Swift 3到5.1新特性整理

首發: cclogpython

Hipo 2.0 重寫從Swift 1的版本寫到2的版本,後續Hipo功能穩定,更新慢了不少……,Swift自己卻在長足的發展,5.0都已經發布了,本文對Swift 3.0 到Swift 5.1 的更新點作個總結。git

爲了方便閱讀,準備重新到舊的總結。github

下面全部的東西,都是來自hackingwithswift.comexpress


Swift 5.1

Swift 5.1的更新比較遲,單獨成篇Swift 5.1的變化json

Swift 5.0

Swift 5.0 最重要的天然是ABI Stability, 對此能夠看這篇 Swift ABI 穩定對咱們到底意味着什麼swift

固然還有其餘的更新。api

Result類型

SE-0235提議的實現。用來在複雜對象中的錯誤處理。數組

Result類型有兩個帶泛型的枚舉成員successfailure,並且failure的泛型必須遵循Swift的Error類型。安全

常規的使用閉包

enum NetworkError: Error {
    case badURL
}

import Foundation

func fetchUnreadCount1(from urlString: String, completionHandler: @escaping (Result<Int, NetworkError>) -> Void)  {
    guard let url = URL(string: urlString) else {
        completionHandler(.failure(.badURL))
        return
    }

    // complicated networking code here
    print("Fetching \(url.absoluteString)...")
    completionHandler(.success(5))
}

fetchUnreadCount1(from: "https://www.hackingwithswift.com") { result in
    switch result {
    case .success(let count):
        print("\(count) unread messages.")
    case .failure(let error):
        print(error.localizedDescription)
    }
}
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首先,Result有個get()方法,要麼返回成功值,要麼拋出錯誤。那麼能夠這麼使用。

fetchUnreadCount1(from: "https://www.hackingwithswift.com") { result in
    if let count = try? result.get() {
        print("\(count) unread messages.")
    }
}
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再次,Result能夠接受一個閉包來初始化,若是閉包成功返回,就會把它放到success的一邊,若是拋出錯誤,就放到failure的一邊。

let result = Result { try String(contentsOfFile: someFile) }
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最後,你可使用你本身的錯誤枚舉,可是Swift官方建議,你說用Swift.Error來做爲Error的參數。

「it’s expected that most uses of Result will use Swift.Error as the Error type argument.」

Raw string

SE-0200 引入了,使用#來包裹的Raw字符串,裏面的字符不會作處理,特別是一些轉義字符。

差值須要這樣作

let answer = 42
let dontpanic = #"The answer to life, the universe, and everything is \#(answer)."#
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這個對於正則的特別好用

let regex1 = "\\\\[A-Z]+[A-Za-z]+\\.[a-z]+"
let regex2 = #"\\[A-Z]+[A-Za-z]+\.[a-z]+"#
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自定義字符串插值

SE-0228提案改進了Swift的字符串插值,讓其更高效和自由。

struct User {
    var name: String
    var age: Int
}

extension String.StringInterpolation {
    mutating func appendInterpolation(_ value: User) {
        appendInterpolation("My name is \(value.name) and I'm \(value.age)")
    }
}

let user = User(name: "Guybrush Threepwood", age: 33)
print("User details: \(user)")
// User details: My name is Guybrush Threepwood and I'm 33,
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// TODO: 更多使用,須要多研究

動態可調用類型

SE-0216 增長了@dynamicCallable屬性,來支持方法的動態調用,相似@dynamicMemberLookup

你能夠將

struct RandomNumberGenerator {
    func generate(numberOfZeroes: Int) -> Double {
        let maximum = pow(10, Double(numberOfZeroes))
        return Double.random(in: 0...maximum)
    }
}
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轉變爲

@dynamicCallable
struct RandomNumberGenerator {
    func dynamicallyCall(withKeywordArguments args: KeyValuePairs<String, Int>) -> Double {
        let numberOfZeroes = Double(args.first?.value ?? 0)
        let maximum = pow(10, numberOfZeroes)
        return Double.random(in: 0...maximum)
    }
}

let random = RandomNumberGenerator()
let result = random(numberOfZeroes: 0)
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  • @dynamicCallable參數
    • 無參數標籤withArguments,你可使用任何遵循ExpressibleByArrayLiteral的類型,例如 數組,數組切片,set等
    • 有參數標籤的withKeywordArguments,使用任何遵循ExpressibleByDictionaryLiteral的類型,例如,字典,和key value 對,更多KeyValuePairs能夠的看這裏,什麼是KeyValuePairs?
  • 你能夠將其用在結構體,枚舉,類和協議上
  • 若是你使用withKeywordArguments而不是withArguments,你仍然按照無參數標籤的方式使用,只是key是空字符串。
  • 若是withKeywordArguments或者withArguments標記爲拋出錯誤,調用類型也會拋出錯誤。
  • 不能在擴展中使用@dynamicCallable
  • 你仍然能夠添加屬性和方法。

處理將來的枚舉值

SE_0192的實現。

有時候枚舉的switch中使用default來防治出錯,但不會真正的使用,可是若是將來加了新的case,那些處理地方就會遺漏。如今能夠添加@unknkow來出觸發Xcode的提示。

func showNew(error: PasswordError) {
    switch error {
    case .short:
        print("Your password was too short.")
    case .obvious:
        print("Your password was too obvious.")
    @unknown default:
        print("Your password wasn't suitable.")
    }
}
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這樣,若是若是代碼中,沒有處理乾淨PasswordError (switch block is no longer exhaustive),就會告警.

try?抹平嵌套可選

struct User {
    var id: Int

    init?(id: Int) {
        if id < 1 {
            return nil
        }

        self.id = id
    }

    func getMessages() throws -> String {
        // complicated code here
        return "No messages"
    }
}

let user = User(id: 1)
let messages = try? user?.getMessages()
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上面的例子中,Swift 4.2以及以前的,message會是 String??, 這樣就不太合理,Swift 5中,就能返回抹平的String?

檢查整數是否爲偶數

SE-0225添加了, isMultiple(of:)來檢查整數是否爲偶數, 和if rowNumber % 2 == 0效果同樣。

let rowNumber = 4

if rowNumber.isMultiple(of: 2) {
    print("Even")
} else {
    print("Odd")
}
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字典compactMapValues()方法

SE-0218,爲字典添加了compactMapValues()方法,這個就像結合了,數組compactMap()方法(遍歷成員,判斷可選的值,而後丟棄nil成員)和字典的mapValues()方法(只轉換字典的value)。

let times = [
    "Hudson": "38",
    "Clarke": "42",
    "Robinson": "35",
    "Hartis": "DNF"
]

let finishers1 = times.compactMapValues { Int($0) }
let finishers2 = times.compactMapValues(Int.init)
let people6 = [
    "Paul": 38,
    "Sophie": 8,
    "Charlotte": 5,
    "William": nil
]

let knownAges = people6.compactMapValues { $0 }
print("compactMapValues, \(finishers1), \(finishers2)\(knownAges)")
// compactMapValues, ["Clarke": 42, "Robinson": 35, "Hudson": 38], ["Robinson": 35, "Clarke": 42, "Hudson": 38],["Charlotte": 5, "Sophie": 8, "Paul": 38]
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撤回的功能: 帶條件的計數

SE-0220, 引入了count(where:)函數,來計算遵循Sequence列表中知足條件成員的個數。

let scores = [100, 80, 85]
let passCount = scores.count { $0 >= 85 }
let pythons = ["Eric Idle", "Graham Chapman", "John Cleese", "Michael Palin", "Terry Gilliam", "Terry Jones"]
let terryCount = pythons.count { $0.hasPrefix("Terry") }
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這個功能由於性能問題,被撤回了。

Swift 4.2

CaseIterable協議

SE-0194提議的實現,Swift4.2 增長了CaseIterable協議,可以給枚舉的allCases屬性自動產生全部的枚舉的數組。

enum Pasta: CaseIterable {
    case cannelloni, fusilli, linguine, tagliatelle
}

for shape in Pasta.allCases {
    print("I like eating \(shape).")
}
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固然還能夠自行實現

enum Car: CaseIterable {
    static var allCases: [Car] {
        return [.ford, .toyota, .jaguar, .bmw, .porsche(convertible: false), .porsche(convertible: true)]
    }

    case ford, toyota, jaguar, bmw
    case porsche(convertible: Bool)
}
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警告和錯誤指令

SE-0196提議的實現。Swift 4.2提供這兩個提示,來讓Xcode在編譯時候做出提示

  • #warning,警告,主要爲了提示後續須要處理,Xcode能夠編譯經過
  • #error, 經常使用在Library中,強制提示,須要修復,不然不會編譯經過。
func encrypt(_ string: String, with password: String) -> String {
    #warning("This is terrible method of encryption")
    return password + String(string.reversed()) + password
}

struct Configuration {
    var apiKey: String {
        #error("Please enter your API key below then delete this line.")
        return "Enter your key here"
    }
}    
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還能夠和#if配合使用。

#if os(macOS)
#error("MyLibrary is not supported on macOS.")
#endif
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動態查找成員

SE-0195提議的實現。Swift 4.2提供了@dynamicMemberLookup的屬性,和subscript(dynamicMember:)陪着使用,實現動態的屬性的取值。

@dynamicMemberLookup
struct Person5 {
    subscript(dynamicMember member: String) -> String {
        let properties = ["name": "Tylor Swift", "city" : "Nashville"]
        return properties[member, default: ""]
    }
 }

let person5 = Person5()
print("person5.name: \(person5.name)")
print("person5.city: \(person5.city)")
print("person5.favoriteIceCream: \(person5.favoriteIceCream)")
// person5.name: Tylor Swift
// person5.city: Nashville
// person5.favoriteIceCream: 
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固然也有相似多態的用法。

@dynamicMemberLookup
struct Person5 {
    subscript(dynamicMember member: String) -> String {
        let properties = ["name": "Tylor Swift", "city" : "Nashville"]
        return properties[member, default: ""]
    }
    
    subscript(dynamicMember member: String) -> Int {
        let properties = ["age": 26, "height": 178]
        return properties[member, default: 0]
    }
 }

let person5 = Person5()
print("person5.age: \(person5.age)")
let age: Int = person5.age
print("person5.age2: \(age)")
// person5.age: 
// person5.age2: 26
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注意你須要指定明確指定類型,Swift才能正確使用。

並且若是已經有存在屬性,動態屬性將不會生效

struct Singer {
    public var name = "Justin Bieber"

    subscript(dynamicMember member: String) -> String {
        return "Taylor Swift"
    }
}

let singer = Singer()
print(singer.name)
// Justin Bieber
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@dynamicMemberLookup能夠用在協議,結構體,枚舉,類,甚至標註爲@objc的類,以及它們的繼承者。

例如,陪着協議的使用,你能夠這樣用

@dynamicMemberLookup
protocol Subscripting { }

extension Subscripting {
    subscript(dynamicMember member: String) -> String {
        return "This is coming from the subscript"
    }
}

extension String: Subscripting { }
let str = "Hello, Swift"
print(str.username)
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Chris Lattner提議中的例子頗有意義,

@dynamicMemberLookup
enum JSON {
   case intValue(Int)
   case stringValue(String)
   case arrayValue(Array<JSON>)
   case dictionaryValue(Dictionary<String, JSON>)

   var stringValue: String? {
      if case .stringValue(let str) = self {
         return str
      }
      return nil
   }

   subscript(index: Int) -> JSON? {
      if case .arrayValue(let arr) = self {
         return index < arr.count ? arr[index] : nil
      }
      return nil
   }

   subscript(key: String) -> JSON? {
      if case .dictionaryValue(let dict) = self {
         return dict[key]
      }
      return nil
   }

   subscript(dynamicMember member: String) -> JSON? {
      if case .dictionaryValue(let dict) = self {
         return dict[member]
      }
      return nil
   }
}

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正常使用

let json = JSON.stringValue("Example")
json[0]?["name"]?["first"]?.stringValue
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若是用上述的寫法

json[0]?.name?.first?.stringValue
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有條件地遵循協議的加強

Swift 4.1引入了有條件地遵循協議

extension Array: Purchaseable where Element: Purchaseable {
    func buy() {
        for item in self {
            item.buy()
        }
    }
}
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可是在Swift 4.1中,若是你要肯定對象是否遵循某個協議,會報錯。Swift 4.2 修復了這個問題

let items: Any = [Book(), Book(), Book()]

if let books = items as? Purchaseable {
    books.buy()
}
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還有,Swift 內置的類型,可選,數組,字典,區間,若是它們的成員遵循Hashable,那麼它們也會自動遵循Hashable

隨機數產生和shuffling

SE-0202提議的實現。Swift 4.2提供了原生的隨機數方法。意味着你不須要使用arc4random_uniform()或者GameplayKit來實現了。

let randomInt = Int.random(in: 1..<5)
let randomFloat = Float.random(in: 1..<10)
let randomDouble = Double.random(in: 1...100)
let randomCGFloat = CGFloat.random(in: 1...1000)
let randomBool = Bool.random()
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SE-0202一樣還提議了shuffle()shuffled()

var albums = ["Red", "1989", "Reputation"]

// shuffle in place
albums.shuffle()

// get a shuffled array back
let shuffled = albums.shuffled()
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還有randomElement()方法。

if let random = albums.randomElement() {
    print("The random album is \(random).")
}
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更簡單,安全的Hash

SE-0206的實現,讓你更簡單的爲自建類型使用Hashable協議。

Swift 4.1 可以爲遵循Hashable協議的類型自動生成hash值。可是若是你須要自行實現仍然須要寫很多代碼。

Swift 4.2 引入了Hasher結構,提供了隨機種子,和通用的hash函數來簡化過程

struct iPad: Hashable {
    var serialNumber: String
    var capacity: Int

    func hash(into hasher: inout Hasher) {
        hasher.combine(serialNumber)
    }
}

let first = iPad(serialNumber: "12345", capacity: 256)
let second = iPad(serialNumber: "54321", capacity: 512)

var hasher = Hasher()
hasher.combine(first)
hasher.combine(second)
let hash = hasher.finalize()
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檢查列表是否知足條件

SE-0207的實現,提供了allSatisfy()方法來檢測數組中全部的元素是否都知足條件。

let scores = [85, 88, 95, 92]
let passed = scores.allSatisfy { $0 >= 85 }
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原地字典的元素移除

SE-0197提供一個全新的removeAll(where:)方法,以此來提供一個更高效,會操做原數據的相似filter的方法。

var pythons = ["John", "Michael", "Graham", "Terry", "Eric", "Terry"]
pythons.removeAll { $0.hasPrefix("Terry") }
print(pythons)
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Boolean toggling

SE-0199提供了,對Booltoggle()方法,相似

extension Bool {
   mutating func toggle() {
      self = !self
   }
}
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Swift 4.2 你能夠這樣

var loggedIn = false
loggedIn.toggle()
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Swift 4.1

EquatableHashable協議

類和結構體作可比較,須要本身手動實現。

struct Person: Equatable {
    var firstName: String
    var lastName: String
    var age: Int
    var city: String

    static func ==(lhs: Person, rhs: Person) -> Bool {
        return lhs.firstName == rhs.firstName && lhs.lastName == rhs.lastName && lhs.age == rhs.age && lhs.city == rhs.city
    }
}

let person1 = Person(firstName: "hicc", lastName: "w", age: 20, city: "shenzhen")
let person2 = Person(firstName: "hicc", lastName: "w", age: 20, city: "shenzhen")
print("person1 1 == person2 : \(person1 == person2)")
// person1 1 == person2 : true
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Swift 4.1 提供了Equatable的協議,它會自動的生成==方法。

固然你仍是能夠本身實現==方法(例如,業務有id之類的屬性)。

還有以前實現一個對象的hash值也是一件麻煩的事情,你可能須要手動實現相似:

var hashValue: Int {
    return firstName.hashValue ^ lastName.hashValue &* 16777619
}
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Swift 4.1 提供了Hashable的協議,能夠自動生成hashValue,你也仍是能夠自行實現。

struct Person2: Equatable, Hashable {
    var firstName: String
    var lastName: String
    var age: Int
    var city: String
}

let person11 = Person2(firstName: "hicc", lastName: "w", age: 20, city: "shenzhen")
let person22 = Person2(firstName: "hicc", lastName: "w", age: 20, city: "shenzhen")
print("person11 1 == person22 : \(person11 == person22), \(person11.hashValue)")
// person11 1 == person22 : true, 5419288582170212869
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Codable協議,Key值轉化策略

Swift 4提供了很方便的Codable協議,可是它使用下劃線snake_case而不是駝峯式的方式來轉化Key,不太自由。

Swift 4.1 中針對這種狀況,提供了keyDecodingStrategy,以及keyEncodingStrategy屬性(默認.useDefaultKeys)來解決這些問題。

let decoder = JSONDecoder()
decoder.keyDecodingStrategy = .convertFromSnakeCase

do {
    let macs = try decoder.decode([Mac].self, from: jsonData)
    print(macs)
} catch {
    print(error.localizedDescription)
}

let encoder = JSONEncoder()
encoder.keyEncodingStrategy = .convertToSnakeCase
let encoded = try encoder.encode(someObject)
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有條件地遵循協議

Swift 4.1 實現了SE-0143的提議,允許你類型在某下狀況下才遵循某個協議。

extension Array: Purchaseable where Element: Purchaseable {
   func buy() {
      for item in self {
         item.buy()
      }
   }
}
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這樣會讓你的代碼,更加的安全。以下代碼Swift中會拒絕編譯,由於其未遵循Coodable協議.

import Foundation

struct Person {
   var name = "Taylor"
}

var people = [Person()]
var encoder = JSONEncoder()
try encoder.encode(people)
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關聯類型中的遞歸限制

Swift 4.1實現了SE-0157提議,在遞歸協議中,關聯類型能夠被定義它的協議所限制。

protocol Employee {
   associatedtype Manager: Employee
   var manager: Manager? { get set }
}
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// TODO: 如今感覺不太清楚,後續有深刻了解在補充。

canImport函數

SE-0075提議的實現。Swift 4.1引入了canImport函數,讓你能夠檢查某個模塊可否被導入。

#if canImport(SpriteKit)
   // this will be true for iOS, macOS, tvOS, and watchOS
#else
   // this will be true for other platforms, such as Linux
#endif
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以前還有相似的方法

#if !os(Linux)
   // Matches macOS, iOS, watchOS, tvOS, and any other future platforms
#endif

#if os(macOS) || os(iOS) || os(tvOS) || os(watchOS)
   // Matches only Apple platforms, but needs to be kept up to date as new platforms are added
#endif
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targetEnvironment函數

SE-0190提議的實現,Swift 4.1 提供了targetEnvironment函數,來檢測是模擬器仍是真實的硬件。

#if targetEnvironment(simulator)
   // code for the simulator here
#else
   // code for real devices here
#endif
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flatMap更名爲compactMap

flatMap以前一個頗有用的做用是可以過濾數組中爲nil的元素,Swift 4.2重命名爲指意明確,更強大的compactMap

let array = ["1", "2", "Fish"]
let numbers = array.compactMap { Int($0) }
// [1, 2]
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Swift 4.0

Coodable協議

Swift 4以前使用NSCoding來作encoding和decoding的事情,可是須要一些模版代碼,也容易出錯,Swift 4中 Coodable協議就是爲這個而存在。

使用起來簡單到難以想象。

struct Language: Codable {
    var name: String
    var version: Int
}

let swift = Language(name: "Swift", version: 4)
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完整的使用

let encoder = JSONEncoder()
if let encoded = try? encoder.encode(swift) {
    if let json = String(data: encoded, encoding: .utf8) {
        print("swift strng\(json)")
    }
    
    let decoder = JSONDecoder()
    if let decoded = try? decoder.decode(Language.self, from: encoded) {
        print("Swift name: \(decoded.name)")
    }
}
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多行字符串字面量

跨越多行的字符串可使用"""來包裹。

let quotation = """
The White Rabbit put on his spectacles. "Where shall I begin,
please your Majesty?" he asked.

"Begin at the beginning," the King said gravely, "and go on
till you come to the end; then stop."
"""
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改進Key-value編碼中的keypaths

keypaths是指對屬性的引用而不去真正讀取屬性的值。

struct Crew {
    var name: String
    var rank: String
}

struct Starship {
    var name: String
    var maxWarp: Double
    var captain: Crew
}

let janeway = Crew(name: "Kathryn Janeway", rank: "Captain")
let voyager = Starship(name: "Voyager", maxWarp: 9.975, captain: janeway)


let nameKeyPath = \Starship.name
let maxWarpKeyPath = \Starship.maxWarp
let captainName = \Starship.captain.name

let starshipName = voyager[keyPath: nameKeyPath]
let starshipMaxWarp = voyager[keyPath: maxWarpKeyPath]
let starshipCaptain = voyager[keyPath: captainName]

print("starshipName \(starshipName),\(starshipCaptain)")
// starshipName Voyager, Kathryn Janeway
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改進字典函數

Swift 4改進了字典的諸多函數。

  • filter返回的是個字典
  • map 返回的仍然是數組
  • mapValues,返回的則是字典
  • grouping初始化方法,能夠將數組處理成字典
  • default賦值和取值會比較方便。
let cities = ["Shanghai": 24_256_800, "Karachi": 23_500_000, "Beijing": 21_516_000, "Seoul": 9_995_000];
let massiveCities = cities.filter { $0.value > 10_000_000 }
let populations = cities.map { $0.value * 2 }
let roundedCities = cities.mapValues { "\($0 / 1_000_000) million people" }
let groupedCities = Dictionary(grouping: cities.keys) { $0.first! }
let groupedCities2 = Dictionary(grouping: cities.keys) { $0.count }

var favoriteTVShows = ["Red Dwarf", "Blackadder", "Fawlty Towers", "Red Dwarf"]
var favoriteCounts = [String: Int]()

for show in favoriteTVShows {
    favoriteCounts[show, default: 0] += 1
}

print("dic\(massiveCities),\n\(populations),\n\(roundedCities),\n\(groupedCities),\n\(groupedCities2),\n\(favoriteCounts)")
// dic["Shanghai": 24256800, "Beijing": 21516000, "Karachi": 23500000],
// [43032000, 47000000, 19990000, 48513600],
///["Beijing": "21 million people", "Karachi": "23 million people", "Seoul": "9 million people", "Shanghai": "24 million people"],
// ["S": ["Seoul", "Shanghai"], "B": ["Beijing"], "K": ["Karachi"]],
// [8: ["Shanghai"], 5: ["Seoul"], 7: ["Beijing", "Karachi"]],
// ["Blackadder": 1, "Fawlty Towers": 1, "Red Dwarf": 2]
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字符串又變成了Collection類型

字符串是Collection類型,這樣就有了諸多便利的方法。

let quote = "It is a truth universally acknowledged that new Swift versions bring new features."
let reversed = quote.reversed()

for letter in quote {
    print(letter)
}
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單側區間

Swift 4 支持了單側區間, 缺失的一邊爲0或者爲集合的盡頭

let characters = ["Dr Horrible", "Captain Hammer", "Penny", "Bad Horse", "Moist"]
let bigParts = characters[..<3]
let smallParts = characters[3...]
print(bigParts)
print(smallParts)
// ["Dr Horrible", "Captain Hammer", "Penny"]
// ["Bad Horse", "Moist"]
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Swift 3.1

擴展限制的優化

Swift支持對擴展作限制。

extension Collection where Iterator.Element: Comparable {
    func lessThanFirst() -> [Iterator.Element] {
        guard let first = self.first else { return [] }
        return self.filter { $0 < first }
    }
}

let items = [5, 6, 10, 4, 110, 3].lessThanFirst()
print(items)
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extension Array where Element: Comparable {
    func lessThanFirst() -> [Element] {
        guard let first = self.first else { return [] }
        return self.filter { $0 < first }
    }
}

let items = [5, 6, 10, 4, 110, 3].lessThanFirst()
print(items)
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上述3.0的對擴展的限制都是經過協議實現。Swift 3.1 支持使用類型來限制。

extension Array where Element == Int {
    func lessThanFirst() -> [Int] {
        guard let first = self.first else { return [] }
        return self.filter { $0 < first }
    }
}

let items = [5, 6, 10, 4, 110, 3].lessThanFirst()
print(items)
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嵌套類型支持泛型

Swift 3.1支持了嵌套類型中使用泛型。

struct Message<T> {
    struct Attachment {
        var contents: T
    }

    var title: T
    var attachment: Attachment
}
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序列(Sequences)協議增長了prefix(while:), drop(while:)兩個方法

  • prefix(while:): 遍歷全部元素,直到遇到不知足條件的元素 ,而且返回知足的元素
  • drop(while:): 就是返回 prefix(while:)相反的就好。
let names = ["Michael Jackson", "Michael Jordan", "Michael Caine", "Taylor Swift", "Adele Adkins", "Michael Douglas"]
let prefixed = names.prefix { $0.hasPrefix("Michael") }
print(prefixed)
let dropped = names.drop { $0.hasPrefix("Michael") }
print(dropped)
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Swift 3.0

函數調用必須使用參數標籤

Swift特色是函數能夠分別制定參數標籤(argument label)和參數名稱(parameter name)

func someFunction(argumentLabel parameterName: Int) {
}
// 使用必須帶上參數標籤
someFunction(argumentLabel: 1)

// 若是不指定,參數名稱能夠做爲菜參數標籤
func someFunction(firstParameterName: Int, secondParameterName: Int) {
}
someFunction(firstParameterName: 1, secondParameterName: 2)
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若是你不想使用參數標籤,可使用_代替

func someFunction(_ firstParameterName: Int, secondParameterName: Int) {
}
someFunction(1, secondParameterName: 2)
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移除多餘代碼

主要是一些內置對象,以及和平臺相關的精簡,讓代碼更加易讀。

// Swift 2.2
let blue = UIColor.blueColor()
let min = numbers.minElement()
attributedString.appendAttributedString(anotherString)
names.insert("Jane", atIndex: 0)
UIDevice.currentDevice()
// Swift 3
let blue = UIColor.blue
let min = numbers.min()
attributedString.append(anotherString)
names.insert("Jane", at: 0)
UIDevice.current
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以及

// 第一行是Swift 2.2
// 迪爾汗是Swift 3
" Hello ".stringByTrimmingCharactersInSet(.whitespaceAndNewlineCharacterSet())
" Hello ".trimmingCharacters(in: .whitespacesAndNewlines)

"Taylor".containsString("ayl")
"Taylor".contains("ayl")

"1,2,3,4,5".componentsSeparatedByString(",")
"1,2,3,4,5".components(separatedBy: ",")

myPath.stringByAppendingPathComponent("file.txt")
myPath.appendingPathComponent("file.txt")

"Hello, world".stringByReplacingOccurrencesOfString("Hello", withString: "Goodbye")
"Hello, world".replacingOccurrences(of: "Hello", with: "Goodbye")

"Hello, world".substringFromIndex(7)
"Hello, world".substring(from: 7)

"Hello, world".capitalizedString
"Hello, world".capitalized
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以及, lowercaseString -> lowercased()uppercaseString ->uppercased()

dismissViewControllerAnimated(true, completion: nil)
dismiss(animated: true, completion: nil)
dismiss(animated: true)
prepareForSegue()
override func prepare(for segue: UIStoryboardSegue, sender: AnyObject?)
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枚舉和屬性從大駝峯替換爲小駝峯

正如標題說的,一方面這是Swift推薦的用法,另外就是內置對象的變化

UIInterfaceOrientationMask.Portrait // old
UIInterfaceOrientationMask.portrait // new

NSTextAlignment.Left // old
NSTextAlignment.left // new

SKBlendMode.Replace // old
SKBlendMode.replace // new
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還有就是Swift可選類型是經過枚舉來實現的

enum Optional {
    case None
    case Some(Wrapped)
}
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若是使用.Some來處理可選,也須要更改

for case let .some(datum) in data {
    print(datum)
}

for case let datum? in data {
    print(datum)
}
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更swift地改進C函數

大致來講就是讓C函數使用更加的Swift

// Swift 2.2
let ctx = UIGraphicsGetCurrentContext()

let rectangle = CGRect(x: 0, y: 0, width: 512, height: 512)
CGContextSetFillColorWithColor(ctx, UIColor.redColor().CGColor)
CGContextSetStrokeColorWithColor(ctx, UIColor.blackColor().CGColor)
CGContextSetLineWidth(ctx, 10)
CGContextAddRect(ctx, rectangle)
CGContextDrawPath(ctx, .FillStroke)

UIGraphicsEndImageContext()

// Swift 3
if let ctx = UIGraphicsGetCurrentContext() {
    let rectangle = CGRect(x: 0, y: 0, width: 512, height: 512)
    ctx.setFillColor(UIColor.red.cgColor)
    ctx.setStrokeColor(UIColor.black.cgColor)
    ctx.setLineWidth(10)
    ctx.addRect(rectangle)
    ctx.drawPath(using: .fillStroke)

    UIGraphicsEndImageContext()
}
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以及

// 第一行是Swift 2.2
// 第二行是Swift 3
CGAffineTransformIdentity
CGAffineTransform.identity

CGAffineTransformMakeScale(2, 2)
CGAffineTransform(scaleX: 2, y: 2)

CGAffineTransformMakeTranslation(128, 128)
CGAffineTransform(translationX: 128, y: 128)

CGAffineTransformMakeRotation(CGFloat(M_PI))
CGAffineTransform(rotationAngle: CGFloat(M_PI))
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名次和動詞

這部分屬於Swift更加語義化的改進,到如今5.1的時候一直在改進,目前[官網最近的規範]([Swift.org - API Design Guidelines]swift.org/documentati…)方法的部分是:

  • 按照它們的反作用來命名函數和方法
    • 無反作用的按照名次來命名。x.distance(to: y)i.successor()
    • 有反作用的按照動詞來命名。print(x)x.sort()x.append(y)
    • 有修改和無修改命名
      • 動詞的方法中,無修改的使用過去時ed(一般是,不修改原數據,而是返回新的),有修改的使用如今時ing
      • 名詞的方法中,無修改的使用名詞,有修改的前面加上from

-----2019-05-25---9.33.04

-----2019-05-25---9.33.22
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