對於電商App,商品詳情無疑是很重要的一個模塊,觀察主流購物App的詳情界面,發現大部分都是作成了上下兩部分,上面展現商品規格信息,下面是H5商品詳情,或者是嵌套了一個包含H5詳情及評論列表的ViewPager界面,本文就是實現了一個兼容不一樣需求的上下滾動黏滯View控件。GitHub連接DragScrollDetailsLayout javascript
首先看一下實現效果圖java
固然,若是將Webview替換成其餘的ListView之類的也是支持的。git
適用場景:底部須要添加多個界面,而且須要滑動github
適用場景:底部須要添加多個界面,可是不須要滑動web
對於這個需求的場景,很容易想到能夠分紅上下兩部分來實現,只須要一個Vertical的LinearLayout,其他的就是處理滾動及動畫的問題,首先自定義ViewGroup內部先聲明兩個頂層子ViewmUpstairsView、 View mDownstairsView,而且採用一個變量CurrentTargetIndex標記當前處於操做那個View,app
public class DragScrollDetailsLayout extends LinearLayout {
private View mUpstairsView;
private View mDownstairsView;
private View mCurrentTargetView;
public enum CurrentTargetIndex {
UPSTAIRS,
DOWNSTAIRS;
public static CurrentTargetIndex valueOf(int index) {
return 1 == index ? DOWNSTAIRS : UPSTAIRS;
}
}複製代碼
而後集中處理滾動事件,對於滾動與動畫主要有以下幾個問題須要解決:ide
首先來看第一個問題,如何知道上面或者下面的View滾動到了邊界,其實Android源碼中有個類ViewCompat,它有個函數canScrollVertically(View view, int offSet, MotionEvent ev)就能夠判斷當前View是否能夠向哪一個方向滾動,offset的正負值用來判斷向上仍是向下,固然,僅僅靠這個函數仍是不夠的,由於ViewGroup是能夠相互嵌套的,也許ViewGroup自己不能滾動,可是其內部的子View卻能夠滾動,這時候,就須要遞歸遍歷相關的View,好比對於ViewPager中嵌套了包含WebView或者List的Fragment。不過,並不是全部的子View都須要遍歷,只有與TouchEvent相關的View才須要判斷。所以還須要寫個函數判斷View是否在TouchEvent所在的區域,以下函數isTransformedTouchPointInView:函數
/*** * 判斷MotionEvent是否處於View上面 */
protected boolean isTransformedTouchPointInView(MotionEvent ev, View view) {
float x = ev.getRawX();
float y = ev.getRawY();
int[] rect = new int[2];
view.getLocationInWindow(rect);
float localX = x - rect[0];
float localY = y - rect[1];
return localX >= 0 && localX < (view.getRight() - view.getLeft())
&& localY >= 0 && localY < (view.getBottom() - view.getTop());
}複製代碼
以後咱們能夠利用該函數對View進行遞歸遍歷,判斷最上層的ViewGroup是否能夠上下滑動佈局
private boolean canScrollVertically(View view, int offSet, MotionEvent ev) {
if (!mChildHasScrolled && !isTransformedTouchPointInView(ev, view)) {
return false;
}
if (ViewCompat.canScrollVertically(view, offSet)) {
mChildHasScrolled = true;
return true;
}
if (view instanceof ViewPager) {
return canViewPagerScrollVertically((ViewPager) view, offSet, ev);
}
if (view instanceof ViewGroup) {
ViewGroup vGroup = (ViewGroup) view;
for (int i = 0; i < vGroup.getChildCount(); i++) {
if (canScrollVertically(vGroup.getChildAt(i), offSet, ev)) {
mChildHasScrolled = true;
return true;
}
}
}
return false;
}複製代碼
知道View是否能夠上下滑動到邊界後,攔截事件的時機就比較清晰了,那麼接着看第二個問題,如何攔截滑動。post
onInterceptTouchEvent在返回True以後,就不會再執行了,咱們只須要把握準確的攔截時機,好比若是處於上面的View,就要對上拉事件比較敏感,處於底部就要對下拉事件敏感,同時還要將無效的手勢歸零,好比,操做上面的View時,若是先是下拉,而且是無效的下拉,那麼就要將攔截點重置。
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
switch (ev.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
mDownMotionX = ev.getX();
mDownMotionY = ev.getY();
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.clear();
mChildHasScrolled=false;
break;
case MotionEvent.ACTION_MOVE:
adjustValidDownPoint(ev);
return checkCanInterceptTouchEvent(ev);
default:
break;
}
return false;
}複製代碼
checkCanInterceptTouchEvent主要用來判斷是否須要攔截,並不是不可滾動,就須要攔截事件,不可滾動只是一個必要條件而已,
private boolean checkCanInterceptTouchEvent(MotionEvent ev) {
final float xDiff = ev.getX() - mDownMotionX;
final float yDiff = ev.getY() - mDownMotionY;
if (!canChildScrollVertically((int) yDiff,ev)) {
mInitialInterceptY = (int) ev.getY();
if (Math.abs(yDiff) > mTouchSlop && Math.abs(yDiff) >= Math.abs(xDiff)
&& !(mCurrentViewIndex == CurrentTargetIndex.UPSTAIRS && yDiff > 0
|| mCurrentViewIndex == CurrentTargetIndex.DOWNSTAIRS && yDiff < 0)) {
return true;
}
}
return false;
} 複製代碼
事件攔截以後,就是對Move事件進行處理
@Override
public boolean onTouchEvent(MotionEvent ev) {
switch (ev.getActionMasked()) {
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
flingToFinishScroll();
recycleVelocityTracker();
break;
case MotionEvent.ACTION_MOVE:
scroll(ev);
break;
default:
break;
}
return true;
}複製代碼
滾動比較簡單,直接調用scrollTo就能夠,同時爲了收集滾動速度,還能夠用VelocityTracker作一下記錄:
private void scroll(MotionEvent event) {
if (mCurrentViewIndex == CurrentTargetIndex.UPSTAIRS) {
if (getScrollY() <= 0 && event.getY() >= mInitialInterceptY) {
mInitialInterceptY = (int) event.getY();
}
int distance = mInitialInterceptY - event.getY() >= 0 ? (int) (mInitialInterceptY - event.getY()) : 0;
scrollTo(0, distance);
} else {
if (getScrollY() >= mUpstairsView.getMeasuredHeight() && event.getY() <= mInitialInterceptY) {
mInitialInterceptY = (int) event.getY();
}
int distance = event.getY() <= mInitialInterceptY ? mUpstairsView.getMeasuredHeight()
: (int) (mInitialInterceptY - event.getY() + mUpstairsView.getMeasuredHeight());
scrollTo(0, distance);
}
mVelocityTracker.addMovement(event);
} 複製代碼
在Up事件以後,還要簡單的處理一下一下收尾的滾動動畫,好比,滾動距離不夠要復原,不然,就滾動到目標視圖,這裏主要是根據Up事件的位置,計算須要滾動的距離,並經過Scroller來完成剩下的滾動。
private void flingToFinishScroll() {
final int pHeight = mUpstairsView.getMeasuredHeight();
final int threshold = (int) (pHeight * mPercent);
float needFlingDistance = 0;
if (CurrentTargetIndex.UPSTAIRS == mCurrentViewIndex) {
if (getScrollY() <= 0) {
needFlingDistance = 0;
} else if (getScrollY() <= threshold) {
if (needFlingToToggleView()) {
needFlingDistance = pHeight - getScrollY();
mCurrentViewIndex = CurrentTargetIndex.DOWNSTAIRS;
} else {
needFlingDistance = -getScrollY();
}
} else {
needFlingDistance = pHeight - getScrollY();
mCurrentViewIndex = CurrentTargetIndex.DOWNSTAIRS;
}
} else if (CurrentTargetIndex.DOWNSTAIRS == mCurrentViewIndex) {
if (pHeight <= getScrollY()) {
needFlingDistance = 0;
} else if (pHeight - getScrollY() < threshold) {
if (needFlingToToggleView()) {
needFlingDistance = -getScrollY();
mCurrentViewIndex = CurrentTargetIndex.UPSTAIRS;
} else {
needFlingDistance = pHeight - getScrollY();
}
} else {
needFlingDistance = -getScrollY();
mCurrentViewIndex = CurrentTargetIndex.UPSTAIRS;
}
}
mScroller.startScroll(0, getScrollY(), 0, (int) needFlingDistance, mDuration);
if (mOnSlideDetailsListener != null) {
mOnSlideDetailsListener.onStatueChanged(mCurrentViewIndex);
}
postInvalidate();
}複製代碼
以上就是經常使用商品詳情黏滯佈局的實現。最後附上GitHub連接 歡迎 star DragScrollDetailsLayout GitHub連接