http://aicdg.com/ue4-msaa-depth/orm
http://aicdg.com/vulkan-mass-shader-resolve/io
ao兩篇paperpdf
分bake和realtime兩部分im
s2016_pbs_activision_occlusion(有GTAO).pdfdi
【2016年GTAO(Ground True Ambient Occlusion)】Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusionvi
half resolution prepassco
depth+normal rgba8time
compute shader for ao
rgba8888 for blur
before base pass