行爲型模式到這篇就結束了,完了以後是結構型模式。java
這個模式能夠說用得比較少,至少再我真正學習以前是沒有用過的,甚至沒有聽過的。在空對象模式中,一個空對象取代NULL對象實例的檢查。NULL對象不是檢查控制,而是反應一個不作任何動做的關係。設計模式
AbstractClass: 抽象出來的對象,具備必定的邏輯數據結構
RealClass: 真正的對象dom
NullObject: 空對象ide
AbstractClass
學習
public abstract class AbstractClass { public abstract void print(); public abstract void isNullObject(); }
RealClass
this
public class RealClass extends AbstractClass { @Override public void print() { System.out.println("real class: hello world"); } @Override public void isNullObject() { System.out.println("i am real object"); } }
NullClass
spa
public class NullClass extends AbstractClass { @Override public void print() { System.out.println("do nothing"); } @Override public void isNullObject() { System.out.println("do nothing"); } }
爲了方便演示,還增長了一個工廠類用來隨機生成是RealClass
仍是NullClass
設計
ObjectFactory
code
public class ObjectFactory { public static AbstractClass getObjectClass() { if (Math.random() * 10 > 4) { return new RealClass(); } return new NullClass(); } }
Client
public class Client { public static void main(String[] args) { for (int i = 0; i < 10; i++) { ObjectFactory.getObjectClass().isNullObject(); ObjectFactory.getObjectClass().print(); } } }
就是這麼樸實無華,可是確實是用得比較少,上網一搜甚至不少標題都是被遺棄的設計模式。
訪問者模式的目的是要把處理從數據結構中分離出來,其優勢是增長新的操做很容易,由於增長新的操做就覺得着增長一個新的訪問者。
通俗地來講,把數據抽象成一類,把操做抽象成一類。拿王者榮耀舉例,最典型的就是英雄算是數據,玩家就是訪問者,新增一個玩家只須要新增一個具體訪問者便可。
Element: 抽象出來的元素,裏面有個accept方法來接受訪問者的訪問,對應例子就是英雄的抽象類
Concrete Element: 具體的元素,對應就是具體的某個英雄
Visitor: 訪問者,通常須要包含訪問全部具體元素的抽象方法,對應遊戲就是玩家的抽象類
Concrete Element: 具體的訪問者,對應到例子就是不一樣的具體的玩家
Visitor
public abstract class VisitorPlayer { public abstract void visit(ConcreteElementGuangYu guangYu); public abstract void visit(ConcreteElementMaKe maKe); }
Element
public abstract class ElementHero { public abstract void accept(VisitorPlayer visitorPlayer); public void normalAttack() { System.out.println("浦東公雞"); } public abstract void firstSkill(); public abstract void secondSkill(); public abstract void thirdSkill(); }
ConcreteElement
public class ConcreteElementGuangYu extends ElementHero{ @Override public void accept(VisitorPlayer visitorPlayer) { System.out.println("您已選擇英雄"); visitorPlayer.visit(this); } @Override public void firstSkill() { System.out.println("單刀赴會"); } @Override public void secondSkill() { System.out.println("青龍偃月"); } @Override public void thirdSkill() { System.out.println("刀鋒鐵騎"); } }
public class ConcreteElementMaKe extends ElementHero{ @Override public void accept(VisitorPlayer visitorPlayer) { System.out.println("您已經選擇該英雄"); visitorPlayer.visit(this); } @Override public void firstSkill() { System.out.println("華麗左輪"); } @Override public void secondSkill() { System.out.println("漫遊之槍"); } @Override public void thirdSkill() { System.out.println("狂熱彈幕"); } }
ConcreteVisitor
public class ConcreteVisitorPlayerA extends VisitorPlayer{ @Override public void visit(ConcreteElementGuangYu guangYu) { guangYu.thirdSkill(); guangYu.secondSkill(); guangYu.normalAttack(); guangYu.normalAttack(); guangYu.normalAttack(); guangYu.firstSkill(); } @Override public void visit(ConcreteElementMaKe maKe) { maKe.secondSkill(); maKe.firstSkill(); maKe.normalAttack(); maKe.normalAttack(); maKe.thirdSkill(); } }
public class ConcreteVisitorPlayerB extends VisitorPlayer { @Override public void visit(ConcreteElementGuangYu guangYu) { guangYu.normalAttack(); guangYu.normalAttack(); guangYu.firstSkill(); guangYu.normalAttack(); } @Override public void visit(ConcreteElementMaKe maKe) { maKe.secondSkill(); maKe.firstSkill(); maKe.normalAttack(); maKe.firstSkill(); maKe.secondSkill(); } }
爲了更方便使用,通常還有有一個ObjectStructure
類,這個類主要是爲了構建結構關係的
ObjectStructure
public class ObjectStructure { private List<ElementHero> elementHeroes = new ArrayList<>(); public void attach(ElementHero hero) { elementHeroes.add(hero); } public void detach(ElementHero hero) { elementHeroes.remove(hero); } public void accept(VisitorPlayer player) { for (ElementHero elementHero : elementHeroes) { elementHero.accept(player); } } }
Client
public class Client { public static void main(String[] args) { ObjectStructure objectStructure = new ObjectStructure(); objectStructure.attach(new ConcreteElementGuangYu()); objectStructure.attach(new ConcreteElementMaKe()); ConcreteVisitorPlayerA concreteVisitorPlayerA = new ConcreteVisitorPlayerA(); ConcreteVisitorPlayerB concreteVisitorPlayerB = new ConcreteVisitorPlayerB(); System.out.println("玩家A開始操做"); objectStructure.accept(concreteVisitorPlayerA); System.out.println("玩家B開始操做"); objectStructure.accept(concreteVisitorPlayerB); } }
知識就在那裏,差距就是有的人學了有的人沒學。