Android 自定義View實現畫背景和前景(ViewGroup篇)

        在定義ListView的Selector時候,有個drawSelectorOnTop的屬性,若是drawSelectorOnTop爲true的話,Selector的效果是畫在List Item的上面(Selector是蓋住了ListView的文字或者圖片),即Foreground前景。若是drawSelectorOnTop爲false的話,Selector的效果是畫在List Item的下面,即Background背景。因爲項目中剛好須要自定義View,須要實現此效果。 java

       本文借ListView的代碼來剖析一下, android

       ListView完成此部分功能在frameworks\base\core\java\android\widget\AbsListView.java文件中。 canvas

用mSelector即ListView要畫的Selector(資源文件),而mSelectorRect則是想要畫的區域。 ide

 /**
     * Indicates whether the list selector should be drawn on top of the children or behind
     */
    boolean mDrawSelectorOnTop = false; 決定畫前景仍是背景
    /**
     * The drawable used to draw the selector
     */
    Drawable mSelector; ListView用中來顯示Selector的Drawable,即ListSelector對應的XML文件

    /**
     * The current position of the selector in the list.
     */
    int mSelectorPosition = INVALID_POSITION;

    /**
     * Defines the selector's location and dimension at drawing time
     */
    Rect mSelectorRect = new Rect(); 用來畫Selector的區域,即Selector畫的位置

AbsListView中構造方法中有獲取selector post

Drawable d = a.getDrawable(com.android.internal.R.styleable.AbsListView_listSelector);
        if (d != null) {
            setSelector(d);
        }
        //默認爲false,畫的是背景
        mDrawSelectorOnTop = a.getBoolean(
                com.android.internal.R.styleable.AbsListView_drawSelectorOnTop, false);
下面看一下setSelector是如何實現的
/**
     * Controls whether the selection highlight drawable should be drawn on top of the item or
     * behind it.
     *
     * @param onTop If true, the selector will be drawn on the item it is highlighting. The default
     *        is false.
     *
     * @attr ref android.R.styleable#AbsListView_drawSelectorOnTop
     */
    public void setDrawSelectorOnTop(boolean onTop) { //提供是否畫前景或者背景的接口
        mDrawSelectorOnTop = onTop;
    }

    /**
     * Set a Drawable that should be used to highlight the currently selected item.
     *
     * @param resID A Drawable resource to use as the selection highlight.
     *
     * @attr ref android.R.styleable#AbsListView_listSelector
     */
    public void setSelector(int resID) {
        setSelector(getResources().getDrawable(resID)); 設置listSelector的XML文件
    }

    public void setSelector(Drawable sel) {
        if (mSelector != null) {
            mSelector.setCallback(null);
            unscheduleDrawable(mSelector);
        }
        mSelector = sel;
        Rect padding = new Rect();
        sel.getPadding(padding);
        mSelectionLeftPadding = padding.left;
        mSelectionTopPadding = padding.top;
        mSelectionRightPadding = padding.right;
        mSelectionBottomPadding = padding.bottom;
        sel.setCallback(this); //須要給Selector設置Callback
        updateSelectorState(); 
    }

    /**
     * Returns the selector {@link android.graphics.drawable.Drawable} that is used to draw the
     * selection in the list.
     *
     * @return the drawable used to display the selector
     */
    public Drawable getSelector() {
        return mSelector;
    }

    void updateSelectorState() {
        if (mSelector != null) {
            if (shouldShowSelector()) {
                mSelector.setState(getDrawableState());//更新Selector的狀態
            } else {
                mSelector.setState(StateSet.NOTHING);
            }
        }
    }

這樣就將Selector設置給ListView了,而且更新了drawable的狀態。 動畫

接下來咱們再看一下Android是如何將drawable畫到ListView的Item上的。 this

在AbsListView中有個onTouchEvent的方法用來處理Touch事件,其中有一段代碼就是肯定Selector要畫的區域。 spa

if (mTouchMode == TOUCH_MODE_DOWN || mTouchMode == TOUCH_MODE_TAP) {
                        final Handler handler = getHandler();
                        if (handler != null) {
                            handler.removeCallbacks(mTouchMode == TOUCH_MODE_DOWN ?
                                    mPendingCheckForTap : mPendingCheckForLongPress);
                        }
                        mLayoutMode = LAYOUT_NORMAL;
                        if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {
                            mTouchMode = TOUCH_MODE_TAP;
                            setSelectedPositionInt(mMotionPosition);
                            layoutChildren();
                            child.setPressed(true);//設置List Item狀態爲 pressed
                            positionSelector(mMotionPosition, child);//肯定畫Selector的區域
                            setPressed(true); //設置ListView 的狀態爲pressed
                            if (mSelector != null) {
                                Drawable d = mSelector.getCurrent();
                                if (d != null && d instanceof TransitionDrawable) {
                                    ((TransitionDrawable) d).resetTransition();
                                }
                            }
                            if (mTouchModeReset != null) {
                                removeCallbacks(mTouchModeReset);
                            }
                            mTouchModeReset = new Runnable() {
                                @Override
                                public void run() {
                                    mTouchMode = TOUCH_MODE_REST;
                                    child.setPressed(false);
                                    setPressed(false);
                                    if (!mDataChanged) {
                                        performClick.run();
                                    }
                                }
                            };
                            postDelayed(mTouchModeReset,
                                    ViewConfiguration.getPressedStateDuration());
                        } else {
                            mTouchMode = TOUCH_MODE_REST;
                            updateSelectorState();
                        }
                        return true;
                    } else if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {
                        performClick.run();
                    }
                }

接下來看看positionSelector的實現, rest


void positionSelector(int position, View sel) {
        if (position != INVALID_POSITION) {
            mSelectorPosition = position;
        }
        //設置Selector的區域爲List Item View的邊界
        final Rect selectorRect = mSelectorRect;   selectorRect.set(sel.getLeft(), sel.getTop(), sel.getRight(), sel.getBottom());
        if (sel instanceof SelectionBoundsAdjuster) {
            ((SelectionBoundsAdjuster)sel).adjustListItemSelectionBounds(selectorRect);
        }
        positionSelector(selectorRect.left, selectorRect.top, selectorRect.right,
                selectorRect.bottom);

        final boolean isChildViewEnabled = mIsChildViewEnabled;
        if (sel.isEnabled() != isChildViewEnabled) {
            mIsChildViewEnabled = !isChildViewEnabled;
            if (getSelectedItemPosition() != INVALID_POSITION) {
                refreshDrawableState();//根據View狀態更新drawable的狀態
            }
        }
    }

    private void positionSelector(int l, int t, int r, int b) {
        mSelectorRect.set(l - mSelectionLeftPadding, t - mSelectionTopPadding, r
                + mSelectionRightPadding, b + mSelectionBottomPadding);
    }

好了如今已經決定了將selector畫在哪裏,Selector的狀態也已經更新OK。 code

還差一步沒有作,那就是究竟是將其怎麼畫上面的呢?

答案就在AbsListView.java裏的dispatchDraw方法裏面。

@Override
    protected void dispatchDraw(Canvas canvas) {
        int saveCount = 0;
        final boolean clipToPadding = (mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
        if (clipToPadding) {
            saveCount = canvas.save();
            final int scrollX = mScrollX;
            final int scrollY = mScrollY;
            canvas.clipRect(scrollX + mPaddingLeft, scrollY + mPaddingTop,
                    scrollX + mRight - mLeft - mPaddingRight,
                    scrollY + mBottom - mTop - mPaddingBottom);
            mGroupFlags &= ~CLIP_TO_PADDING_MASK;
        }

        final boolean drawSelectorOnTop = mDrawSelectorOnTop;
        if (!drawSelectorOnTop) { //將Selector畫爲背景
            drawSelector(canvas);
        }

        super.dispatchDraw(canvas);// 用Canvas畫ListView

        if (drawSelectorOnTop) { //將Selector畫爲前景
            drawSelector(canvas);
        }

        if (clipToPadding) {
            canvas.restoreToCount(saveCount);
            mGroupFlags |= CLIP_TO_PADDING_MASK;
        }
    }

    private void drawSelector(Canvas canvas) {
        if (!mSelectorRect.isEmpty()) {
            final Drawable selector = mSelector;
            selector.setBounds(mSelectorRect);//設置drawable畫的區域
            selector.draw(canvas); //使用canvas將drawable畫上去
        }
    }

看到這裏,想必你們都已經明白如何畫前景和背景了吧。在dispatchDraw以前調用就是畫前景,在dispatchDraw以後調用就是畫背景。

另外補充一下,本文並無介紹動畫部分,有興趣的能夠本身研究下。

總結一下,實現這個功能須要有三個步驟:

1.設置Selector,並更新狀態(初始化時候)

2.肯定Selector畫的區域,設置View的狀態,根據View狀態,更新Selector的狀態(通常是對Event的處理方法中)

3.使用Canvas在dispatchDraw中,將Selector畫上去,畫Drawable的時候須要先設置區域,再調用drawable的draw方法。

後面我再將View如何畫背景和前景補上,今天就先到這裏吧。

相關文章
相關標籤/搜索