自定義小太陽控件

 

 

 

 

 

你沒看錯,右上角的那個大圓就是傳說中的太陽,^_^java

這個動畫的難點在於這個「食物」的繪製上吧,不用懷疑,你仍是沒看錯,那些小點就是傳說中的食物android

首先一步步來,看到這種效果,第一個想到的就是一個普通的小圓,而這個大圓就用貝塞爾繪製,至於爲何用貝塞爾而不是直接繪製一個半圓呢,由於食物是繞着半圓的,緊貼着,你須要拿這個半圓作參照物,否則隨便改改佈局就亂套了,git

而後是小圓也須要圍着半圓繞圈,這兩個都須要一個已知的pointgithub

接下來就開始繪製半圓了,小圓就直接被忽略了canvas

半圓採用 drawPath.cubicTo 來繪製,須要四個點,其中有兩個控制點app

具體怎麼繪製看後面的代碼ide

接下來繪製食物,這下可能一部分人會有點困惑,食物怎麼繪製,怎麼讓食物緊貼着這個半圓去繪製,那我是否是能夠照着這個半圓把Y軸的座標改改,這樣另一個半圓就出現了,只是須要改變下樣式,由於食物是一個個小點佈局

這裏設置paint的effect就能夠改變繪製的樣式了post

就這樣食物出現了動畫

而後就是一個難點了,小圓怎麼沿着食物一路吃下去呢,很顯然不能直接按照食物的繪製方法來繪製了,由於小圓是會動的,須要加入動畫,而不是一會兒全繪製,這樣就須要知道食物的座標了,這樣才能讓小圓繞着食物吃下去

這裏須要用到 Evaluator 根據控制點去計算出它自己的一個繪製座標,貝塞爾是一個公式,能夠推算出它的一個座標點

package com.fragmentapp.view;

import android.graphics.PointF;

/**
 * Created by liuzhen on 2018/1/24.
 */

public class BezierUtil {

    /**
     * B(t) = (1 - t)^2 * P0 + 2t * (1 - t) * P1 + t^2 * P2, t ∈ [0,1]
     *
     * @param t  曲線長度比例
     * @param p0 起始點
     * @param p1 控制點
     * @param p2 終止點
     * @return t對應的點
     */
    public static PointF CalculateBezierPointForQuadratic(float t, PointF p0, PointF p1, PointF p2) {
        PointF point = new PointF();
        float temp = 1 - t;
        point.x = temp * temp * p0.x + 2 * t * temp * p1.x + t * t * p2.x;
        point.y = temp * temp * p0.y + 2 * t * temp * p1.y + t * t * p2.y;
        return point;
    }

    /**
     * B(t) = P0 * (1-t)^3 + 3 * P1 * t * (1-t)^2 + 3 * P2 * t^2 * (1-t) + P3 * t^3, t ∈ [0,1]
     *
     * @param t  曲線長度比例
     * @param p0 起始點
     * @param p1 控制點1
     * @param p2 控制點2
     * @param p3 終止點
     * @return t對應的點
     */
    public static PointF CalculateBezierPointForCubic(float t, PointF p0, PointF p1, PointF p2, PointF p3) {
        PointF point = new PointF();
        float temp = 1 - t;
        point.x = p0.x * temp * temp * temp + 3 * p1.x * t * temp * temp + 3 * p2.x * t * t * temp + p3.x * t * t * t;
        point.y = p0.y * temp * temp * temp + 3 * p1.y * t * temp * temp + 3 * p2.y * t * t * temp + p3.y * t * t * t;
        return point;
    }

}
View Code
package com.fragmentapp.view;

import android.animation.TypeEvaluator;
import android.graphics.PointF;

/**
 * Created by liuzhen on 2018/1/24.
 */

public class PathEvaluator implements TypeEvaluator<PointF> {

    private PointF mControlPoint1,mControlPoint2;

//    public PathEvaluator(PointF controlPoint) {
//        this.mControlPoint1 = controlPoint;
//    }
    public PathEvaluator(PointF controlPoint1,PointF controlPoint2) {
        this.mControlPoint1 = controlPoint1;
        this.mControlPoint2 = controlPoint2;
    }

    @Override
    public PointF evaluate(float t, PointF startValue, PointF endValue) {
        return BezierUtil.CalculateBezierPointForCubic(t, startValue, mControlPoint1,mControlPoint2, endValue);
    }

}
View Code

 

有了這些座標那小圓就能夠沿着食物吃下去了,可是隨着吃的動做又會發現怎麼吃這個問題了,這顯然也不是很好操做,本人想了一會,發現這條路行不通,技術還沒達標,因而另闢蹊徑,用另外的辦法去作了,想一想是繪製,那就乾脆在繪製一條背景色的線

這樣食物就會出現被吃掉的效果了,因此在上面有個clears.add的操做

在給小圓添加一張嘴吧

控制angle這個參數,小圓終於能夠吃了,而後爲了追求更高的一個層次,又添加了一個移動的動畫,而後動畫開始的時候先讓半圓有個上升的過程,這樣頓時看起來高大上一些了

最後stop

使用就是兩個方法,一個start動畫,一個開始吃的動畫操做,兩個方法,在合適的時候調用就好了,直接上代碼

package com.fragmentapp.view.refresh;

import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.DashPathEffect;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathDashPathEffect;
import android.graphics.PathEffect;
import android.graphics.PointF;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.animation.LinearInterpolator;

import com.fragmentapp.R;
import com.fragmentapp.helper.TimeUtil;
import com.fragmentapp.view.PathEvaluator;

import java.util.ArrayList;
import java.util.List;

/**
 * Created by liuzhen on 2018/1/24.
 */

public class SunHeadView extends View implements IHeadView{

    private int mWidth;
    private int mHeight;

    private Paint effectPaint,facePaint,clearPaint,defPaint;//這裏定義多個屬性都是爲了可以自定義不一樣的樣式
    private RectF rectF = null;

    private float angle,loadAngle = 45;

    private ValueAnimator faceVa,arcVa;

    private int left,top;

    private boolean isDraw = false;

    private Path path,foodPath;
    private PointF startPoint = null,movePoint1 = null,movePoint2 = null,endPoint = null;
    private List<PointF> clears = null;

    private PathEffect effect = null;

    private int faceRadius = 30,foodRadius = 3;

    public SunHeadView(Context context) {
        this(context, null, 0);
    }

    public SunHeadView(Context context, AttributeSet attrs) {
        this(context, attrs,0);
    }

    public SunHeadView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init(){

        path = new Path();

        foodPath = new Path();
        foodPath.addCircle(0, 0, foodRadius, Path.Direction.CCW);

        effectPaint = new Paint();
        effectPaint.setAntiAlias(true);
        effectPaint.setStyle(Paint.Style.STROKE);
        effectPaint.setColor(getResources().getColor(R.color.color_a9a05c));

        effect = new PathDashPathEffect(foodPath, 12, -1, PathDashPathEffect.Style.ROTATE);
        effectPaint.setPathEffect(effect);

        facePaint = new Paint();
        facePaint.setAntiAlias(true);
        facePaint.setStyle(Paint.Style.FILL);
        facePaint.setColor(getResources().getColor(R.color.color_a9a05c));

        defPaint = new Paint();
        defPaint.setAntiAlias(true);
        defPaint.setStyle(Paint.Style.FILL);
        defPaint.setColor(getResources().getColor(R.color.color_a9a05c));

        rectF = new RectF(0,0,0,0);
        startPoint = new PointF();
        movePoint1 = new PointF();
        movePoint2 = new PointF();
        endPoint = new PointF();

        clearPaint = new Paint();
        clearPaint.setAntiAlias(true);
        clearPaint.setStyle(Paint.Style.FILL);
        clearPaint.setColor(getResources().getColor(R.color.white));

        clears = new ArrayList<>();
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        if (changed) {
            mWidth = getWidth();
            mHeight = getHeight();

            this.left = mWidth / 2;
            this.top = mHeight / 3;

            rectF.set(startPoint.x - faceRadius/2,startPoint.y - faceRadius,startPoint.x + faceRadius/2,startPoint.y);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        if (!isDraw) return;
        //繪製「食物」
        foodPath.reset();
        foodPath.moveTo(startPoint.x,startPoint.y);
        foodPath.cubicTo(movePoint1.x,movePoint1.y,movePoint2.x,movePoint2.y,endPoint.x,endPoint.y);
        canvas.drawPath(foodPath, effectPaint);
        //繪製大球
        path.reset();
        path.moveTo(startPoint.x + faceRadius/2,startPoint.y);
        path.cubicTo(movePoint1.x,movePoint1.y + faceRadius/2,movePoint2.x,movePoint2.y + faceRadius/2,endPoint.x - faceRadius/2,endPoint.y);
        canvas.drawPath(path, defPaint);
        //吃掉「食物」
        for (PointF f : clears) {
            RectF rectF = new RectF(f.x-foodRadius*2,f.y-foodRadius*2,f.x+foodRadius*2,f.y+foodRadius*2);
            canvas.drawOval(rectF,clearPaint);
        }

        //繪製小球,須要在最後面繪製
        canvas.drawArc(rectF, angle, 360 - angle * 2, true, facePaint);

    }

    @Override
    public View getView() {
        return this;
    }

    /**開始動畫*/
    public void upAnim(){
        if (faceVa != null)
            faceVa.cancel();
        faceVa = null;

        effectPaint.setColor(getResources().getColor(R.color.color_a9a05c));
        facePaint.setColor(getResources().getColor(R.color.color_a9a05c));
        clearPaint.setColor(getResources().getColor(R.color.white));
        defPaint.setColor(getResources().getColor(R.color.color_a9a05c));

        startPoint.set(mWidth*1/2 + faceRadius*2,mHeight + faceRadius);
        movePoint1.set(mWidth*2/3, 0);
        movePoint2.set(mWidth*5/6, 0);
        endPoint.set(mWidth - faceRadius*2,mHeight + faceRadius);

        clears.clear();

        PathEvaluator bezierEvaluator = new PathEvaluator(movePoint1,movePoint2);
        arcVa = ValueAnimator.ofObject(bezierEvaluator, startPoint, endPoint);
        arcVa.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {//饒球移動
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                PointF point = (PointF) valueAnimator.getAnimatedValue();
//                if (point.x + faceRadius <= endPoint.x)
                clears.add(new PointF(point.x,point.y));//保存移動的座標
                //faceRadius/2是爲了讓小球的中心點恰好在大球的中間
                rectF.set(point.x - faceRadius/2,point.y - faceRadius/2,point.x + faceRadius/2,point.y + faceRadius/2);

                postInvalidate();
            }
        });
        arcVa.setInterpolator(new LinearInterpolator());
        arcVa.setDuration(2000);
        arcVa.setRepeatMode(ValueAnimator.RESTART);
        arcVa.start();

        rectF.set(startPoint.x - faceRadius/2,startPoint.y - faceRadius,startPoint.x + faceRadius/2,startPoint.y);
        angle = loadAngle;
        faceVa = ValueAnimator.ofFloat(loadAngle , 0);

        faceVa.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {//吃食物動做
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                angle = (float)valueAnimator.getAnimatedValue();
                postInvalidate();
            }
        });
        faceVa.setInterpolator(new LinearInterpolator());
        faceVa.setDuration(500);
        faceVa.setRepeatMode(ValueAnimator.RESTART);
        faceVa.setRepeatCount(-1);
        faceVa.start();
    }

    @Override
    public void startAnim() {//前奏
        effectPaint.setColor(getResources().getColor(R.color.transparent));
        facePaint.setColor(getResources().getColor(R.color.transparent));
        clearPaint.setColor(getResources().getColor(R.color.transparent));

        isDraw = true;
        faceVa = ValueAnimator.ofFloat(0 , mHeight + faceRadius);//大球落下

        faceVa.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {//吃食物動做
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                float val = (float)valueAnimator.getAnimatedValue();

                startPoint.set(mWidth*1/2 + faceRadius*2,val);
                movePoint1.set(mWidth*2/3, 0);
                movePoint2.set(mWidth*5/6, 0);
                endPoint.set(mWidth - faceRadius*2,val);

                postInvalidate();
            }
        });
        faceVa.setInterpolator(new LinearInterpolator());
        faceVa.setDuration(1000);
        faceVa.setRepeatMode(ValueAnimator.RESTART);
        faceVa.start();
    }

    @Override
    public void stopAnim() {
        if (arcVa != null)
            arcVa.cancel();
        if (faceVa != null)
            faceVa.cancel();
        arcVa = null;
        faceVa = null;
        isDraw = false;
    }
}
View Code

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GitHub:https://github.com/1024477951/FragmentApp

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