在實際的開發中一般須要 Flutter
調用 Native
的功能,或者 Native
調用 Flutter
的功能java
它們之間的通訊主要是經過 Platform Channel
來實現的, 主要有 3
種 channel
:api
下圖以 MethodChannel
爲例, 展現了 Flutter
和 Native
之間的消息傳遞:bash
爲了應用的流暢度, 可以及時響應用戶的操做, Flutter
和 Native
之間消息和響應的傳遞都是異步的, 可是調用 channel api
的時候須要在 主線程
中調用網絡
Platform Channel
經過標準的消息編解碼器來爲咱們在 發送
和 接收
數據時自動 序列化
和 反序列化
app
編解碼支持的數據類型有:異步
Dart | Android | iOS |
---|---|---|
null | null | nil (NSNull when nested) |
bool | java.lang.Boolean | NSNumber numberWithBool: |
int | java.lang.Integer | NSNumber numberWithInt: |
int(if 32 bits not enough) | java.lang.Long | NSNumber numberWithLong: |
double | java.lang.Double | NSNumber numberWithDouble: |
String | java.lang.String | NSString |
Uint8List | byte[] | FlutterStandardTypedData typedDataWithBytes: |
Int32List | int[] | FlutterStandardTypedData typedDataWithInt32: |
Int64List | long[] | FlutterStandardTypedData typedDataWithInt64: |
Float64List | double[] | FlutterStandardTypedData typedDataWithFloat64: |
List | java.util.ArrayList | NSArray |
Map | java.util.HashMap | NSDictionary |
以 Flutter
獲取 手機電量
爲例, 在 Flutter
界面中要想獲取 Android/iOS
的電量, 首先要在 Native
編寫獲取電量的功能, 供 Flutter
來調用async
Native 端代碼ide
public class MainActivity extends FlutterActivity {
private static final String CHANNEL = "com.example.flutter_battery/battery";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
GeneratedPluginRegistrant.registerWith(this);
new MethodChannel(getFlutterView(), CHANNEL).setMethodCallHandler(
(call, result) -> {
// 在主線程中執行
if (call.method.equals("getBatteryLevel")) {
// 獲取電量
int batteryLevel = fetchBatteryLevel();
if (batteryLevel != -1) {
// 將電量返回給 Flutter 調用
result.success(batteryLevel);
} else {
result.error("UNAVAILABLE", "Battery level not available.", null);
}
} else {
result.notImplemented();
}
});
}
// 獲取電量的方法
private int fetchBatteryLevel() {
int batteryLevel;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
BatteryManager batteryManager = (BatteryManager) getSystemService(BATTERY_SERVICE);
batteryLevel = batteryManager.getIntProperty(BatteryManager.BATTERY_PROPERTY_CAPACITY);
} else {
Intent intent = new ContextWrapper(getApplicationContext()).
registerReceiver(null, new IntentFilter(Intent.ACTION_BATTERY_CHANGED));
batteryLevel = (intent.getIntExtra(BatteryManager.EXTRA_LEVEL, -1) * 100) /
intent.getIntExtra(BatteryManager.EXTRA_SCALE, -1);
}
return batteryLevel;
}
}
複製代碼
在 Native 代碼中, 咱們新建了一個 fetchBatteryLevel
函數來獲取電量, 而後 new
一個 MethodChannel
對象函數
這裏須要注意該構造函數的第二個參數 CHANNEL
, 這個字符串在稍後的 Flutter
中也要用到post
最後爲 MethodChannel
設置函數調用處理器 MethodCallHandler
, 也就是 Flutter
調用 Native
函數的時候會回調這個MethodCallHandler
Flutter 端代碼
class _MyHomePageState extends State<MyHomePage> {
// 構造函數參數就是上面 Android 的 CHANNEL 常量
static const methodChannelBattery = const MethodChannel('com.example.flutter_battery/battery');
String _batteryLevel = 'Unknown battery level.';
Future<void> _getBatteryLevel() async {
String batteryLevel;
try {
// invokeMethod('getBatteryLevel') 會回調 MethodCallHandler
final int result = await methodChannelBattery.invokeMethod('getBatteryLevel');
batteryLevel = 'Battery level at $result % .';
} on PlatformException catch (e) {
batteryLevel = "Failed to get battery level: '${e.message}'.";
} on MissingPluginException catch (e) {
batteryLevel = "plugin undefined";
}
setState(() {
_batteryLevel = batteryLevel;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Container(
margin: EdgeInsets.only(left: 10, top: 10),
child: Center(
child: Column(
children: [
Row(
children: <Widget>[
RaisedButton(
child: Text(
'GetBatteryFromNative',
style: TextStyle(fontSize: 12),
),
onPressed: _getBatteryLevel,
),
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(_batteryLevel),
)
],
),
],
),
),
),
);
}
}
複製代碼
點擊 Flutter
界面上的按鈕就能夠獲取到 Android
手機裏的電量了:
MethodChannel
除了使用實現 Flutter
調用 Native
函數, 也能夠 Native
調用 Flutter
函數
首先要在 Native
端調用 invokeMethod
方法, 指定你要調用哪一個 Flutter
方法:
@Override
public void onMethodCall(MethodCall call, MethodChannel.Result result) {
if (call.method.equals("getBatteryLevel")) {
int batteryLevel = fetchBatteryLevel();
if (batteryLevel != -1) {
result.success(batteryLevel);
} else {
result.error("UNAVAILABLE", "Battery level not available.", null);
}
} else {
result.notImplemented();
}
// Native 調用 Flutter 的 getFlutterContent 函數
channel.invokeMethod("getFlutterContent", null, new MethodChannel.Result() {
@Override
public void success(Object o) {
Log.e("BatteryPlugin", "Dart getFlutterContent() result : " + o);
}
@Override
public void error(String s, String s1, Object o) {
Log.e("BatteryPlugin", "Dart getFlutterContent() error : " + s);
}
@Override
public void notImplemented() {
Log.e("BatteryPlugin", "Dart getFlutterContent() notImplemented");
}
});
}
複製代碼
而後在 Flutter
中設置 MethodChannel
的 MethodCallHandler
, 也就是說 Native
調用了 invokeMethod
方法後, Flutter
怎麼處理:
void initState() {
super.initState();
methodChannelBattery.setMethodCallHandler(batteryCallHandler);
}
Future<dynamic> batteryCallHandler(MethodCall call) async {
switch (call.method) {
case "getFlutterContent":
return "This is FlutterContent";
}
}
複製代碼
上面代碼的主要意思是, 當咱們點擊按鈕調用 Native
裏的函數獲取電量, 而後在 Native
中立馬調用 Flutter
中的 getFlutterContent
函數
而後控制檯就會輸出, 咱們從 Flutter getFlutterContent()
的返回值:
Dart getFlutterContent() result : This is FlutterContent
複製代碼
EventChannel
適用於事件流的通訊, 例如 Native
須要頻繁的發送消息給 Flutter
, 好比監聽網絡狀態, 藍牙設備等等而後發送給 Flutter
下面咱們以一個案例來介紹 EventChannel
的使用, 該案例是在 Native
中每秒發送一個事件給 Flutter
:
Native 端代碼
public class EventChannelPlugin implements EventChannel.StreamHandler {
private Handler handler;
private static final String CHANNEL = "com.example.flutter_battery/stream";
private int count = 0;
public static void registerWith(PluginRegistry.Registrar registrar) {
// 新建 EventChannel, CHANNEL常量的做用和 MethodChannel 同樣的
final EventChannel channel = new EventChannel(registrar.messenger(), CHANNEL);
// 設置流的處理器(StreamHandler)
channel.setStreamHandler(new EventChannelPlugin());
}
@Override
public void onListen(Object o, EventChannel.EventSink eventSink) {
// 每隔一秒數字+1
handler = new Handler(message -> {
// 而後把數字發送給 Flutter
eventSink.success(++count);
handler.sendEmptyMessageDelayed(0, 1000);
return false;
});
handler.sendEmptyMessage(0);
}
@Override
public void onCancel(Object o) {
handler.removeMessages(0);
handler = null;
count = 0;
}
}
複製代碼
Flutter 端代碼
class _MyHomePageState extends State<MyHomePage> {
// 建立 EventChannel
static const stream = const EventChannel('com.example.flutter_battery/stream');
int _count = 0;
StreamSubscription _timerSubscription;
void _startTimer() {
if (_timerSubscription == null)
// 監聽 EventChannel 流, 會觸發 Native onListen回調
_timerSubscription = stream.receiveBroadcastStream().listen(_updateTimer);
}
void _stopTimer() {
_timerSubscription?.cancel();
_timerSubscription = null;
setState(() => _count = 0);
}
void _updateTimer(dynamic count) {
print("--------$count");
setState(() => _count = count);
}
@override
void dispose() {
super.dispose();
_timerSubscription?.cancel();
_timerSubscription = null;
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Container(
margin: EdgeInsets.only(left: 10, top: 10),
child: Center(
child: Column(
children: [
Row(
children: <Widget>[
RaisedButton(
child: Text('Start EventChannel',
style: TextStyle(fontSize: 12)),
onPressed: _startTimer,
),
Padding(
padding: EdgeInsets.only(left: 10),
child: RaisedButton(
child: Text('Cancel EventChannel',
style: TextStyle(fontSize: 12)),
onPressed: _stopTimer,
)),
Padding(
padding: EdgeInsets.only(left: 10),
child: Text("$_count"),
)
],
)
],
),
),
),
);
}
}
複製代碼
效果以下圖所示:
BasicMessageChannel
更像是一個消息的通訊, 若是僅僅是簡單的通訊而不是調用某個方法或者是事件流, 可使用 BasicMessageChannel
BasicMessageChannel
也能夠實現 Flutter
和 Native
的雙向通訊, 下面的示例圖就是官方的例子:
Native FAB
通知
Flutter
更新, 點擊
Flutter FAB
通知
Native
更新
Flutter端代碼
class _MyHomePageState extends State<MyHomePage> {
static const String _channel = 'increment';
static const String _pong = 'pong';
static const String _emptyMessage = '';
static const BasicMessageChannel<String> platform =
BasicMessageChannel<String>(_channel, StringCodec());
int _counter = 0;
@override
void initState() {
super.initState();
// 設置消息處理器
platform.setMessageHandler(_handlePlatformIncrement);
}
// 若是接收到 Native 的消息 則數字+1
Future<String> _handlePlatformIncrement(String message) async {
setState(() {
_counter++;
});
// 發送一個空消息
return _emptyMessage;
}
// 點擊 Flutter 中的 FAB 則發消息給 Native
void _sendFlutterIncrement() {
platform.send(_pong);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('BasicMessageChannel'),
),
body: Container(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Expanded(
child: Center(
child: Text(
'Platform button tapped $_counter time${_counter == 1 ? '' : 's'}.',
style: const TextStyle(fontSize: 17.0)),
),
),
Container(
padding: const EdgeInsets.only(bottom: 15.0, left: 5.0),
child: Row(
children: <Widget>[
Image.asset('assets/flutter-mark-square-64.png', scale: 1.5),
const Text('Flutter', style: TextStyle(fontSize: 30.0)),
],
),
),
],
)),
floatingActionButton: FloatingActionButton(
onPressed: _sendFlutterIncrement,
child: const Icon(Icons.add),
),
);
}
}
複製代碼
Native端代碼
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// 省略其餘代碼...
messageChannel = new BasicMessageChannel<>(flutterView, CHANNEL, StringCodec.INSTANCE);
messageChannel.
setMessageHandler(new MessageHandler<String>() {
@Override
public void onMessage(String s, Reply<String> reply) {
// 接收到Flutter消息, 更新Native
onFlutterIncrement();
reply.reply(EMPTY_MESSAGE);
}
});
FloatingActionButton fab = findViewById(R.id.button);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// 通知 Flutter 更新
sendAndroidIncrement();
}
});
}
private void sendAndroidIncrement() {
messageChannel.send(PING);
}
private void onFlutterIncrement() {
counter++;
TextView textView = findViewById(R.id.button_tap);
String value = "Flutter button tapped " + counter + (counter == 1 ? " time" : " times");
textView.setText(value);
}
複製代碼
關於
Flutter
和Native
之間的通訊就介紹到這裏了. 總而言之, 若是通訊須要方法調用可使用MethodChannel
, 通訊的時候用到數據流則使用EventChannel
, 若是僅僅是消息通知則可使用BasicMessageChannel
.
flutter.dev/docs/develo… juejin.im/post/5b84ff… juejin.im/post/5b4c3c… juejin.im/post/5b3ae6…
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