官方默認提供了一個摺疊控件 ExpansionTiles 主要用於listView作摺疊和展開操做的,先來看看通常的用法bash
Widget _buildTiles(Entry root) {
return new ExpansionTile(
title: new Text(root.title),
children: root.children.map(_buildTiles).toList(),
);
}
複製代碼
title 通常就是點擊的標題,能夠是任意的Widgetide
children 是摺疊和展開的List動畫
使用很方便ui
因爲項目中的使用到的摺疊控件是由外部Widget控制的,涉及到一些業務邏輯,使用官方控件ExpansionTiles,存在諸多不便,因而查看ExpansionTiles ,根據ExpansionTiles源碼作本身的修改,主要是根據外部傳入的字段來控制展開和摺疊this
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
const Duration _kExpand = Duration(milliseconds: 200);
class ExpansionLayout extends StatefulWidget {
const ExpansionLayout({
Key key,
this.backgroundColor,
this.onExpansionChanged,
this.children = const <Widget>[],
this.trailing,
this.isExpanded,
}) : super(key: key);
final ValueChanged<bool> onExpansionChanged;
final List<Widget> children;
final Color backgroundColor;
//增長字段控制是否摺疊
final bool isExpanded;
final Widget trailing;
@override
_ExpansionLayoutState createState() => _ExpansionLayoutState();
}
class _ExpansionLayoutState extends State<ExpansionLayout>
with SingleTickerProviderStateMixin {
//摺疊展開的動畫,主要是控制height
static final Animatable<double> _easeInTween =
CurveTween(curve: Curves.easeIn);
AnimationController _controller;
Animation<double> _heightFactor;
bool _isExpanded;
@override
void initState() {
super.initState();
//初始化控制器以及出事狀態
_controller = AnimationController(duration: _kExpand, vsync: this);
_heightFactor = _controller.drive(_easeInTween);
_isExpanded = widget.isExpanded;
if (_isExpanded) _controller.value = 1.0;
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
void _handleTap() {
setState(() {
_isExpanded = widget.isExpanded;
if (_isExpanded) {
_controller.forward();
} else {
_controller.reverse().then<void>((void value) {
if (!mounted) return;
});
}
//保存頁面數據
PageStorage.of(context)?.writeState(context, _isExpanded);
});
//回調展開事件
if (widget.onExpansionChanged != null)
widget.onExpansionChanged(_isExpanded);
}
Widget _buildChildren(BuildContext context, Widget child) {
return Container(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
ClipRect(
child: Align(
heightFactor: _heightFactor.value,
child: child,
),
),
],
),
);
}
@override
Widget build(BuildContext context) {
//執行如下對應的Tap事件
_handleTap();
final bool closed = !_isExpanded && _controller.isDismissed;
return AnimatedBuilder(
animation: _controller.view,
builder: _buildChildren,
child: closed ? null : Column(children: widget.children),
);
}
}
複製代碼
原理其實很簡單,就是根據字段_isExpanded 來控制摺疊和展開,內部使用動畫實現對height的控制spa
Flutter 目前生態資源仍是很缺少,不少須要自定義,通常根據系統相關的控件作修改,是最好的code