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Hipo 2.0 重寫從Swift 1的版本寫到2的版本,後續Hipo功能穩定,更新慢了不少……,Swift自己卻在長足的發展,5.0都已經發布了,本文對Swift 3.0 到Swift 5.1 的更新點作個總結。git
爲了方便閱讀,準備重新到舊的總結。github
下面全部的東西,都是來自hackingwithswift.com。express
Swift 5.1的更新比較遲,單獨成篇Swift 5.1的變化。json
Swift 5.0 最重要的天然是ABI Stability, 對此能夠看這篇 Swift ABI 穩定對咱們到底意味着什麼 。swift
固然還有其餘的更新。api
Result
類型SE-0235提議的實現。用來在複雜對象中的錯誤處理。數組
Result
類型有兩個帶泛型的枚舉成員success
和failure
,並且failure
的泛型必須遵循Swift的Error
類型。安全
常規的使用閉包
enum NetworkError: Error {
case badURL
}
import Foundation
func fetchUnreadCount1(from urlString: String, completionHandler: @escaping (Result<Int, NetworkError>) -> Void) {
guard let url = URL(string: urlString) else {
completionHandler(.failure(.badURL))
return
}
// complicated networking code here
print("Fetching \(url.absoluteString)...")
completionHandler(.success(5))
}
fetchUnreadCount1(from: "https://www.hackingwithswift.com") { result in
switch result {
case .success(let count):
print("\(count) unread messages.")
case .failure(let error):
print(error.localizedDescription)
}
}
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首先,Result
有個get()
方法,要麼返回成功值,要麼拋出錯誤。那麼能夠這麼使用。
fetchUnreadCount1(from: "https://www.hackingwithswift.com") { result in
if let count = try? result.get() {
print("\(count) unread messages.")
}
}
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再次,Result
能夠接受一個閉包來初始化,若是閉包成功返回,就會把它放到success
的一邊,若是拋出錯誤,就放到failure
的一邊。
let result = Result { try String(contentsOfFile: someFile) }
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最後,你可使用你本身的錯誤枚舉,可是Swift官方建議,你說用Swift.Error
來做爲Error
的參數。
「it’s expected that most uses of Result will use Swift.Error as the Error type argument.」
SE-0200 引入了,使用#
來包裹的Raw字符串,裏面的字符不會作處理,特別是一些轉義字符。
差值須要這樣作
let answer = 42
let dontpanic = #"The answer to life, the universe, and everything is \#(answer)."#
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這個對於正則的特別好用
let regex1 = "\\\\[A-Z]+[A-Za-z]+\\.[a-z]+"
let regex2 = #"\\[A-Z]+[A-Za-z]+\.[a-z]+"#
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SE-0228提案改進了Swift的字符串插值,讓其更高效和自由。
struct User {
var name: String
var age: Int
}
extension String.StringInterpolation {
mutating func appendInterpolation(_ value: User) {
appendInterpolation("My name is \(value.name) and I'm \(value.age)")
}
}
let user = User(name: "Guybrush Threepwood", age: 33)
print("User details: \(user)")
// User details: My name is Guybrush Threepwood and I'm 33,
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// TODO: 更多使用,須要多研究
SE-0216 增長了@dynamicCallable
屬性,來支持方法的動態調用,相似@dynamicMemberLookup
。
你能夠將
struct RandomNumberGenerator {
func generate(numberOfZeroes: Int) -> Double {
let maximum = pow(10, Double(numberOfZeroes))
return Double.random(in: 0...maximum)
}
}
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轉變爲
@dynamicCallable
struct RandomNumberGenerator {
func dynamicallyCall(withKeywordArguments args: KeyValuePairs<String, Int>) -> Double {
let numberOfZeroes = Double(args.first?.value ?? 0)
let maximum = pow(10, numberOfZeroes)
return Double.random(in: 0...maximum)
}
}
let random = RandomNumberGenerator()
let result = random(numberOfZeroes: 0)
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@dynamicCallable
參數
withArguments
,你可使用任何遵循ExpressibleByArrayLiteral
的類型,例如 數組,數組切片,set等withKeywordArguments
,使用任何遵循ExpressibleByDictionaryLiteral
的類型,例如,字典,和key value 對,更多KeyValuePairs
能夠的看這裏,什麼是KeyValuePairs?withKeywordArguments
而不是withArguments
,你仍然按照無參數標籤的方式使用,只是key是空字符串。withKeywordArguments
或者withArguments
標記爲拋出錯誤,調用類型也會拋出錯誤。@dynamicCallable
SE_0192的實現。
有時候枚舉的switch中使用default
來防治出錯,但不會真正的使用,可是若是將來加了新的case
,那些處理地方就會遺漏。如今能夠添加@unknkow
來出觸發Xcode的提示。
func showNew(error: PasswordError) {
switch error {
case .short:
print("Your password was too short.")
case .obvious:
print("Your password was too obvious.")
@unknown default:
print("Your password wasn't suitable.")
}
}
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這樣,若是若是代碼中,沒有處理乾淨PasswordError (switch
block is no longer exhaustive),就會告警.
try?
抹平嵌套可選struct User {
var id: Int
init?(id: Int) {
if id < 1 {
return nil
}
self.id = id
}
func getMessages() throws -> String {
// complicated code here
return "No messages"
}
}
let user = User(id: 1)
let messages = try? user?.getMessages()
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上面的例子中,Swift 4.2以及以前的,message
會是 String??
, 這樣就不太合理,Swift 5中,就能返回抹平的String?
SE-0225添加了, isMultiple(of:)
來檢查整數是否爲偶數, 和if rowNumber % 2 == 0
效果同樣。
let rowNumber = 4
if rowNumber.isMultiple(of: 2) {
print("Even")
} else {
print("Odd")
}
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compactMapValues()
方法SE-0218,爲字典添加了compactMapValues()
方法,這個就像結合了,數組compactMap()
方法(遍歷成員,判斷可選的值,而後丟棄nil成員)和字典的mapValues()
方法(只轉換字典的value)。
let times = [
"Hudson": "38",
"Clarke": "42",
"Robinson": "35",
"Hartis": "DNF"
]
let finishers1 = times.compactMapValues { Int($0) }
let finishers2 = times.compactMapValues(Int.init)
let people6 = [
"Paul": 38,
"Sophie": 8,
"Charlotte": 5,
"William": nil
]
let knownAges = people6.compactMapValues { $0 }
print("compactMapValues, \(finishers1), \(finishers2),\(knownAges)")
// compactMapValues, ["Clarke": 42, "Robinson": 35, "Hudson": 38], ["Robinson": 35, "Clarke": 42, "Hudson": 38],["Charlotte": 5, "Sophie": 8, "Paul": 38]
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SE-0220, 引入了count(where:)
函數,來計算遵循Sequence
列表中知足條件成員的個數。
let scores = [100, 80, 85]
let passCount = scores.count { $0 >= 85 }
let pythons = ["Eric Idle", "Graham Chapman", "John Cleese", "Michael Palin", "Terry Gilliam", "Terry Jones"]
let terryCount = pythons.count { $0.hasPrefix("Terry") }
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這個功能由於性能問題,被撤回了。
CaseIterable
協議SE-0194提議的實現,Swift4.2 增長了CaseIterable
協議,可以給枚舉的allCases
屬性自動產生全部的枚舉的數組。
enum Pasta: CaseIterable {
case cannelloni, fusilli, linguine, tagliatelle
}
for shape in Pasta.allCases {
print("I like eating \(shape).")
}
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固然還能夠自行實現
enum Car: CaseIterable {
static var allCases: [Car] {
return [.ford, .toyota, .jaguar, .bmw, .porsche(convertible: false), .porsche(convertible: true)]
}
case ford, toyota, jaguar, bmw
case porsche(convertible: Bool)
}
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SE-0196提議的實現。Swift 4.2提供這兩個提示,來讓Xcode在編譯時候做出提示
#warning
,警告,主要爲了提示後續須要處理,Xcode能夠編譯經過#error
, 經常使用在Library中,強制提示,須要修復,不然不會編譯經過。func encrypt(_ string: String, with password: String) -> String {
#warning("This is terrible method of encryption")
return password + String(string.reversed()) + password
}
struct Configuration {
var apiKey: String {
#error("Please enter your API key below then delete this line.")
return "Enter your key here"
}
}
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還能夠和#if
配合使用。
#if os(macOS)
#error("MyLibrary is not supported on macOS.")
#endif
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SE-0195提議的實現。Swift 4.2提供了@dynamicMemberLookup
的屬性,和subscript(dynamicMember:)
陪着使用,實現動態的屬性的取值。
@dynamicMemberLookup
struct Person5 {
subscript(dynamicMember member: String) -> String {
let properties = ["name": "Tylor Swift", "city" : "Nashville"]
return properties[member, default: ""]
}
}
let person5 = Person5()
print("person5.name: \(person5.name)")
print("person5.city: \(person5.city)")
print("person5.favoriteIceCream: \(person5.favoriteIceCream)")
// person5.name: Tylor Swift
// person5.city: Nashville
// person5.favoriteIceCream:
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固然也有相似多態的用法。
@dynamicMemberLookup
struct Person5 {
subscript(dynamicMember member: String) -> String {
let properties = ["name": "Tylor Swift", "city" : "Nashville"]
return properties[member, default: ""]
}
subscript(dynamicMember member: String) -> Int {
let properties = ["age": 26, "height": 178]
return properties[member, default: 0]
}
}
let person5 = Person5()
print("person5.age: \(person5.age)")
let age: Int = person5.age
print("person5.age2: \(age)")
// person5.age:
// person5.age2: 26
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注意你須要指定明確指定類型,Swift才能正確使用。
並且若是已經有存在屬性,動態屬性將不會生效
struct Singer {
public var name = "Justin Bieber"
subscript(dynamicMember member: String) -> String {
return "Taylor Swift"
}
}
let singer = Singer()
print(singer.name)
// Justin Bieber
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@dynamicMemberLookup
能夠用在協議,結構體,枚舉,類,甚至標註爲@objc
的類,以及它們的繼承者。
例如,陪着協議的使用,你能夠這樣用
@dynamicMemberLookup
protocol Subscripting { }
extension Subscripting {
subscript(dynamicMember member: String) -> String {
return "This is coming from the subscript"
}
}
extension String: Subscripting { }
let str = "Hello, Swift"
print(str.username)
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Chris Lattner提議中的例子頗有意義,
@dynamicMemberLookup
enum JSON {
case intValue(Int)
case stringValue(String)
case arrayValue(Array<JSON>)
case dictionaryValue(Dictionary<String, JSON>)
var stringValue: String? {
if case .stringValue(let str) = self {
return str
}
return nil
}
subscript(index: Int) -> JSON? {
if case .arrayValue(let arr) = self {
return index < arr.count ? arr[index] : nil
}
return nil
}
subscript(key: String) -> JSON? {
if case .dictionaryValue(let dict) = self {
return dict[key]
}
return nil
}
subscript(dynamicMember member: String) -> JSON? {
if case .dictionaryValue(let dict) = self {
return dict[member]
}
return nil
}
}
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正常使用
let json = JSON.stringValue("Example")
json[0]?["name"]?["first"]?.stringValue
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若是用上述的寫法
json[0]?.name?.first?.stringValue
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Swift 4.1引入了有條件地遵循協議
extension Array: Purchaseable where Element: Purchaseable {
func buy() {
for item in self {
item.buy()
}
}
}
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可是在Swift 4.1中,若是你要肯定對象是否遵循某個協議,會報錯。Swift 4.2 修復了這個問題
let items: Any = [Book(), Book(), Book()]
if let books = items as? Purchaseable {
books.buy()
}
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還有,Swift 內置的類型,可選,數組,字典,區間,若是它們的成員遵循Hashable
,那麼它們也會自動遵循Hashable
。
shuffling
SE-0202提議的實現。Swift 4.2提供了原生的隨機數方法。意味着你不須要使用arc4random_uniform()
或者GameplayKit來實現了。
let randomInt = Int.random(in: 1..<5)
let randomFloat = Float.random(in: 1..<10)
let randomDouble = Double.random(in: 1...100)
let randomCGFloat = CGFloat.random(in: 1...1000)
let randomBool = Bool.random()
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SE-0202一樣還提議了shuffle()
和shuffled()
var albums = ["Red", "1989", "Reputation"]
// shuffle in place
albums.shuffle()
// get a shuffled array back
let shuffled = albums.shuffled()
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還有randomElement()
方法。
if let random = albums.randomElement() {
print("The random album is \(random).")
}
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SE-0206的實現,讓你更簡單的爲自建類型使用Hashable
協議。
Swift 4.1 可以爲遵循Hashable
協議的類型自動生成hash值。可是若是你須要自行實現仍然須要寫很多代碼。
Swift 4.2 引入了Hasher
結構,提供了隨機種子,和通用的hash函數來簡化過程
struct iPad: Hashable {
var serialNumber: String
var capacity: Int
func hash(into hasher: inout Hasher) {
hasher.combine(serialNumber)
}
}
let first = iPad(serialNumber: "12345", capacity: 256)
let second = iPad(serialNumber: "54321", capacity: 512)
var hasher = Hasher()
hasher.combine(first)
hasher.combine(second)
let hash = hasher.finalize()
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SE-0207的實現,提供了allSatisfy()
方法來檢測數組中全部的元素是否都知足條件。
let scores = [85, 88, 95, 92]
let passed = scores.allSatisfy { $0 >= 85 }
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SE-0197提供一個全新的removeAll(where:)
方法,以此來提供一個更高效,會操做原數據的相似filter
的方法。
var pythons = ["John", "Michael", "Graham", "Terry", "Eric", "Terry"]
pythons.removeAll { $0.hasPrefix("Terry") }
print(pythons)
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SE-0199提供了,對Bool
的 toggle()
方法,相似
extension Bool {
mutating func toggle() {
self = !self
}
}
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Swift 4.2 你能夠這樣
var loggedIn = false
loggedIn.toggle()
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Equatable
和Hashable
協議類和結構體作可比較,須要本身手動實現。
struct Person: Equatable {
var firstName: String
var lastName: String
var age: Int
var city: String
static func ==(lhs: Person, rhs: Person) -> Bool {
return lhs.firstName == rhs.firstName && lhs.lastName == rhs.lastName && lhs.age == rhs.age && lhs.city == rhs.city
}
}
let person1 = Person(firstName: "hicc", lastName: "w", age: 20, city: "shenzhen")
let person2 = Person(firstName: "hicc", lastName: "w", age: 20, city: "shenzhen")
print("person1 1 == person2 : \(person1 == person2)")
// person1 1 == person2 : true
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Swift 4.1 提供了Equatable
的協議,它會自動的生成==
方法。
固然你仍是能夠本身實現==
方法(例如,業務有id之類的屬性)。
還有以前實現一個對象的hash值也是一件麻煩的事情,你可能須要手動實現相似:
var hashValue: Int {
return firstName.hashValue ^ lastName.hashValue &* 16777619
}
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Swift 4.1 提供了Hashable
的協議,能夠自動生成hashValue
,你也仍是能夠自行實現。
struct Person2: Equatable, Hashable {
var firstName: String
var lastName: String
var age: Int
var city: String
}
let person11 = Person2(firstName: "hicc", lastName: "w", age: 20, city: "shenzhen")
let person22 = Person2(firstName: "hicc", lastName: "w", age: 20, city: "shenzhen")
print("person11 1 == person22 : \(person11 == person22), \(person11.hashValue)")
// person11 1 == person22 : true, 5419288582170212869
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Codable
協議,Key值轉化策略Swift 4提供了很方便的Codable
協議,可是它使用下劃線snake_case而不是駝峯式的方式來轉化Key,不太自由。
Swift 4.1 中針對這種狀況,提供了keyDecodingStrategy
,以及keyEncodingStrategy
屬性(默認.useDefaultKeys
)來解決這些問題。
let decoder = JSONDecoder()
decoder.keyDecodingStrategy = .convertFromSnakeCase
do {
let macs = try decoder.decode([Mac].self, from: jsonData)
print(macs)
} catch {
print(error.localizedDescription)
}
let encoder = JSONEncoder()
encoder.keyEncodingStrategy = .convertToSnakeCase
let encoded = try encoder.encode(someObject)
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Swift 4.1 實現了SE-0143的提議,允許你類型在某下狀況下才遵循某個協議。
extension Array: Purchaseable where Element: Purchaseable {
func buy() {
for item in self {
item.buy()
}
}
}
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這樣會讓你的代碼,更加的安全。以下代碼Swift中會拒絕編譯,由於其未遵循Coodable
協議.
import Foundation
struct Person {
var name = "Taylor"
}
var people = [Person()]
var encoder = JSONEncoder()
try encoder.encode(people)
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Swift 4.1實現了SE-0157提議,在遞歸協議中,關聯類型能夠被定義它的協議所限制。
protocol Employee {
associatedtype Manager: Employee
var manager: Manager? { get set }
}
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// TODO: 如今感覺不太清楚,後續有深刻了解在補充。
canImport
函數SE-0075提議的實現。Swift 4.1引入了canImport
函數,讓你能夠檢查某個模塊可否被導入。
#if canImport(SpriteKit)
// this will be true for iOS, macOS, tvOS, and watchOS
#else
// this will be true for other platforms, such as Linux
#endif
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以前還有相似的方法
#if !os(Linux)
// Matches macOS, iOS, watchOS, tvOS, and any other future platforms
#endif
#if os(macOS) || os(iOS) || os(tvOS) || os(watchOS)
// Matches only Apple platforms, but needs to be kept up to date as new platforms are added
#endif
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targetEnvironment
函數SE-0190提議的實現,Swift 4.1 提供了targetEnvironment
函數,來檢測是模擬器仍是真實的硬件。
#if targetEnvironment(simulator)
// code for the simulator here
#else
// code for real devices here
#endif
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flatMap以前一個頗有用的做用是可以過濾數組中爲nil
的元素,Swift 4.2重命名爲指意明確,更強大的compactMap
let array = ["1", "2", "Fish"]
let numbers = array.compactMap { Int($0) }
// [1, 2]
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Coodable
協議Swift 4以前使用NSCoding
來作encoding和decoding的事情,可是須要一些模版代碼,也容易出錯,Swift 4中 Coodable
協議就是爲這個而存在。
使用起來簡單到難以想象。
struct Language: Codable {
var name: String
var version: Int
}
let swift = Language(name: "Swift", version: 4)
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完整的使用
let encoder = JSONEncoder()
if let encoded = try? encoder.encode(swift) {
if let json = String(data: encoded, encoding: .utf8) {
print("swift strng\(json)")
}
let decoder = JSONDecoder()
if let decoded = try? decoder.decode(Language.self, from: encoded) {
print("Swift name: \(decoded.name)")
}
}
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跨越多行的字符串可使用"""
來包裹。
let quotation = """
The White Rabbit put on his spectacles. "Where shall I begin,
please your Majesty?" he asked.
"Begin at the beginning," the King said gravely, "and go on
till you come to the end; then stop."
"""
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keypaths
keypaths
是指對屬性的引用而不去真正讀取屬性的值。
struct Crew {
var name: String
var rank: String
}
struct Starship {
var name: String
var maxWarp: Double
var captain: Crew
}
let janeway = Crew(name: "Kathryn Janeway", rank: "Captain")
let voyager = Starship(name: "Voyager", maxWarp: 9.975, captain: janeway)
let nameKeyPath = \Starship.name
let maxWarpKeyPath = \Starship.maxWarp
let captainName = \Starship.captain.name
let starshipName = voyager[keyPath: nameKeyPath]
let starshipMaxWarp = voyager[keyPath: maxWarpKeyPath]
let starshipCaptain = voyager[keyPath: captainName]
print("starshipName \(starshipName),\(starshipCaptain)")
// starshipName Voyager, Kathryn Janeway
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Swift 4改進了字典的諸多函數。
filter
返回的是個字典map
返回的仍然是數組mapValues
,返回的則是字典grouping
初始化方法,能夠將數組處理成字典default
賦值和取值會比較方便。let cities = ["Shanghai": 24_256_800, "Karachi": 23_500_000, "Beijing": 21_516_000, "Seoul": 9_995_000];
let massiveCities = cities.filter { $0.value > 10_000_000 }
let populations = cities.map { $0.value * 2 }
let roundedCities = cities.mapValues { "\($0 / 1_000_000) million people" }
let groupedCities = Dictionary(grouping: cities.keys) { $0.first! }
let groupedCities2 = Dictionary(grouping: cities.keys) { $0.count }
var favoriteTVShows = ["Red Dwarf", "Blackadder", "Fawlty Towers", "Red Dwarf"]
var favoriteCounts = [String: Int]()
for show in favoriteTVShows {
favoriteCounts[show, default: 0] += 1
}
print("dic\(massiveCities),\n\(populations),\n\(roundedCities),\n\(groupedCities),\n\(groupedCities2),\n\(favoriteCounts)")
// dic["Shanghai": 24256800, "Beijing": 21516000, "Karachi": 23500000],
// [43032000, 47000000, 19990000, 48513600],
///["Beijing": "21 million people", "Karachi": "23 million people", "Seoul": "9 million people", "Shanghai": "24 million people"],
// ["S": ["Seoul", "Shanghai"], "B": ["Beijing"], "K": ["Karachi"]],
// [8: ["Shanghai"], 5: ["Seoul"], 7: ["Beijing", "Karachi"]],
// ["Blackadder": 1, "Fawlty Towers": 1, "Red Dwarf": 2]
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字符串是Collection類型,這樣就有了諸多便利的方法。
let quote = "It is a truth universally acknowledged that new Swift versions bring new features."
let reversed = quote.reversed()
for letter in quote {
print(letter)
}
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Swift 4 支持了單側區間, 缺失的一邊爲0或者爲集合的盡頭
let characters = ["Dr Horrible", "Captain Hammer", "Penny", "Bad Horse", "Moist"]
let bigParts = characters[..<3]
let smallParts = characters[3...]
print(bigParts)
print(smallParts)
// ["Dr Horrible", "Captain Hammer", "Penny"]
// ["Bad Horse", "Moist"]
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Swift支持對擴展作限制。
extension Collection where Iterator.Element: Comparable {
func lessThanFirst() -> [Iterator.Element] {
guard let first = self.first else { return [] }
return self.filter { $0 < first }
}
}
let items = [5, 6, 10, 4, 110, 3].lessThanFirst()
print(items)
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extension Array where Element: Comparable {
func lessThanFirst() -> [Element] {
guard let first = self.first else { return [] }
return self.filter { $0 < first }
}
}
let items = [5, 6, 10, 4, 110, 3].lessThanFirst()
print(items)
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上述3.0的對擴展的限制都是經過協議實現。Swift 3.1 支持使用類型來限制。
extension Array where Element == Int {
func lessThanFirst() -> [Int] {
guard let first = self.first else { return [] }
return self.filter { $0 < first }
}
}
let items = [5, 6, 10, 4, 110, 3].lessThanFirst()
print(items)
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Swift 3.1支持了嵌套類型中使用泛型。
struct Message<T> {
struct Attachment {
var contents: T
}
var title: T
var attachment: Attachment
}
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prefix(while:)
, drop(while:)
兩個方法prefix(while:)
: 遍歷全部元素,直到遇到不知足條件的元素 ,而且返回知足的元素drop(while:)
: 就是返回 prefix(while:)
相反的就好。let names = ["Michael Jackson", "Michael Jordan", "Michael Caine", "Taylor Swift", "Adele Adkins", "Michael Douglas"]
let prefixed = names.prefix { $0.hasPrefix("Michael") }
print(prefixed)
let dropped = names.drop { $0.hasPrefix("Michael") }
print(dropped)
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Swift特色是函數能夠分別制定參數標籤(argument label)和參數名稱(parameter name)
func someFunction(argumentLabel parameterName: Int) {
}
// 使用必須帶上參數標籤
someFunction(argumentLabel: 1)
// 若是不指定,參數名稱能夠做爲菜參數標籤
func someFunction(firstParameterName: Int, secondParameterName: Int) {
}
someFunction(firstParameterName: 1, secondParameterName: 2)
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若是你不想使用參數標籤,可使用_
代替
func someFunction(_ firstParameterName: Int, secondParameterName: Int) {
}
someFunction(1, secondParameterName: 2)
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主要是一些內置對象,以及和平臺相關的精簡,讓代碼更加易讀。
// Swift 2.2
let blue = UIColor.blueColor()
let min = numbers.minElement()
attributedString.appendAttributedString(anotherString)
names.insert("Jane", atIndex: 0)
UIDevice.currentDevice()
// Swift 3
let blue = UIColor.blue
let min = numbers.min()
attributedString.append(anotherString)
names.insert("Jane", at: 0)
UIDevice.current
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以及
// 第一行是Swift 2.2
// 迪爾汗是Swift 3
" Hello ".stringByTrimmingCharactersInSet(.whitespaceAndNewlineCharacterSet())
" Hello ".trimmingCharacters(in: .whitespacesAndNewlines)
"Taylor".containsString("ayl")
"Taylor".contains("ayl")
"1,2,3,4,5".componentsSeparatedByString(",")
"1,2,3,4,5".components(separatedBy: ",")
myPath.stringByAppendingPathComponent("file.txt")
myPath.appendingPathComponent("file.txt")
"Hello, world".stringByReplacingOccurrencesOfString("Hello", withString: "Goodbye")
"Hello, world".replacingOccurrences(of: "Hello", with: "Goodbye")
"Hello, world".substringFromIndex(7)
"Hello, world".substring(from: 7)
"Hello, world".capitalizedString
"Hello, world".capitalized
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以及, lowercaseString
-> lowercased()
,uppercaseString
->uppercased()
dismissViewControllerAnimated(true, completion: nil)
dismiss(animated: true, completion: nil)
dismiss(animated: true)
prepareForSegue()
override func prepare(for segue: UIStoryboardSegue, sender: AnyObject?)
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正如標題說的,一方面這是Swift推薦的用法,另外就是內置對象的變化
UIInterfaceOrientationMask.Portrait // old
UIInterfaceOrientationMask.portrait // new
NSTextAlignment.Left // old
NSTextAlignment.left // new
SKBlendMode.Replace // old
SKBlendMode.replace // new
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還有就是Swift可選類型是經過枚舉來實現的
enum Optional {
case None
case Some(Wrapped)
}
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若是使用.Some
來處理可選,也須要更改
for case let .some(datum) in data {
print(datum)
}
for case let datum? in data {
print(datum)
}
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大致來講就是讓C函數使用更加的Swift
// Swift 2.2
let ctx = UIGraphicsGetCurrentContext()
let rectangle = CGRect(x: 0, y: 0, width: 512, height: 512)
CGContextSetFillColorWithColor(ctx, UIColor.redColor().CGColor)
CGContextSetStrokeColorWithColor(ctx, UIColor.blackColor().CGColor)
CGContextSetLineWidth(ctx, 10)
CGContextAddRect(ctx, rectangle)
CGContextDrawPath(ctx, .FillStroke)
UIGraphicsEndImageContext()
// Swift 3
if let ctx = UIGraphicsGetCurrentContext() {
let rectangle = CGRect(x: 0, y: 0, width: 512, height: 512)
ctx.setFillColor(UIColor.red.cgColor)
ctx.setStrokeColor(UIColor.black.cgColor)
ctx.setLineWidth(10)
ctx.addRect(rectangle)
ctx.drawPath(using: .fillStroke)
UIGraphicsEndImageContext()
}
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以及
// 第一行是Swift 2.2
// 第二行是Swift 3
CGAffineTransformIdentity
CGAffineTransform.identity
CGAffineTransformMakeScale(2, 2)
CGAffineTransform(scaleX: 2, y: 2)
CGAffineTransformMakeTranslation(128, 128)
CGAffineTransform(translationX: 128, y: 128)
CGAffineTransformMakeRotation(CGFloat(M_PI))
CGAffineTransform(rotationAngle: CGFloat(M_PI))
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這部分屬於Swift更加語義化的改進,到如今5.1的時候一直在改進,目前[官網最近的規範]([Swift.org - API Design Guidelines]swift.org/documentati…)方法的部分是:
x.distance(to: y)
, i.successor()
print(x)
,x.sort()
,x.append(y)
ed
(一般是,不修改原數據,而是返回新的),有修改的使用如今時ing
。from
。