徒手擼系列,來一個不同的七夕照片牆送女朋友

是的我又來了,畢竟,今天七夕:: 願天下有情人成眷屬html

不肯勾起相思,不敢出門看月。恰恰月進窗來,害我相思一晚上。我關掉月亮,你甚至更明朗。

image-20200825115535286

image-20200825115549488

image-20200825115603670

上地址:jquery

演示地址:http://alterem.gitee.io/ddvs/git

代碼比較簡單,紅本是之前的元素週期表。。app

<body>
        <script src="js/jquery.min.js"></script>
        <script src="js/three.js"></script>
        <script src="js/tween.min.js"></script>
        <script src="js/TrackballControls.js"></script>
        <script src="js/CSS3DRenderer.js"></script>

        <div id="container"></div>
        <audio autoplay="" loop=""><source src="http://www.ytmp3.cn/down/72794.mp3"></audio>
        <div id="info">照片牆</div>
        <div id="menu">
            <button id="table">表格</button>
            <button id="sphere">球球</button>
            <button id="helix">螺旋</button>
            <button id="grid">格子</button>
        </div>

        <div class="show_info animated" style="display:none;">
            <div class="info_my">
                <img src="img/c.png" />
                <div class="info_mem">
                    <div class="nickname">趙璐思</div>
                    <div class="id">ID:女友</div>
                    <div class="vote">性別:女</div>
                </div>
            </div>
            <div class="intro">若是能夠交換人生,就跟之前的本身交換吧,
            能夠少些遺憾,並且,該在的人都在。</div>
        </div>

        <script>
            var personArray = new Array;
            var CurPersonNum = 0;
            // animate
            var _in = ['bounceIn','bounceInDown','bounceInLeft','bounceInRight','bounceInUp','fadeIn','fadeInDown','fadeInDownBig','fadeInLeft','fadeInLeftBig','fadeInRight','fadeInRightBig','fadeInUp','fadeInUpBig','rotateIn','rotateInDownLeft','rotateInDownRight','rotateInUpLeft','rotateInUpRight','slideInDown','slideInLeft','slideInRight'];
            var _out = ['bounceOut','bounceOutDown','bounceOutLeft','bounceOutRight','bounceOutUp','fadeOut','fadeOutDown','fadeOutDownBig','fadeOutLeft','fadeOutLeftBig','fadeOutRight','fadeOutRightBig','fadeOutUp','fadeOutUpBig','rotateOut','rotateOutDownLeft','rotateOutDownRight','rotateOutUpLeft','rotateOutUpRight','slideOutDown','slideOutLeft','slideOutRight'];
            
            // 模擬推送數據
            var s = setInterval(function(){
                // get animate
                var rand_in = parseInt(Math.random() * _in.length,10);
                var rand_out = parseInt(Math.random() * _out.length,10);
                if(CurPersonNum >= personArray.length){
                    CurPersonNum = 0;
                }
            },4500);

            // 生成虛擬數據
            for(var i=0;i<199;i++){
                personArray.push({
                    image: "img/a.png"
                }, {
                    image: "img/b.png"
                }, {
                    image: "img/c.png"
                });
            }

            var table = new Array;
            for (var i = 0; i < personArray.length; i++) {
                table[i] = new Object();
                if (i < personArray.length) {
                    table[i] = personArray[i];
                    table[i].src = personArray[i].thumb_image;
                } 
                table[i].p_x = i % 20 + 1;
                table[i].p_y = Math.floor(i / 20) + 1;
            }


            var camera, scene, renderer;
            var controls;

            var objects = [];
            var targets = { table: [], sphere: [], helix: [], grid: [] };

            init();
            animate();

            function init() {

                camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
                camera.position.z = 3000;

                scene = new THREE.Scene();

                // table

                for ( var i = 0; i < table.length; i ++ ) {

                    var element = document.createElement( 'div' );
                    element.className = 'element';
                    element.style.backgroundColor = 'rgba(0,127,127,' + ( Math.random() * 0.5 + 0.25 ) + ')';

                    var img = document.createElement('img');
                    img.src = table[ i ].image;
                    element.appendChild( img );


                    /*var number = document.createElement( 'div' );
                    number.className = 'number';
                    number.textContent = (i/5) + 1;
                    element.appendChild( number );

                    var symbol = document.createElement( 'div' );
                    symbol.className = 'symbol';
                    symbol.textContent = table[ i ];
                    element.appendChild( symbol );

                    var details = document.createElement( 'div' );
                    details.className = 'details';
                    details.innerHTML = table[ i + 1 ] + '<br>' + table[ i + 2 ];
                    element.appendChild( details );*/

                    var object = new THREE.CSS3DObject( element );
                    object.position.x = Math.random() * 4000 - 2000;
                    object.position.y = Math.random() * 4000 - 2000;
                    object.position.z = Math.random() * 4000 - 2000;
                    scene.add( object );

                    objects.push( object );

                    // 表格須要座標進行排序的
                    var object = new THREE.Object3D();
                    // object.position.x = ( table[ i + 3 ] * 140 ) - 1330;
                    // object.position.y = - ( table[ i + 4 ] * 180 ) + 990;
                    object.position.x = ( table[ i ].p_x * 140 ) - 1330;
                    object.position.y = - ( table[ i ].p_y * 180 ) + 990;

                    targets.table.push( object );

                }

                // sphere

                var vector = new THREE.Vector3();
                var spherical = new THREE.Spherical();

                for ( var i = 0, l = objects.length; i < l; i ++ ) {

                    var phi = Math.acos( -1 + ( 2 * i ) / l );
                    var theta = Math.sqrt( l * Math.PI ) * phi;

                    var object = new THREE.Object3D();

                    spherical.set( 800, phi, theta );

                    object.position.setFromSpherical( spherical );

                    vector.copy( object.position ).multiplyScalar( 2 );

                    object.lookAt( vector );

                    targets.sphere.push( object );

                }

                // helix

                var vector = new THREE.Vector3();
                var cylindrical = new THREE.Cylindrical();

                for ( var i = 0, l = objects.length; i < l; i ++ ) {

                    var theta = i * 0.175 + Math.PI;
                    var y = - ( i * 5 ) + 450;

                    var object = new THREE.Object3D();

                    // 參數一 圈的大小 參數二 左右間距 參數三 上下間距
                    cylindrical.set( 900, theta, y );

                    object.position.setFromCylindrical( cylindrical );

                    vector.x = object.position.x * 2;
                    vector.y = object.position.y;
                    vector.z = object.position.z * 2;

                    object.lookAt( vector );

                    targets.helix.push( object );

                }

                // grid

                for ( var i = 0; i < objects.length; i ++ ) {

                    var object = new THREE.Object3D();

                    object.position.x = ( ( i % 5 ) * 400 ) - 800; // 400 圖片的左右間距  800 x軸中心店
                    object.position.y = ( - ( Math.floor( i / 5 ) % 5 ) * 300 ) + 500;  // 500 y軸中心店
                    object.position.z = ( Math.floor( i / 25 ) ) * 200 - 800;// 300調整 片間距 800z軸中心店

                    targets.grid.push( object );

                }

                //渲染
                renderer = new THREE.CSS3DRenderer();
                renderer.setSize( window.innerWidth, window.innerHeight );
                renderer.domElement.style.position = 'absolute';
                document.getElementById( 'container' ).appendChild( renderer.domElement );

                // 鼠標控制
                controls = new THREE.TrackballControls( camera, renderer.domElement );
                controls.rotateSpeed = 0.5;
                controls.minDistance = 500;
                controls.maxDistance = 6000;
                controls.addEventListener( 'change', render );

                // 自動更換
                var ini = 0;
                setInterval(function(){
                    ini = ini >= 3 ? 0 : ini;
                    ++ini;
                    switch(ini){
                        case 1:
                            transform( targets.sphere, 1000 );
                        break;
                        case 2:
                            transform( targets.helix, 1000 );
                        break;
                        case 3:
                            transform( targets.grid, 1000 );
                        break;
                    }    
                },8000);

                var button = document.getElementById( 'table' );
                button.addEventListener( 'click', function ( event ) {
                    transform( targets.table, 1000 );
                }, false );

                var button = document.getElementById( 'sphere' );
                button.addEventListener( 'click', function ( event ) {
                    transform( targets.sphere, 2000 );
                }, false );

                var button = document.getElementById( 'helix' );
                button.addEventListener( 'click', function ( event ) {
                    transform( targets.helix, 2000 );
                }, false );

                var button = document.getElementById( 'grid' );
                button.addEventListener( 'click', function ( event ) {
                    transform( targets.grid, 2000 );
                }, false );

                transform( targets.table, 2000 );

                //

                window.addEventListener( 'resize', onWindowResize, false );

            }

            function transform( targets, duration ) {

                TWEEN.removeAll();

                for ( var i = 0; i < objects.length; i ++ ) {

                    var object = objects[ i ];
                    var target = targets[ i ];

                    new TWEEN.Tween( object.position )
                        .to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration )
                        .easing( TWEEN.Easing.Exponential.InOut )
                        .start();

                    new TWEEN.Tween( object.rotation )
                        .to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration )
                        .easing( TWEEN.Easing.Exponential.InOut )
                        .start();

                }

                new TWEEN.Tween( this )
                    .to( {}, duration * 2 )
                    .onUpdate( render )
                    .start();

            }

            function onWindowResize() {

                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();

                renderer.setSize( window.innerWidth, window.innerHeight );

                render();

            }

            function animate() {

                // 讓場景經過x軸或者y軸旋轉  & z
                // scene.rotation.x += 0.011;
                scene.rotation.y += 0.008;

                requestAnimationFrame( animate );

                TWEEN.update();

                controls.update();

                // 渲染循環
                render();

            }

            function render() {

                renderer.render( scene, camera );

            }

        </script>
        
    </body>

最後源碼地址:dom

https://gitee.com/alterem/ddvside

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