前言:線程池技術是經過對線程資源的統一管理來達到對線程資源的重複利用,下降線程頻繁建立和銷燬的開銷。java jdk在java.util.concurrent併發包中有一套現成的對線程池的實現方案,咱們能夠直接拿來使用,快速實現多線程併發編程場景。這裏對concurrent包中的線程池框架的實現進行一些分析。java
Java線程池使用代碼示例編程
public class Test {
public static void main(String[] args) throws Exception {
Task task1 = new Task(1);
Task task2 = new Task(2);
// ExecutorService normalExecutor = new ThreadPoolExecutor(2, 4, 200, TimeUnit.MILLISECONDS,
// new ArrayBlockingQueue<Runnable>(5));
// ExecutorService singleExecutor = Executors.newSingleThreadExecutor();
// ExecutorService cachedExecutor = Executors.newCachedThreadPool();
//建立線程池服務
     ExecutorService executor = Executors.newFixedThreadPool(2);
     //將任務交給線程池執行
executor.execute(task1);
executor.execute(task2);
executor.shutdown();
}
}
//能夠提交給線程池執行的任務類,線程池執行任務時會執行其中的run方法
class Task implements Runnable {
private int taskNum;
public Task(int num) {
this.taskNum = num;
}
public void run() {
System.out.println("開始執行任務:" + taskNum);
try {
Thread.currentThread().sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("結束執行任務:" + taskNum);
}
}
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執行結果以下:緩存
從結果能夠看出後提交給線程池的任務先執行了。因此執行execute方法時只是將任務提交給線程池去管理,任務的執行順序是由線程池內部去協調的。bash
java線程池實現原理多線程
java線程池的核心實現類是ThreadPoolExecutor,該類的繼承關係以下:併發
最底層其實現的接口Executor的定義以下:框架
public interface Executor {
void execute(Runnable command);
}
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能夠看到,該接口只有一個方法execute,ThreadPoolExecutor實現該方法後,經過該方法的調用將任務提交給線程池。因此ThreadPoolExecutor.execute裏的邏輯就是線程池執行任務的密碼所在。函數
這裏先關注下ThreadPoolExecutor類中以下幾個比較重要的常量工具
//記錄當前線程池中工做線程的數量
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
//將一個整形的32位分爲兩部分,高3位和低29位
private static final int COUNT_BITS = Integer.SIZE - 3;
//將整形的低29位用於存儲工做線程數,因此可開啓的最大線程數爲2的29次方
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
//將整形的高3位用於存儲線程池的當前狀態值
private static final int RUNNING = -1 << COUNT_BITS;
private static final int SHUTDOWN = 0 << COUNT_BITS;
private static final int STOP = 1 << COUNT_BITS;
private static final int TIDYING = 2 << COUNT_BITS;
private static final int TERMINATED = 3 << COUNT_BITS;
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ThreadPoolExecutor裏不少地方使用了相似的位運算的方式進行狀態值的存儲和邏輯運算來提升運行效率ui
如今看下ThreadPoolExecutor類的構造函數,構造函數的參數揭示了線程池的核心變量:
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.acc = System.getSecurityManager() == null ?
null :
AccessController.getContext();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
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這裏涉及的幾個核心變量解釋以下:
ThreadPoolExecutor.execute對任務的處理流程以下圖:
ThreadPoolExecutor.execute的執行示意圖以下:
經過ThreadPoolExecutor構造函數的參數,咱們發現若是咱們要經過ThreadPoolExecutor建立一個適合咱們業務場景的線程池,須要對ThreadPoolExecutor的運行原理和幾個核心參數有比較深刻的理解。線程池的設計者在這方面也作了必定的考慮,在concurrent包中,提供了一個有用的工具類Executors,這個類提供了一些工廠方法能夠幫助咱們簡單方便的建立出適用於各類場景的線程池,有些方法就是對ThreadPoolExecutor作了簡單的封裝。其中,業務上比較經常使用到的獲取線程池的工廠方法有以下幾個:
//建立固定大小的線程池,在併發任務比較多的場景中比較經常使用
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
//建立一個單線程化的線程池,線程池只使用一個線程執行全部的任務,能夠保證任務的執行順序
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
//建立一個可緩存線程池,隊列只能存放一個元素,任務會及時被線程處理,適用於對任務處理的及時性要求比較高的場景
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
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