由於線圖像startline有了起點和終點,咱們就能夠用DDA法求出線上全部點,任意斜率直線經過四象限八區域查表法界定。咱們只示範一個區域:函數爲: public PointF DdaFindPtImprove(ref byte[] buffer8, PointF Start, PointF End, int thresDelta, int Dir,Size wh,ref int Pos)//thresDelta門檻值,Pos線圖像中穿越點index函數
{ float x, y;
float dx, dy, k;
PointF backPoint = new PointF();工具
dx = (float)(End.X - Start.X);
dy = (float)(End.Y - Start.Y);
k = dy / dx;
if (Math.Abs(dx) < 0.001)
{
k = 65535;//隨意給定一個最大值,還需論證。20150727,夠用
}
x = Start.X;
if (Start.Y < 0) Start.Y = 0;
y = Start.Y;設計
List<float> temparrclor = new List<float>(); // 線圖像上每個點灰度顏色
List<PointF> position = new List<PointF>();//線圖像上每個點座標
#region xiaoyu1
if (Math.Abs(k) < 1)
{
if (x > End.X)
{
for (; x >= End.X; x--)//x是整型,y是浮點型
{
float j = y;
int i = (int)(x);
float tempf = Math.Abs(j - (int)j);
PointF tempPt = new PointF(i, j);
float grey = 0;
if (k > -1 && k <= 0)
{
float avgGrey = (float)buffer8[(int)j * wh.Width + i];
float avgGrey1 = (float)buffer8[((int)j + 1) * wh.Width + i];
grey = avgGrey * (1 - tempf) + avgGrey1 * tempf;//灰度插值方法
}
else
{
float avgGrey = (float)buffer8[(int)j * wh.Width + i];
float avgGrey1 = (float)buffer8[((int)j - 1) * wh.Width + i];
grey = avgGrey * (1 - tempf) + avgGrey1 * tempf;
}
temparrclor.Add(grey);//插值灰度
position.Add(tempPt);it
y = y - k;
}
backPoint = FindCrosspointimprove(ref temparrclor, ref position, Dir, thresDelta,ref Pos);//找穿越點
}
else {.......}io
}object
#endregion xiaoyu1List
........ return backPoint;}float
public PointF FindCrosspointimprove(ref List<float> lineTiDu, ref List<PointF> ijRecord, int Dir, int thresDelta,ref int POS)
{//梯度和求穿越點,使用五個一組,與所講略有差異
List<float> deltatemp = new List<float>();
List<float> fenzuaverage = new List<float>();
for (int i = 0; i < lineTiDu.Count - 1; i++)
{
float grey1 = lineTiDu[i + 1];
float delta = (lineTiDu[i] - grey1);
if (Math.Abs(delta) < 5)
delta = 0;
deltatemp.Add(delta);
}方法
int fenzuC = deltatemp.Count / 5;
for (int i = 0; i < fenzuC * 5; i = i + 5)
{
float sum5 = deltatemp[i] + deltatemp[i + 1] + deltatemp[i + 2] + deltatemp[i + 3] + deltatemp[i + 4];
float aver = sum5 / 5;
if (Math.Abs(aver) < 5)
aver = 0;
fenzuaverage.Add(aver);
}
if (fenzuaverage.Count == 0) return new PointF();
int crosspoint = 0;
int crosspoint1 = 0;
if (Dir == 0)
{im
for (int iii = fenzuaverage.Count - 1; iii >= 0; iii--)//排除起點和終點
{
if (fenzuaverage[iii] > 0)
{
crosspoint = 5 * (iii);
break;
}
}
float maxVar = deltatemp[crosspoint];
for (int m = -5; m < 5; m++)
{
int tempint = crosspoint + m;
if (crosspoint == 0)
tempint = 0;
if (deltatemp[tempint] >= maxVar)//白到黑,加入方向判別
{
maxVar = deltatemp[tempint];
crosspoint1 = tempint;
}
}
}
if (Dir == 1)
{
for (int iii =0 ; iii <= fenzuaverage.Count - 1; iii++)//排除起點和終點
{
if (fenzuaverage[iii] < 0)
{
crosspoint = 5 * (iii);
break;
}
}
// minVar = deltatemp[crosspoint];
float minVar = deltatemp[crosspoint];
for (int m = -5; m < 5; m++)
{
int tempint = crosspoint + m;
if (crosspoint == 0)
tempint = 0;
if (deltatemp[tempint] <= minVar)//白到黑,加入方向判別
{
minVar = deltatemp[tempint];
crosspoint1 = tempint;
}
}
}
if (fenzuaverage[crosspoint / 5] * 5 >= thresDelta || fenzuaverage[crosspoint / 5] * 5 <= -thresDelta)
{
POS = crosspoint1;//穿越點的index在線圖像序列中
return ijRecord[crosspoint1];//穿越點的index對應座標
}//門檻判別
else
{
return new PointF();//沒有穿越點,返回(0,0)
}
}
一切準備就緒,在private void pictureBoxRoiImg_Paint(object sender, PaintEventArgs e)調用
if (m_btempImage3 == true)//截取的ROI圖像
{
PointF startxy = m_線圖像.m_RoiBase.startLine.pt_start;
PointF endxy = m_線圖像.m_RoiBase.startLine.pt_end;
PointF returnpoint = DdaFindPtImprove(ref tempImage3, startxy,
endxy, 門檻值, glob_Dir, new Size(_RoiW, _RoiH), ref pos);
p = new Pen(Color.Red, 1);//畫出穿越點叉叉
g.DrawLine(p, new PointF(returnpoint.X, returnpoint.Y - 3), new PointF(returnpoint.X, returnpoint.Y + 3));
g.DrawLine(p, new PointF(returnpoint.X - 3, returnpoint.Y), new PointF(returnpoint.X + 3, returnpoint.Y));
}
到此,線圖像設計完成。下一節講一組線圖像組成找線工具。(待續..............)如下是運行後線圖像工具效果:---------------------