Semaphore信號量用來控制同時訪問特定資源的線程數量,它經過協調各個線程,以保證合理地使用公共資源。java
public class SemaphoreTest { private static final int THREAD_COUNT = 30; private static ExecutorService threadPool = Executors.newFixedThreadPool(THREAD_COUNT); private static Semaphore s = new Semaphore(10); //10個許可證數量,最大併發數爲10 public static void main(String[] args) { for(int i = 0; i < THREAD_COUNT; i ++){ //執行30個線程 threadPool.execute(new Runnable() { @Override public void run() { s.tryAcquire(); //嘗試獲取一個許可證 System.out.println("save data"); s.release(); //使用完以後歸還許可證 } }); } threadPool.shutdown(); } }
tryAcquire()
或者acquire()
方法都會原子性的遞減許可證的數量,release()會原子性遞增許可證數量。public class Semaphore implements java.io.Serializable { private static final long serialVersionUID = -3222578661600680210L; /** All mechanics via AbstractQueuedSynchronizer subclass */ private final Sync sync; abstract static class Sync extends AbstractQueuedSynchronizer { // permits指定初始化信號量個數 Sync(int permits) { setState(permits); } // ... } static final class NonfairSync extends Sync {...} static final class FairSync extends Sync {...} // 默認採用非公平策略 public Semaphore(int permits) { sync = new NonfairSync(permits); } // 能夠指定公平策略 public Semaphore(int permits, boolean fair) { sync = fair ? new FairSync(permits) : new NonfairSync(permits); } //... }
本篇文章閱讀須要創建在必定的AQS基礎之上,這邊推薦幾篇前置文章,能夠瞅一眼:編程
調用該方法時,表示但願獲取一個信號量資源,至關於acquire(1)
。併發
若是當前信號量個數大於0,CAS將當前信號量值減1,成功後直接返回。ide
若是當前信號量個數等於0,則當前線程將被置入AQS的阻塞隊列。工具
該方法是響應中斷的,其餘線程調用了該線程的interrupt()
方法,將會拋出中斷異常返回。學習
// Semaphore.java public void acquire() throws InterruptedException { // 傳遞的 arg 爲 1 , 獲取1個信號量資源 sync.acquireSharedInterruptibly(1); } // AQS.java public final void acquireSharedInterruptibly(int arg) throws InterruptedException { // 線程被 中斷, 拋出中斷異常 if (Thread.interrupted()) throw new InterruptedException(); // 子類實現, 公平和非公平兩種策略 if (tryAcquireShared(arg) < 0) // 若是獲取失敗, 則置入阻塞隊列, // 再次進行嘗試, 嘗試失敗則掛起當前線程 doAcquireSharedInterruptibly(arg); }
static final class NonfairSync extends Sync { private static final long serialVersionUID = -2694183684443567898L; NonfairSync(int permits) { super(permits); } protected int tryAcquireShared(int acquires) { // 這裏直接調用Sync定義的 非公平共享模式獲取方法 return nonfairTryAcquireShared(acquires); } } abstract static class Sync extends AbstractQueuedSynchronizer { final int nonfairTryAcquireShared(int acquires) { for (;;) { // 獲取當前信號量的值 int available = getState(); // 減去須要獲取的值, 獲得剩餘的信號量個數 int remaining = available - acquires; // 不剩了,表示當前信號量個數不能知足需求, 返回負數, 線程置入AQS阻塞 // 還有的剩, CAS設置當前信號量值爲剩餘值, 並返回剩餘值 if (remaining < 0 || compareAndSetState(available, remaining)) return remaining; } } }
你會發現,非公平策略是沒法保證【AQS隊列中阻塞的線程】和【當前線程】獲取的順序的,當前線程是有可能在排隊的線程以前就拿到資源,產生插隊現象。ui
公平策略就不同了,它會經過hasQueuedPredecessors()
方法看看隊列中是否存在前驅節點,以保證公平性。.net
static final class FairSync extends Sync { private static final long serialVersionUID = 2014338818796000944L; FairSync(int permits) { super(permits); } protected int tryAcquireShared(int acquires) { for (;;) { // 若是隊列中在此以前已經有線程在排隊了,直接放棄獲取 if (hasQueuedPredecessors()) return -1; int available = getState(); int remaining = available - acquires; if (remaining < 0 || compareAndSetState(available, remaining)) return remaining; } } }
在acquire()的基礎上,指定了獲取信號量的數量permits。線程
public void acquire(int permits) throws InterruptedException { if (permits < 0) throw new IllegalArgumentException(); sync.acquireSharedInterruptibly(permits); }
該方法與acquire()
相似,可是不響應中斷。code
public void acquireUninterruptibly() { sync.acquireShared(1); } public final void acquireShared(int arg) { if (tryAcquireShared(arg) < 0) doAcquireShared(arg); }
該方法與acquire(permits)
相似,可是不響應中斷。
public void acquireUninterruptibly(int permits) { if (permits < 0) throw new IllegalArgumentException(); sync.acquireShared(permits); }
tryAcquire和acquire非公平策略公用一個邏輯,可是區別在於,若是獲取信號量失敗,或者CAS失敗,將會直接返回false,而不會置入阻塞隊列中。
通常try開頭的方法的特色就是這樣,嘗試一下,成功是最好,失敗也不至於被阻塞,而是馬上返回false。
public boolean tryAcquire() { return sync.nonfairTryAcquireShared(1) >= 0; } abstract static class Sync extends AbstractQueuedSynchronizer { final int nonfairTryAcquireShared(int acquires) { for (;;) { int available = getState(); int remaining = available - acquires; if (remaining < 0 || compareAndSetState(available, remaining)) return remaining; } } }
相比於普通的tryAcquire()
,指定了permits的值。
public boolean tryAcquire(int permits) { if (permits < 0) throw new IllegalArgumentException(); return sync.nonfairTryAcquireShared(permits) >= 0; }
相比於tryAcquire(int permits)
,增長了超時控制。
public boolean tryAcquire(int permits, long timeout, TimeUnit unit) throws InterruptedException { if (permits < 0) throw new IllegalArgumentException(); return sync.tryAcquireSharedNanos(permits, unit.toNanos(timeout)); }
將信號量值加1,若是有線程由於調用acquire方法而被阻塞在AQS阻塞隊列中,將根據公平策略選擇一個信號量個數知足需求的線程喚醒,線程喚醒後也會嘗試獲取新增的信號量。
參考文章:Java併發包源碼學習系列:AQS共享模式獲取與釋放資源
// Semaphore.java public void release() { sync.releaseShared(1); } // AQS.java public final boolean releaseShared(int arg) { // 嘗試釋放鎖 if (tryReleaseShared(arg)) { // 釋放成功, 喚醒AQS隊列裏面最早掛起的線程 // https://blog.csdn.net/Sky_QiaoBa_Sum/article/details/112386838 doReleaseShared(); return true; } return false; } // Semaphore#Sync.java abstract static class Sync extends AbstractQueuedSynchronizer { protected final boolean tryReleaseShared(int releases) { for (;;) { // 獲取當前信號量 int current = getState(); // 指望加上releases int next = current + releases; if (next < current) // overflow throw new Error("Maximum permit count exceeded"); // CAS操做,更新 if (compareAndSetState(current, next)) return true; } } }
和release()
相比指定了permits的值。
public void release(int permits) { if (permits < 0) throw new IllegalArgumentException(); sync.releaseShared(permits); }
Semaphore還提供其餘一些方法,實現比較簡單,這邊就簡單寫一下吧:
// 返回此信號量中當前可用的許可證數量, 其實就是獲得當前的 state值 getState() public int availablePermits() { return sync.getPermits(); } // 將state更新爲0, 返回0 public int drainPermits() { return sync.drainPermits(); } // 減小reduction個許可證 protected void reducePermits(int reduction) { if (reduction < 0) throw new IllegalArgumentException(); sync.reducePermits(reduction); } // 判斷公平策略 public boolean isFair() { return sync instanceof FairSync; } // 判斷是否有線程證在等待獲取許可證 public final boolean hasQueuedThreads() { return sync.hasQueuedThreads(); } // 返回正在等待獲取許可證的線程數 public final int getQueueLength() { return sync.getQueueLength(); } // 返回全部等待獲取許可證的線程集合 protected Collection<Thread> getQueuedThreads() { return sync.getQueuedThreads(); }
Semaphore信號量用來控制同時訪問特定資源的線程數量,它經過協調各個線程,以保證合理地使用公共資源。
每次線程調用tryAcquire()
或者acquire()
方法都會原子性的遞減許可證的數量,release()會原子性遞增許可證數量,只要有許可證就能夠重複使用。