Minecraft Fabric 教程 #2 添加物品

首發於Enaium的我的博客json


建立物品

public class ExampleMod implements ModInitializer
{
    private static final Item END_HEART = new Item(new Item.Settings().group(ItemGroup.COMBAT).maxCount(32));
    [...]
}

ItemGroup.COMBAT //分類爲COMBATide

maxCount(32) //一組最大堆疊數 一組最大隻能疊32個物品spa

註冊物品

public class ExampleMod implements ModInitializer
    {
        private static final Item END_HEART = new Item(new Item.Settings().group(ItemGroup.COMBAT).maxCount(32));
     
        @Override
        public void onInitialize()
        {
            Registry.register(Registry.ITEM, new Identifier("endarmor", "end_heart"), END_HEART);
        } 
    }

Registry.ITEM //類別是物品code

new Identifier("endarmor", "end_heart") //第一個參數是MOD ID 第二個參數是 物品的名字blog

END_HEART //要註冊的物品的變量名rem

運行看看get

發現是一個紫色方塊 並且 名字是 item.endarmor.end_heart 紫色方塊是沒用紋理(材質)博客

接下來要添加紋理
須要的文件it

Item model: .../resources/assets/endarmor/models/item/end_heart.json
  Item texture: .../resources/assets/endarmor/textures/item/end_heart.png

end_heart.json 內容io

{
  "parent": "item/generated",
  "textures": {
    "layer0": "endarmor:item/end_heart"
  }
}

end_heart.png 就是紋理
end_heart.png

2-1

建立物品類

public EndHeart(Settings settings) {
        super(settings);
    }

這是一個使用物品而後發出聲音的例子

public class FabricItem extends Item
{
    public FabricItem(Settings settings)
    {
        super(settings);
    }
 
    @Override
    public TypedActionResult<ItemStack> use(World world, PlayerEntity playerEntity, Hand hand)
    {
        playerEntity.playSound(SoundEvents.BLOCK_WOOL_BREAK, 1.0F, 1.0F);
        return new TypedActionResult<>(ActionResult.SUCCESS, playerEntity.getStackInHand(hand));
    }
}

替換

private static final EndHeart END_HEART = new EndHeart(new Item.Settings().group(ItemGroup.COMBAT).maxCount(32));
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