vue
項目搭建參考《Webpack4 搭建 Vue 項目》html
文檔使用 vuepress
, 官方文檔 vuepress.vuejs.org前端
發佈文檔 github pages
+ gh-page
vue
項目地址 github.com/zxpsuper/vu…node
文檔地址 zxpsuper.github.io/vui-vuewebpack
組件地址 zxpsuper.github.io/vui-vue/com…git
處於自我摸索階段,期待留下您的寶貴意見!github
/** * @param {function} func 執行函數 * @param {number} time 防抖節流時間 * @param {boolean} isDebounce 是否爲防抖組件 * @param {this} ctx this 的指向 */
const debounce = (func, time, isDebounce, ctx) => {
var timer, lastCall, rtn;
if (isDebounce) {
rtn = (...params) => {
if (timer) clearTimeout(timer);
timer = setTimeout(() => {
func.apply(ctx, params);
}, time);
};
} else {
rtn = (...params) => {
const now = new Date().getTime();
if (now - lastCall < time && lastCall) return;
lastCall = now;
func.apply(ctx, params);
};
}
return rtn;
};
複製代碼
export default {
name: 'Throttle',
abstract: true,
props: {
time: {
type: Number,
default: 800,
},
events: {
type: String,
default: 'click',
},
isDebounce: {
type: Boolean,
default: false,
},
},
created() {
this.eventKeys = this.events.split(','); // 分隔事件
this.originMap = {}; // 儲存事件,用於從新render時與子事件的對比
this.debouncedMap = {}; // 儲存防抖節流事件
},
render() {
const vnode = this.$slots.default[0];
this.eventKeys.forEach(key => {
const target = vnode.data.on[key];
if (target === this.originMap[key] && this.debouncedMap[key]) {
vnode.data.on[key] = this.debouncedMap[key];
} else if (target) {
this.originMap[key] = target;
this.debouncedMap[key] = debounce(
target,
this.time,
this.isDebounce,
vnode
);
vnode.data.on[key] = this.debouncedMap[key]; // 重寫子組件的事件
}
});
return vnode;
},
};
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需全局或者組件內註冊一下,這裏只展現全局註冊代碼:web
Vue.component("Throttle", Throttle);
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使用方法:npm
<Throttle :time="5000" isDebounce>
<span @click="decounceFunction">
<Button color="purple" light>防抖按鈕</Button>
</span>
</Throttle>
複製代碼
當頁面元素在防抖節流時間內發生了更新(渲染)(能夠用定時器修改頁面,如頁面倒計時),那麼此組件會從新執行一遍canvas
this.debouncedMap[key] = debounce(target,this.time,this.isDebounce,vnode);
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致使防抖節流失效,目前的解決方法是在此組件的子元素添加 v-once
,以下:
<Throttle :time="5000" isDebounce>
<span @click="decounceFunction" v-once>
<Button color="purple" light>防抖按鈕</Button>
</span>
</Throttle>
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可解決此問題,有更好的方法請在評論區留言
/* * @descript: 防抖節流組件,前提是頁面在等待時間內無其餘渲染方可以使用,從新渲染致使 debounce() 函數不斷重置 * @Author: super * @Date: 2019-04-09 14:21:18 * @Last Modified by: super * @Last Modified time: 2019-10-24 16:37:43 */
const debounce = (func, time, isDebounce, ctx) => {
var timer, lastCall, rtn;
if (isDebounce) {
rtn = (...params) => {
if (timer) clearTimeout(timer);
timer = setTimeout(() => {
func.apply(ctx, params);
}, time);
};
} else {
rtn = (...params) => {
const now = new Date().getTime();
if (now - lastCall < time && lastCall) return;
lastCall = now;
func.apply(ctx, params);
};
}
return rtn;
};
export default {
name: 'Throttle',
abstract: true,
props: {
time: {
type: Number,
default: 800,
},
events: {
type: String,
default: 'click',
},
isDebounce: {
type: Boolean,
default: false,
},
},
created() {
this.eventKeys = this.events.split(',');
this.originMap = {};
this.debouncedMap = {};
},
render() {
const vnode = this.$slots.default[0];
this.eventKeys.forEach(key => {
const target = vnode.data.on[key];
if (target === this.originMap[key] && this.debouncedMap[key]) {
vnode.data.on[key] = this.debouncedMap[key];
} else if (target) {
this.originMap[key] = target;
this.debouncedMap[key] = debounce(
target,
this.time,
this.isDebounce,
vnode
);
vnode.data.on[key] = this.debouncedMap[key];
}
});
return vnode;
},
};
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本文是對render及抽象組件的使用總結,如有錯誤,望指出共同進步。
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