#region 根據原圖片生成等比縮略圖 /// <summary> /// 根據源圖片生成縮略圖 /// </summary> /// <param name="imgPath_old">源圖(大圖)物理路徑</param> /// <param name="imgPath_new">縮略圖物理路徑(生成的縮略圖將保存到該物理位置)</param> /// <param name="width">縮略圖寬度</param> /// <param name="height">縮略圖高度</param> /// <param name="mode">縮略圖縮放模式(取值"HW":指定高寬縮放,可能變形;取值"W":按指定寬度,高度按比例縮放;取值"H":按指定高度,寬度按比例縮放;取值"Cut":按指定高度和寬度裁剪,不變形);取值"DB":等比縮放,以值較大的做爲標準進行等比縮放</param> /// <param name="type">即將生成縮略圖的文件的擴展名(僅限:JPG、GIF、PNG、BMP)</param> public static void MakeThumbnail(string imgPath_old, string imgPath_new, int width, int height, string mode, string imageType, int xx, int yy) { System.Drawing.Image img = System.Drawing.Image.FromFile(imgPath_old); int towidth = width; int toheight = height; int x = 0; int y = 0; int ow = img.Width; int oh = img.Height; switch (mode) { case "HW": //指定高寬壓縮 if ((double)img.Width / (double)img.Height > (double)width / (double)height)//判斷圖形是什麼形狀 { towidth = width; toheight = img.Height * width / img.Width; } else if ((double)img.Width / (double)img.Height == (double)width / (double)height) { towidth = width; toheight = height; } else { toheight = height; towidth = img.Width * height / img.Height; } break; case "W": //指定寬,高按比例 toheight = img.Height * width / img.Width; break; case "H": //指定高,寬按比例 towidth = img.Width * height / img.Height; break; case "Cut": //指定高寬裁減(不變形) if ((double)img.Width / (double)img.Height > (double)towidth / (double)toheight) { oh = img.Height; ow = img.Height * towidth / toheight; y = yy; x = (img.Width - ow) / 2; } else { ow = img.Width; oh = img.Width * height / towidth; x = xx; y = (img.Height - oh) / 2; } break; case "DB": // 按值較大的進行等比縮放(不變形) if ((double)img.Width / (double)towidth < (double)img.Height / (double)toheight) { toheight = height; towidth = img.Width * height / img.Height; } else { towidth = width; toheight = img.Height * width / img.Width; } break; default: break; } //新建一個bmp圖片 System.Drawing.Image bitmap = new System.Drawing.Bitmap(towidth, toheight); //新建一個畫板 System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap); //設置高質量插值法 g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; //設置高質量,低速度呈現平滑程度 g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //清空畫布並以透明背景色填充 g.Clear(System.Drawing.Color.Transparent); //在指定位置而且按指定大小繪製原圖片的指定部分 g.DrawImage(img, new System.Drawing.Rectangle(0, 0, towidth, toheight), new System.Drawing.Rectangle(x, y, ow, oh), System.Drawing.GraphicsUnit.Pixel); try { //以jpg格式保存縮略圖 switch (imageType.ToLower()) { case "gif": img.Save(imgPath_new, ImageFormat.Jpeg);//生成縮略圖 break; case "jpg": bitmap.Save(imgPath_new, System.Drawing.Imaging.ImageFormat.Jpeg); break; case "bmp": bitmap.Save(imgPath_new, System.Drawing.Imaging.ImageFormat.Bmp); break; case "png": bitmap.Save(imgPath_new, System.Drawing.Imaging.ImageFormat.Png); break; default: bitmap.Save(imgPath_new, System.Drawing.Imaging.ImageFormat.Jpeg); break; } ////保存縮略圖 // bitmap.Save(imgPath_new); } catch (System.Exception e) { throw e; } finally { img.Dispose(); bitmap.Dispose(); g.Dispose(); } } #endregion