Unity 鏈接ws,不用任何插件,忙活了一天終於搞定了,一直鏈接不上,原來是沒有添加header,async
代碼比較簡單,直接貼出來普度衆生url
using System; using System.Net.WebSockets; using System.Text; using System.Threading; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { private void Start() { WebSocket(); } public async void WebSocket() { try { ClientWebSocket ws = new ClientWebSocket(); CancellationToken ct = new CancellationToken(); //添加header //ws.Options.SetRequestHeader("X-Token", "eyJhbGciOiJIUzI1N"); Uri url = new Uri("ws://121.40.165.18:8800/v1/test/test"); await ws.ConnectAsync(url, ct); await ws.SendAsync(new ArraySegment<byte>(Encoding.UTF8.GetBytes("hello")), WebSocketMessageType.Binary, true, ct); //發送數據 while (true) { var result = new byte[1024]; await ws.ReceiveAsync(new ArraySegment<byte>(result), new CancellationToken());//接受數據 var str = Encoding.UTF8.GetString(result, 0, result.Length); Debug.Log(str); } } catch (Exception ex) { Console.WriteLine(ex.Message); } } }