canvas 水滴圖、液體進度條、仿加速球、圓球水波圖

效果如圖

代碼以下:html

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <title>test</title>
    <style>
        body {
        display: flex;
        flex-flow: column wrap;
        justify-content: center;
        align-items: center;
      }
      #c {
        margin-top: 20px;      
      }
      input[type=range]::before {content: attr(min);  color: #000; padding-right: 5px;}
      input[type=range]::after { content: attr(max); color: #000; padding-left: 5px;}
    </style>
</head>

<body>
    <canvas id="c">當前瀏覽器不支持canvas 請升級!</canvas>
    <input type="range" name="range" min="0" max="100" step="1">
</body>
<script>
let canvas = document.getElementById("c")
let ctx = canvas.getContext("2d")
let oRange = document.getElementsByName("range")[0];
let M = Math
let Sin = M.sin
let Cos = M.cos
let Sqrt = M.sqrt
let Pow = M.pow
let PI = M.PI
let Round = M.round
let oW = canvas.width = 250
let oH = canvas.height = 250
let lineWidth = 2 // 線寬
let r = (oW / 2) // 大半徑
let cR = r - 10 * lineWidth
ctx.beginPath()
ctx.lineWidth = lineWidth

// 水波動畫初始參數
let axisLength = 2 * r - 16 * lineWidth // Sin 圖形長度
let unit = axisLength / 9 // 波浪寬
let range = .4 // 浪幅
let nowrange = range
let xoffset = 8 * lineWidth // x 軸偏移量
let data = ~~(oRange.value) / 100 // 數據量
let sp = 0 // 週期偏移量
let nowdata = 0
let waveupsp = 0.006 // 水波上漲速度

// 圓動畫初始參數
let arcStack = [] // 圓棧
let bR = r - 8 * lineWidth
let soffset = -(PI / 2) // 圓動畫起始位置
let circleLock = true // 起始動畫鎖

// 獲取圓動畫軌跡點集
for (var i = soffset; i < soffset + 2 * PI; i += 1 / (8 * PI)) {
    arcStack.push([
        r + bR * Cos(i),
        r + bR * Sin(i)
    ])
}
// 圓起始點
let cStartPoint = arcStack.shift();
ctx.strokeStyle = "#1c86d1";
ctx.moveTo(cStartPoint[0], cStartPoint[1]);
// 開始渲染
render();

function drawSine() {
    ctx.beginPath();
    ctx.save();
    var Stack = []; // 記錄起始點和終點座標
    for (var i = xoffset; i <= xoffset + axisLength; i += 20 / axisLength) {
        var x = sp + (xoffset + i) / unit;
        var y = Sin(x) * nowrange;
        var dx = i;
        var dy = 2 * cR * (1 - nowdata) + (r - cR) - (unit * y);
        ctx.lineTo(dx, dy);
        Stack.push([dx, dy])
    }
    // 獲取初始點和結束點
    var startP = Stack[0]
    var endP = Stack[Stack.length - 1]
    ctx.lineTo(xoffset + axisLength, oW);
    ctx.lineTo(xoffset, oW);
    ctx.lineTo(startP[0], startP[1])
    ctx.fillStyle = "#fbec99";
    ctx.fill();
    ctx.restore();
}

function drawText() {
    ctx.globalCompositeOperation = 'source-over';
    var size = 0.4 * cR;
    ctx.font = 'bold ' + size + 'px Microsoft Yahei';
    let txt = (nowdata.toFixed(2) * 100).toFixed(0) + '`%';
    var fonty = r + size / 2;
    var fontx = r - size * 0.8;
    ctx.fillStyle = "#f6b71e";
    ctx.textAlign = 'center';
    ctx.fillText(txt, r + 5, r + 20)
}
//最外面淡黃色圈
function drawCircle() {
    ctx.beginPath();
    ctx.lineWidth = 15;
    ctx.strokeStyle = '#fff89d';
    ctx.arc(r, r, cR + 7, 0, 2 * Math.PI);
    ctx.stroke();
    ctx.restore();
}
//灰色圓圈
function grayCircle() {
    ctx.beginPath();
    ctx.lineWidth = 10;
    ctx.strokeStyle = '#eaeaea';
    ctx.arc(r, r, cR - 5, 0, 2 * Math.PI);
    ctx.stroke();
    ctx.restore();
    ctx.beginPath();
}
//橘黃色進度圈
function orangeCircle() {
    ctx.beginPath();
    ctx.strokeStyle = '#fbdb32';
    //使用這個使圓環兩端是圓弧形狀
    ctx.lineCap = 'round';
    ctx.arc(r, r, cR - 5, 0 * (Math.PI / 180.0) - (Math.PI / 2), (nowdata * 360) * (Math.PI / 180.0) - (Math.PI / 2));
    ctx.stroke();
    ctx.save()
}
//裁剪中間水圈
function clipCircle() {
    ctx.beginPath();
    ctx.arc(r, r, cR - 10, 0, 2 * Math.PI, false);
    ctx.clip();
}
//渲染canvas
function render() {
    ctx.clearRect(0, 0, oW, oH);
    //最外面淡黃色圈
    drawCircle();
    //灰色圓圈  
    grayCircle();
    //橘黃色進度圈
    orangeCircle();
    //裁剪中間水圈  
    clipCircle();
    // 控制波幅
    oRange.addEventListener("change", function() {
        data = ~~(oRange.value) / 100;
    }, 0);
    if (data >= 0.85) {
        if (nowrange > range / 4) {
            var t = range * 0.01;
            nowrange -= t;
        }
    } else if (data <= 0.1) {
        if (nowrange < range * 1.5) {
            var t = range * 0.01;
            nowrange += t;
        }
    } else {
        if (nowrange <= range) {
            var t = range * 0.01;
            nowrange += t;                                                                                          
        }
        if (nowrange >= range) {
            var t = range * 0.01;
            nowrange -= t;
        }
    }
    if ((data - nowdata) > 0) {
        nowdata += waveupsp;
    }
    if ((data - nowdata) < 0) {
        nowdata -= waveupsp
    }
    sp += 0.07;
    // 開始水波動畫
    drawSine();
    // 寫字
    drawText();
    requestAnimationFrame(render)
}
</script>

傳送門:https://github.com/guoyoujin/WaterMoire
傳送門:http://www.javashuo.com/article/p-hbtdanzs-p.htmlgit

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