iOS中使用CPU實現濾鏡效果的原理很簡單, 即將圖片轉換成像素數據, 而後對每個像素進行相應的濾鏡效果計算, 而後從新獲得過濾後的圖片.
CPU濾鏡效果代碼以下:java
// CPUImageFilterUtil.h #import #import #import #import //LOMO static const float colormatrix_lomo[] = { 1.7f, 0.1f, 0.1f, 0, -73.1f, 0, 1.7f, 0.1f, 0, -73.1f, 0, 0.1f, 1.6f, 0, -73.1f, 0, 0, 0, 1.0f, 0 }; //黑白 static const float colormatrix_heibai[] = { 0.8f, 1.6f, 0.2f, 0, -163.9f, 0.8f, 1.6f, 0.2f, 0, -163.9f, 0.8f, 1.6f, 0.2f, 0, -163.9f, 0, 0, 0, 1.0f, 0 }; //復古 static const float colormatrix_huajiu[] = { 0.2f,0.5f, 0.1f, 0, 40.8f, 0.2f, 0.5f, 0.1f, 0, 40.8f, 0.2f,0.5f, 0.1f, 0, 40.8f, 0, 0, 0, 1, 0 }; //哥特 static const float colormatrix_gete[] = { 1.9f,-0.3f, -0.2f, 0,-87.0f, -0.2f, 1.7f, -0.1f, 0, -87.0f, -0.1f,-0.6f, 2.0f, 0, -87.0f, 0, 0, 0, 1.0f, 0 }; //銳化 static const float colormatrix_ruise[] = { 4.8f,-1.0f, -0.1f, 0,-388.4f, -0.5f,4.4f, -0.1f, 0,-388.4f, -0.5f,-1.0f, 5.2f, 0,-388.4f, 0, 0, 0, 1.0f, 0 }; //淡雅 static const float colormatrix_danya[] = { 0.6f,0.3f, 0.1f, 0,73.3f, 0.2f,0.7f, 0.1f, 0,73.3f, 0.2f,0.3f, 0.4f, 0,73.3f, 0, 0, 0, 1.0f, 0 }; //酒紅 static const float colormatrix_jiuhong[] = { 1.2f,0.0f, 0.0f, 0.0f,0.0f, 0.0f,0.9f, 0.0f, 0.0f,0.0f, 0.0f,0.0f, 0.8f, 0.0f,0.0f, 0, 0, 0, 1.0f, 0 }; //清寧 static const float colormatrix_qingning[] = { 0.9f, 0, 0, 0, 0, 0, 1.1f,0, 0, 0, 0, 0, 0.9f, 0, 0, 0, 0, 0, 1.0f, 0 }; //浪漫 static const float colormatrix_langman[] = { 0.9f, 0, 0, 0, 63.0f, 0, 0.9f,0, 0, 63.0f, 0, 0, 0.9f, 0, 63.0f, 0, 0, 0, 1.0f, 0 }; //光暈 static const float colormatrix_guangyun[] = { 0.9f, 0, 0, 0, 64.9f, 0, 0.9f,0, 0, 64.9f, 0, 0, 0.9f, 0, 64.9f, 0, 0, 0, 1.0f, 0 }; //藍調 static const float colormatrix_landiao[] = { 2.1f, -1.4f, 0.6f, 0.0f, -31.0f, -0.3f, 2.0f, -0.3f, 0.0f, -31.0f, -1.1f, -0.2f, 2.6f, 0.0f, -31.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f }; //夢幻 static const float colormatrix_menghuan[] = { 0.8f, 0.3f, 0.1f, 0.0f, 46.5f, 0.1f, 0.9f, 0.0f, 0.0f, 46.5f, 0.1f, 0.3f, 0.7f, 0.0f, 46.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f }; //夜色 static const float colormatrix_yese[] = { 1.0f, 0.0f, 0.0f, 0.0f, -66.6f, 0.0f, 1.1f, 0.0f, 0.0f, -66.6f, 0.0f, 0.0f, 1.0f, 0.0f, -66.6f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f }; static const float colormatrixs[][20]={ { 0.8f, 1.6f, 0.2f, 0, -163.9f, 0.8f, 1.6f, 0.2f, 0, -163.9f, 0.8f, 1.6f, 0.2f, 0, -163.9f, 0, 0, 0, 1.0f, 0 }, { 0.2f,0.5f, 0.1f, 0, 40.8f, 0.2f, 0.5f, 0.1f, 0, 40.8f, 0.2f,0.5f, 0.1f, 0, 40.8f, 0, 0, 0, 1, 0 }, { 1.9f,-0.3f, -0.2f, 0,-87.0f, -0.2f, 1.7f, -0.1f, 0, -87.0f, -0.1f,-0.6f, 2.0f, 0, -87.0f, 0, 0, 0, 1.0f, 0 }, { 4.8f,-1.0f, -0.1f, 0,-388.4f, -0.5f,4.4f, -0.1f, 0,-388.4f, -0.5f,-1.0f, 5.2f, 0,-388.4f, 0, 0, 0, 1.0f, 0 }, { 0.6f,0.3f, 0.1f, 0,73.3f, 0.2f,0.7f, 0.1f, 0,73.3f, 0.2f,0.3f, 0.4f, 0,73.3f, 0, 0, 0, 1.0f, 0 }, { 1.2f,0.0f, 0.0f, 0.0f,0.0f, 0.0f,0.9f, 0.0f, 0.0f,0.0f, 0.0f,0.0f, 0.8f, 0.0f,0.0f, 0, 0, 0, 1.0f, 0 }, { 0.9f, 0, 0, 0, 0, 0, 1.1f,0, 0, 0, 0, 0, 0.9f, 0, 0, 0, 0, 0, 1.0f, 0 }, { 0.9f, 0, 0, 0, 63.0f, 0, 0.9f,0, 0, 63.0f, 0, 0, 0.9f, 0, 63.0f, 0, 0, 0, 1.0f, 0 }, { 0.9f, 0, 0, 0, 64.9f, 0, 0.9f,0, 0, 64.9f, 0, 0, 0.9f, 0, 64.9f, 0, 0, 0, 1.0f, 0 }, { 2.1f, -1.4f, 0.6f, 0.0f, -31.0f, -0.3f, 2.0f, -0.3f, 0.0f, -31.0f, -1.1f, -0.2f, 2.6f, 0.0f, -31.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f }, { 0.8f, 0.3f, 0.1f, 0.0f, 46.5f, 0.1f, 0.9f, 0.0f, 0.0f, 46.5f, 0.1f, 0.3f, 0.7f, 0.0f, 46.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f }, { 1.0f, 0.0f, 0.0f, 0.0f, -66.6f, 0.0f, 1.1f, 0.0f, 0.0f, -66.6f, 0.0f, 0.0f, 1.0f, 0.0f, -66.6f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f } }; @interface CPUImageFilterUtil : NSObject + (UIImage *)imageWithImage:(UIImage *)inImage withColorMatrix:(const float*)f; @end
// CPUImageFilterUtil.m #import CPUImageFilterUtil.h @implementation CPUImageFilterUtil // 返回一個使用RGBA通道的位圖上下文 static CGContextRef CreateRGBABitmapContext (CGImageRef inImage) { CGContextRef context = NULL; CGColorSpaceRef colorSpace; //內存空間的指針,該內存空間的大小等於圖像使用RGB通道所佔用的字節數。 void *bitmapData; int bitmapByteCount; int bitmapBytesPerRow; //獲取橫向的像素點的個數 size_t pixelsWide = CGImageGetWidth(inImage); size_t pixelsHigh = CGImageGetHeight(inImage); //縱向 //每一行的像素點佔用的字節數,每一個像素點的ARGB四個通道各佔8個bit(0-255)的空間 bitmapBytesPerRow = (int)(pixelsWide * 4); //計算整張圖佔用的字節數 bitmapByteCount = (int)(bitmapBytesPerRow * pixelsHigh); //建立依賴於設備的RGB通道 colorSpace = CGColorSpaceCreateDeviceRGB(); //分配足夠容納圖片字節數的內存空間 bitmapData = malloc(bitmapByteCount); //建立CoreGraphic的圖形上下文,該上下文描述了bitmaData指向的內存空間須要繪製的圖像的一些繪製參數 context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); //Core Foundation中經過含有Create、Alloc的方法名字建立的指針,須要使用CFRelease()函數釋放 CGColorSpaceRelease( colorSpace ); return context; } // 返回一個指針,該指針指向一個數組,數組中的每四個元素都是圖像上的一個像素點的RGBA的數值(0-255),用無符號的char是由於它正好的取值範圍就是0-255 static unsigned char *RequestImagePixelData(UIImage *inImage) { CGImageRef img = [inImage CGImage]; CGSize size = [inImage size]; //使用上面的函數建立上下文 CGContextRef cgctx = CreateRGBABitmapContext(img); CGRect rect = {{0,0},{size.width, size.height}}; //將目標圖像繪製到指定的上下文,實際爲上下文內的bitmapData。 CGContextDrawImage(cgctx, rect, img); unsigned char *data = CGBitmapContextGetData (cgctx); //釋放上面的函數建立的上下文 CGContextRelease(cgctx); return data; } static void changeRGBA(int *red,int *green,int *blue,int *alpha, const float* f)//修改RGB的值 { int redV = *red; int greenV = *green; int blueV = *blue; int alphaV = *alpha; *red = f[0] * redV + f[1] * greenV + f[2] * blueV + f[3] * alphaV + f[4]; *green = f[0+5] * redV + f[1+5] * greenV + f[2+5] * blueV + f[3+5] * alphaV + f[4+5]; *blue = f[0+5*2] * redV + f[1+5*2] * greenV + f[2+5*2] * blueV + f[3+5*2] * alphaV + f[4+5*2]; *alpha = f[0+5*3] * redV + f[1+5*3] * greenV + f[2+5*3] * blueV + f[3+5*3] * alphaV + f[4+5*3]; if (*red > 255) { *red = 255; } if(*red < 0) { *red = 0; } if (*green > 255) { *green = 255; } if (*green < 0) { *green = 0; } if (*blue > 255) { *blue = 255; } if (*blue < 0) { *blue = 0; } if (*alpha > 255) { *alpha = 255; } if (*alpha < 0) { *alpha = 0; } } + (UIImage*)imageWithImage:(UIImage*)inImage withColorMatrix:(const float*) f { unsigned char *imgPixel = RequestImagePixelData(inImage); CGImageRef inImageRef = [inImage CGImage]; GLuint w = (GLuint)CGImageGetWidth(inImageRef); GLuint h = (GLuint)CGImageGetHeight(inImageRef); int wOff = 0; int pixOff = 0; //雙層循環按照長寬的像素個數迭代每一個像素點 for(GLuint y = 0;y< h;y++) { pixOff = wOff; for (GLuint x = 0; x
使用方法
UIImage *originImage = [UIImage imageNamed:@testImage]; const float *colorMatrix = colormatrix_lomo; UIImage *filteredImage = [CPUImageFilterUtil imageWithImage:originImage withColorMatrix:colorMatrix];
UIImage *originImage = [UIImage imageNamed:@testImage]; const float *colorMatrix = colormatrix_lomo; UIImage *filteredImage = [CPUImageFilterUtil imageWithImage:originImage withColorMatrix:colorMatrix];