1、使用MediaProjectionManagerandroid
Android5.0以後,開放截取屏幕的API,也就是利用MediaProjectionManager建立VirtualDisplay,傳入與ImageReader關聯的Surface,這樣就能夠從ImageReader中獲取到Image,而後把Image的像素數組拷貝到Bitmap,若是要保存爲圖片,就用獲得的Bitmap壓縮爲JPEG格式的圖片。shell
首先是使用startActivityForResult發起錄屏的請求:數組
private void startScreenShot(){
WindowManager windowManager = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
if (windowManager != null) {
DisplayMetrics displayMetrics = new DisplayMetrics();
windowManager.getDefaultDisplay().getMetrics(displayMetrics);
width = displayMetrics.widthPixels;
height = displayMetrics.heightPixels;
dpi = displayMetrics.densityDpi;
}
mediaProjectionManager = (MediaProjectionManager) getSystemService(MEDIA_PROJECTION_SERVICE);
if (mediaProjectionManager != null) {
startActivityForResult(mediaProjectionManager.createScreenCaptureIntent(), 123);
}
}
複製代碼
在獲得用戶受權錄屏後,在onActivityResult中獲取MediaProjection-->VirtualDisplay-->ImagReader-->Image-->Bitmap:架構
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
MediaProjection mediaProjection = mediaProjectionManager.getMediaProjection(resultCode, data);
if (mediaProjection != null){
getBitmap(mediaProjection);
}
}private void getBitmap(MediaProjection mediaProjection){
ImageReader imageReader = ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, 3);
mediaProjection.createVirtualDisplay("screen_shot",
width, height, dpi, DisplayManager.VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR,
imageReader.getSurface(), null, null);
imageReader.setOnImageAvailableListener(new ImageReader.OnImageAvailableListener() {
@Override
public void onImageAvailable(ImageReader reader) {
Image image = reader.acquireNextImage();
int width = image.getWidth();
int height = image.getHeight();
final Image.Plane[] planes = image.getPlanes();
final ByteBuffer buffer = planes[0].getBuffer();
int pixelStride = planes[0].getPixelStride();
int rowStride = planes[0].getRowStride();
int rowPadding = rowStride - pixelStride * width;
Bitmap bitmap = Bitmap.createBitmap(width+rowPadding/pixelStride, height, Bitmap.Config.ARGB_8888);
bitmap.copyPixelsFromBuffer(buffer);
String filePath = Environment.getExternalStorageDirectory().getPath() + "/hello.jpg";
//bitmap保存爲圖片
saveBitmap(bitmap, filePath);
image.close();
}
}, null);
}private void saveBitmap(Bitmap bitmap, String filePath){
try {
FileOutputStream outputStream = new FileOutputStream(filePath);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, outputStream);
outputStream.flush();
outputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
複製代碼
優勢:不用系統簽名,不依賴系統底層API;app
缺點:彈出確認框,須要用戶受權錄屏;框架
2、使用SurfaceControlide
從上面分析可知,MediaProjectionManager錄屏依賴Surface,分析Surface源碼後,發現Surface實際上是調用SurfaceControl,也就是說能夠用SurfaceControl走捷徑去截屏。其實系統框架層的截屏也是調用SurfaceControl。可是,因爲SurfaceControl屬於系統API,對用戶不開放,咱們沒法直接調用。說到這裏,你們應該都想到,用反射機制來調用。學習
正確的調用方式是這樣的:ui
Bitmap bitmap = SurfaceControl.screenshot(width, height); 經過系統源碼,能夠知道它在Android.view.SurfaceControl路徑下。既然路徑、類、方法、參數都知道了,反射就沒問題:spa
//使用反射調用截屏
private void screenShotByReflect(){
DisplayMetrics mDisplayMetrics = new DisplayMetrics();
float[] dims = { mDisplayMetrics.widthPixels,
mDisplayMetrics.heightPixels };
try {
Class<?> demo = Class.forName("android.view.SurfaceControl");
Method method = demo.getDeclaredMethod("screenshot", int.class,int.class);
mScreenBitmap = (Bitmap) method.invoke(null,(int) dims[0],(int) dims[1]);
} catch (Exception e) {
e.printStackTrace();
}
}
複製代碼
在調用截屏以前,判斷屏幕是否發生旋轉:
private Bitmap takeScreenshot() {
mDisplay.getRealMetrics(mDisplayMetrics);
float[] dims = {mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels};
float degrees = getDegreesForRotation(mDisplay.getRotation());
boolean requiresRotation = (degrees > 0);
//若是屏幕發生旋轉,經過matrix旋轉回來
if (requiresRotation) {
mDisplayMatrix.reset();
mDisplayMatrix.preRotate(-degrees);
mDisplayMatrix.mapPoints(dims);
dims[0] = Math.abs(dims[0]);
dims[1] = Math.abs(dims[1]);
}
//調用截屏
screenShotByReflect();
return mScreenBitmap;
}
複製代碼
優勢:不用彈框受權,不用系統簽名;
缺點:使用反射機制,若是系統API或者方法發生更改,致使沒法調用;
3、使用screencap的adb命令
命令行是這樣的:adb shell screencap -p file_path
在代碼中執行,就不用adb shell,直接screencap -p file_path,調用Runtime的進程來執行:
public static void screenShotByShell(String filePath){
String shotCmd = "screencap -p " + filePath + " \n";
try {
Runtime.getRuntime().exec(shotCmd);
} catch (IOException e) {
e.printStackTrace();
}
}
複製代碼
優勢:代碼簡單,直接獲取到圖片;
缺點:須要系統簽名;
以上三種截屏方式,你們能夠根據應用場景來使用。若是是用戶app,須要連續錄屏,建議採用MediaProjectionManager;若是是但願獲得單個Bitmap,那麼能夠用SurfaceControl;若是是系統app,而且但願獲得圖片,首選screencap的adb命令行。
學習以上技術有哪些門檻和條件?有沒有免費資料呢? 只要你心裏有明確的目標和渴望:我必定要進入大廠,必定要成爲Android架構師。那麼學歷,年限都不能阻擋你。正常來講BAT社招門檻是3年開發經驗,本科或者以上學歷,除非你技術特別厲害才能打破。