序言:Netty進階篇之簡單版websocket發消息(7) 大概和下面的代碼就成類似,只不過上一篇博客更加簡單一些。javascript
<dependency> <groupId>io.netty</groupId> <artifactId>netty-all</artifactId> <version>4.1.25.Final</version> </dependency>
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title></title> </head> <body> <div>發送消息:</div> <input type="text" id="msgContent"/> <input type="button" value="點我發送" onclick="CHAT.chat()"/> <div>接受消息:</div> <div id="receiveMsg" style="background-color: gainsboro;"></div> <script type="application/javascript"> window.CHAT = { socket: null, init: function() { if (window.WebSocket) { CHAT.socket = new WebSocket("ws://192.168.31.160:8088/ws"); CHAT.socket.onopen = function() { console.log("鏈接創建成功..."); }, CHAT.socket.onclose = function() { console.log("鏈接關閉..."); }, CHAT.socket.onerror = function() { console.log("發生錯誤..."); }, CHAT.socket.onmessage = function(e) { console.log("接受到消息:" + e.data); var receiveMsg = document.getElementById("receiveMsg"); var html = receiveMsg.innerHTML; receiveMsg.innerHTML = html + "<br/>" + e.data; } } else { alert("瀏覽器不支持websocket協議..."); } }, chat: function() { var msg = document.getElementById("msgContent"); CHAT.socket.send(msg.value); } }; CHAT.init(); </script> </body> </html>
import io.netty.bootstrap.ServerBootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.EventLoopGroup; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.nio.NioServerSocketChannel; public class WSServer { public static void main(String[] args) throws Exception { //定義一對線程組 // 主線程組, 用於接受客戶端的鏈接,可是不作任何處理,跟老闆同樣,不作事 EventLoopGroup mainGroup = new NioEventLoopGroup(); // 從線程組, 老闆線程組會把任務丟給他,讓手下線程組去作任務 EventLoopGroup subGroup = new NioEventLoopGroup(); try { // netty服務器的建立, ServerBootstrap 是一個啓動類 ServerBootstrap server = new ServerBootstrap(); server.group(mainGroup, subGroup) // 設置主從線程組 .channel(NioServerSocketChannel.class) // 設置nio的雙向通道 .childHandler(new WSServerInitialzer()); //// 子處理器,用於處理workerGroup // 啓動server,而且設置8088爲啓動的端口號,同時啓動方式爲同步 ChannelFuture future = server.bind(8088).sync(); future.channel().closeFuture().sync(); } finally { // 監聽關閉的channel,設置位同步方式 mainGroup.shutdownGracefully(); subGroup.shutdownGracefully(); } } }
import io.netty.channel.ChannelInitializer; import io.netty.channel.ChannelPipeline; import io.netty.channel.socket.SocketChannel; import io.netty.handler.codec.http.HttpObjectAggregator; import io.netty.handler.codec.http.HttpServerCodec; import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler; import io.netty.handler.stream.ChunkedWriteHandler; public class WSServerInitialzer extends ChannelInitializer<SocketChannel> { @Override protected void initChannel(SocketChannel ch) throws Exception { ChannelPipeline pipeline = ch.pipeline(); // websocket 基於http協議,因此要有http編解碼器 pipeline.addLast(new HttpServerCodec()); // 對寫大數據流的支持 pipeline.addLast(new ChunkedWriteHandler()); // 對httpMessage進行聚合,聚合成FullHttpRequest或FullHttpResponse // 幾乎在netty中的編程,都會使用到此hanler pipeline.addLast(new HttpObjectAggregator(1024*64)); // ====================== 以上是用於支持http協議 ====================== // ====================== 如下是支持httpWebsocket ====================== /** * websocket 服務器處理的協議,用於指定給客戶端鏈接訪問的路由 : /ws * 本handler會幫你處理一些繁重的複雜的事 * 會幫你處理握手動做: handshaking(close, ping, pong) ping + pong = 心跳 * 對於websocket來說,都是以frames進行傳輸的,不一樣的數據類型對應的frames也不一樣 */ pipeline.addLast(new WebSocketServerProtocolHandler("/ws")); // 自定義的handler pipeline.addLast(new ChatHandler()); } }
import io.netty.channel.Channel; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.SimpleChannelInboundHandler; import io.netty.channel.group.ChannelGroup; import io.netty.channel.group.DefaultChannelGroup; import io.netty.handler.codec.http.websocketx.TextWebSocketFrame; import io.netty.util.concurrent.GlobalEventExecutor; /** * * @Description: 處理消息的handler * TextWebSocketFrame: 在netty中,是用於爲websocket專門處理文本的對象,frame是消息的載體 */ public class ChatHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> { // 用於記錄和管理全部客戶端的channle private static ChannelGroup clients = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE); @Override protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception { // 獲取客戶端傳輸過來的消息 String content = msg.text(); System.out.println("接受到的數據:" + content); //相似於for循環 clients.writeAndFlush( new TextWebSocketFrame( "[服務器在]" + LocalDateTime.now() + "接受到消息, 消息爲:" + content)); } /** * 當客戶端鏈接服務端以後(打開鏈接) * 獲取客戶端的channle,而且放到ChannelGroup中去進行管理 */ @Override public void handlerAdded(ChannelHandlerContext ctx) throws Exception { clients.add(ctx.channel()); } @Override public void handlerRemoved(ChannelHandlerContext ctx) throws Exception { // 當觸發handlerRemoved,ChannelGroup會自動移除對應客戶端的channel // clients.remove(ctx.channel()); System.out.println("客戶端斷開,channle對應的長id爲:" + ctx.channel().id().asLongText()); System.out.println("客戶端斷開,channle對應的短id爲:" + ctx.channel().id().asShortText()); } }
運行index.htmlhtml
發送消息,以下server端返回消息java