
}
mAttachInfo.mViewRequestingLayout = this;
}
mPrivateFlags |= PFLAG_FORCE_LAYOUT;
mPrivateFlags |= PFLAG_INVALIDATED;
if (mParent != null && !mParent.isLayoutRequested()) {
mParent.requestLayout();
}
if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == this) {
mAttachInfo.mViewRequestingLayout = null;
}
}
複製代碼
在上面的代碼當中,設置了兩個標誌位:PFLAG_FORCE_LAYOUT/PFLAG_INVALIDATED
,除此以外最關鍵的一句話是:函數
protected ViewParent mParent;
//....
mParent.requestLayout();
複製代碼
這個mParent
存儲的時候該View
所對應的父節點,而當調用父節點的requestLayout()
時,它又會調用它的父節點的requestLayout
,就這樣,以調用requestLayout
的View
爲起始節點,一步步沿着View
樹傳遞上去,那麼這個過程何時會終止呢? 根據前面的分析,咱們知道整個View
樹的根節點是DecorView
,那麼咱們須要看一下DecorView
的mParent
變量是什麼,回到ViewRootImpl
的setView
方法當中,有這麼一句:oop
view.assignParent(this);
複製代碼
所以,DecorView
中的mParent
就是ViewRootImpl
,而ViewRootImpl
中的mView
就是DecorView
,因此,這一傳遞過程的終點就是ViewRootImpl
的requestLayout
方法:佈局
//ViewRootImpl中的requestLayout方法.
@Override
public void requestLayout() {
if (!mHandlingLayoutInLayoutRequest) {
checkThread();
mLayoutRequested = true;
scheduleTraversals();
}
}
void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
//該Runnable進行操做doTraversal.
mChoreographer.postCallback(Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
notifyRendererOfFramePending();
pokeDrawLockIfNeeded();
}
}
final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();
}
}
void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
if (mProfile) {
Debug.startMethodTracing("ViewAncestor");
}
//這裏最終會進行佈局.
performTraversals();
if (mProfile) {
Debug.stopMethodTracing();
mProfile = false;
}
}
}
複製代碼
其中scheduleTraversals()
中會執行一個mTraversalRunnable
,該Runnable
中最終會調用doTraversal
,而doTraversal
中執行的就是咱們前面一直在談到的performTraversals
。 那麼,前面咱們分析過,performTraversals
的measure
方法會從根節點調用子節點的測量操做,並依次傳遞下去,那麼是否全部的子View
都有必要從新測量呢,這就須要咱們在調用View
的requestLayout
是設置的標誌位PFLAG_FORCE_LAYOUT
來判斷,在measure
當中,調用onMeasure
以前,會有這麼一個判斷條件:post
if ((mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT ||
widthMeasureSpec != mOldWidthMeasureSpec ||
heightMeasureSpec != mOldHeightMeasureSpec) {
onMeasure(widthMeasureSpec, heightMeasureSpec);
}
複製代碼
這個標誌位會在layout
完成以後被恢復:ui
public void layout(int l, int t, int r, int b) {
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
}
mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
}
複製代碼
在進行完layout
以後,requestLayout()
所引起的過程就此終止了,它不會調用draw
,不會從新繪製任何視圖包括該調用者自己。this
invalidate
invalidate
最終會調用到下面這個方法:spa
void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
boolean fullInvalidate) {
if (mGhostView != null) {
mGhostView.invalidate(true);
return;
}
if (skipInvalidate()) {
return;
}
if ((mPrivateFlags & (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)) == (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)
|| (invalidateCache && (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID)
|| (mPrivateFlags & PFLAG_INVALIDATED) != PFLAG_INVALIDATED
|| (fullInvalidate && isOpaque() != mLastIsOpaque)) {
if (fullInvalidate) {
mLastIsOpaque = isOpaque();
mPrivateFlags &= ~PFLAG_DRAWN;
}
mPrivateFlags |= PFLAG_DIRTY;
if (invalidateCache) {
mPrivateFlags |= PFLAG_INVALIDATED;
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
}
// Propagate the damage rectangle to the parent view.
final AttachInfo ai = mAttachInfo;
final ViewParent p = mParent;
if (p != null && ai != null && l < r && t < b) {
final Rect damage = ai.mTmpInvalRect;
damage.set(l, t, r, b);
p.invalidateChild(this, damage);
}
// Damage the entire projection receiver, if necessary.
if (mBackground != null && mBackground.isProjected()) {
final View receiver = getProjectionReceiver();
if (receiver != null) {
receiver.damageInParent();
}
}
// Damage the entire IsolatedZVolume receiving this view's shadow. if (isHardwareAccelerated() && getZ() != 0) { damageShadowReceiver(); } } } 複製代碼
其中,關鍵的一句是:
p.invalidateChild(this, damage);
複製代碼
在這裏,p
必定不爲空而且它必定是一個ViewGroup
,那麼咱們來看一下ViewGroup
的這個方法:
public final void invalidateChild(View child, final Rect dirty) {
do {
parent = parent.invalidateChildInParent(location, dirty);
} while (parent != null);
}
複製代碼
而ViewGroup
當中的invalidateChildInParent
會根據傳入的區域來決定本身的繪製區域,和requestLayout
相似,最終會調用ViewRootImpl
的該方法:
@Override
public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
checkThread();
if (DEBUG_DRAW) Log.v(TAG, "Invalidate child: " + dirty);
if (dirty == null) {
invalidate();
return null;
} else if (dirty.isEmpty() && !mIsAnimating) {
return null;
}
if (mCurScrollY != 0 || mTranslator != null) {
mTempRect.set(dirty);
dirty = mTempRect;
if (mCurScrollY != 0) {
dirty.offset(0, -mCurScrollY);
}
if (mTranslator != null) {
mTranslator.translateRectInAppWindowToScreen(dirty);
}
if (mAttachInfo.mScalingRequired) {
dirty.inset(-1, -1);
}
}
invalidateRectOnScreen(dirty);
return null;
}
複製代碼
這其中又會調用invalidate
:
void invalidate() {
mDirty.set(0, 0, mWidth, mHeight);
if (!mWillDrawSoon) {
scheduleTraversals();
}
}
複製代碼
這裏,最終又會走到前面說的performTraversals()
方法,請求重繪View
樹,即draw()
過程,假如視圖發生大小沒有變化就不會調用layout()
過程,而且只繪製那些須要重繪的視圖。
invalidate
,請求從新draw
,只會繪製調用者自己。setSelection
,同上。setVisibility
:當View
從INVISIBLE
變爲VISIBILE
,會間接調用invalidate
方法,繼而繪製該View
,而從INVISIBLE/VISIBLE
變爲GONE
以後,因爲View
樹的大小發生了變化,會進行measure/layout/draw
,一樣,他只會繪製須要重繪的視圖。setEnable
:請求從新draw
,只會繪製調用者自己。requestFocus
:請求從新draw
,只會繪製須要重繪的視圖。1.http://blog.csdn.net/yanbober/article/details/46128379/
2.http://blog.csdn.net/a553181867/article/details/51583060