最近在學C#(教材《C# in a nutshell》很不錯的說),看完delegate(委託)之後,緊接着就是event(事件)了,我的對跟.Net相關的東西並無什麼興趣(畢竟是會增長代碼複雜度的玩意),但是後面沒準用獲得,並且講完.Net那套定義規則以後緊接着就是「接口內定義事件如何實現」,遂想試試寫例子看看。shell
.Net框架下,對於事件對應的委託有三條規則:windows
1.返回值必須爲void——就是沒有返回值;框架
2.參數必須有一個爲object——用於轉移額外信息(convey extra information),這裏也能夠用System.EventHandler,但其實EventHandler的說明是「沒有額外信息時使用」;ide
3.名稱必須以EventHandler結尾,我的很討厭Handle這個詞,難以解釋這是個什麼東西,別問,問就句柄,但是句柄又是個什麼鬼?(windowsAPI PTSD)函數
由於沒有什麼C#的代碼經驗,因此,並不清楚接口內定義事件的具體應用場合。在不符合以上規則的狀況下,ui
using System; namespace ForPractise { public delegate void MathematicFunc<T>(T e); public interface IFoo { event MathematicFunc<int> InterfaceEvent; } // if .Net use subclass of EventArgs instead of int public class Foo : IFoo { private int counter; private MathematicFunc<int> _field; // private field of delegate public event MathematicFunc<int> InterfaceEvent // explictly declare add & remove of interface IFoo { // ... there could have multiple fields add { _field += value; } remove { _field -= value; } } private void OnBraodcast(int counts) // fire events { _field?.Invoke(counts); } public int Counter { get { return counter; } set { if (counter == value) { return; } counter = value; OnBraodcast(counter); } } } class Program { static int Main() { Foo foo = new Foo(); foo.Counter = 21; foo.InterfaceEvent += Multiple; foo.InterfaceEvent += Ratio; foo.Counter = 23; foo.InterfaceEvent -= Ratio; foo.Counter = 12; foo.InterfaceEvent -= Ratio; foo.InterfaceEvent += Ratio; foo.Counter = 1; Console.Read(); return 0; } static void Multiple(int num) { Console.WriteLine("{0} multiply itself {1}", num, num * num); } static void Ratio(int num) { Console.WriteLine("{0} divide 0.1 {1}", num, num / 0.1d); } } }
以上代碼中,顯示定義event.add跟event.remove能夠省略——非必要的(即使顯式定義了,在外部也只能經過"+="跟"-="進行訂閱),直接寫爲"public event MathematicFunc<int> interfaceEvent; // 能夠加上=null"便可。this
下面則是應用.Net規則的代碼,會比較腫,套用這種結構,須要額外定義System.EventArgs的子類做爲參數,委託在套用泛型的時候也要多加不少東西——不過多參數就能夠直接塞到EventArgs的子類裏面了,也不清楚是方便了仍是糟心了。同上event的顯式定義也是非必要的。spa
using System; namespace ForPractise { public class FooEventArgs : EventArgs { public int Counter { set; get; } public FooEventArgs(int count) { Counter = count; } } public delegate void MathematicEventHandler<TEArgs>(object source, TEArgs e) where TEArgs : EventArgs; // delegate follow the .Net framework three rules public interface IFoo { event MathematicEventHandler<FooEventArgs> InterfaceEvent; } public class Foo : IFoo { private int counter; private MathematicEventHandler<FooEventArgs> _field; // private field of delegate public event MathematicEventHandler<FooEventArgs> InterfaceEvent // explictly declare add & remove of interface IFoo { // ... there could have multiple fields add { _field += value; } remove { _field -= value; } } private void OnBraodcast(FooEventArgs e) // fire events { _field?.Invoke(this, e); } public int Counter { get { return counter; } set { if (counter == value) { return; } counter = value; OnBraodcast(new FooEventArgs(counter)); } } } class Program { static int Main() { Foo foo = new Foo(); foo.Counter = 21; foo.InterfaceEvent += Multiple; foo.InterfaceEvent += Ratio; foo.Counter = 23; foo.InterfaceEvent -= Ratio; foo.Counter = 12; foo.InterfaceEvent -= Ratio; foo.InterfaceEvent += Ratio; foo.Counter = 1; Console.Read(); return 0; } static void Multiple(object obj, FooEventArgs e) // will be quite clumsy for simple function methods. { Console.WriteLine("{0} multiply itself {1}", e.Counter, e.Counter * e.Counter); } static void Ratio(object obj, FooEventArgs e) { Console.WriteLine("{0} divide 0.1 {1}", e.Counter, e.Counter / 0.1d); } } }
其實MathematicEventHandler這個委託名不以EventHandler結尾依舊能夠正常運行,應該是沒有放到標準的.Net環境下,否則就是這只是約定俗成的命名法——就跟fire event部分的函數以On作前綴同樣。code
上面的兩段運行結果都是同樣的,暫時沒找出來差異。仍是寫簡單一些的好吶。orm
運行結果:
23 multiply itself 52923 divide 0.1 23012 multiply itself 1441 multiply itself 11 divide 0.1 10