src/js
文件下的 broadcast-me.js
放到本身項目文件中src/css
文件下的 broadcast-me.css
放到本身項目文件中在頁面中引入:javascript
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> <!-- 引入插件的css文件 --> <link rel="stylesheet" href="./css/broadcast-me.css"> </head> <body> <!-- 引入插件的js文件 --> <script src="./js/broadcast-me.js"></script> </body> </html>
在後面若是須要一個輪播圖,則實列化這個對象:css
var box = document.getElementById('box'); var imagesAndUrl = [{ imgSrc : './img/1.jpg', linkHref : "#" },{ imgSrc : './img/2.jpg', linkHref : '1' },{ imgSrc : './img/3.jpg', linkHref : '#' },{ imgSrc : './img/4.jpg', linkHref : '#' },{ imgSrc : './img/5.jpg', linkHref : '#' }]; // box => 你須要建立輪播圖的父級元素 // imagesAndUrl => 數組,存放圖片地址以及圖片的鏈接地址 var broadcast = new Broadcast(box,imagesAndUrl,{ transitionTime : 800, // 動畫過渡時間,默認爲800ms intervalTime : 5000 // 圖片切換時間,默認爲5s });
broadcast-me.js
文件最後加上:// 向外界暴露Broadcas對象 module.exports = Broadcast;
<template> <div class="broadcast" v-broadcast="broadcastImg"> <!-- 自定義指令broadcast,,形參 => broadcastImg 爲咱們的輪播圖數據 --> </div> </template> imgSrc : './img/5.jpg', linkHref : '#' }
directives:{ broadcast:{ inserted:function(el,binding) { // binding.value 爲咱們傳入的形參,即圖片的地址和圖片點擊連接 var broadcast = new Broadcast(el,binding.value,{ transitionTime : 800, // 動畫過渡時間,默認爲800ms intervalTime : 5000 // 圖片切換時間,默認爲5s }); } } }
// 構造的對象 new Broadcast (el,imagesAndUrl,JSON)
屬性 | 說明 | 備註備註 |
---|---|---|
el | 你須要建立輪播圖的包裹(父級)元素 | 不寫報錯 |
imagesAndUrl | 圖片的地址與圖片地址連接。數組對象 linkHref => 圖片點擊連接;imgSrc => 圖片地址 | 不寫報錯 |
JSON | transitionTime => 動畫過渡時間, intervalTime => 動畫切換時間 | 默認:過渡時間 => 800ms 切換時間 => 5s |
// 動態添加一些css樣式 let cssStr = `.broadcastMe .broadcastMe-list {width: ${(this.imagesAndUrl.length+2)*this.el.clientWidth}px;}.broadcastMe .broadcastMe-list .broadcastMe-item {width:${this.el.clientWidth}px;}`; let styleNode = document.createElement('style'); styleNode.innerText = cssStr; document.head.appendChild(styleNode)
經過:touchstart => touchmove => touchend 完成一個滑動的全過程,並在touchmove事件當中,改變當前的left值,並在touchend事件當中判斷左右2邊的距離,進行翻頁仍是不變。html
// 移動端手指滑動 let stratPointX = 0; let offsetX = 0; this.el.addEventListener("touchstart", (e) => { stratPointX = e.changedTouches[0].pageX; offsetX = this.broadcastMeList.offsetLeft; this.animationMark = true; }) this.el.addEventListener("touchmove", (e) => { let disX = e.changedTouches[0].pageX - stratPointX; let left = offsetX + disX; this.broadcastMeList.style.transitionProperty = 'none'; this.broadcastMeList.style.left = left + 'px'; }) this.el.addEventListener("touchend", () => { let left = this.broadcastMeList.offsetLeft; // 判斷正在滾動的圖片距離左右圖片的遠近, this.index = Math.round(-left/this.el.clientWidth); this.animationMark = false; this.render(); })
Broadcast.prototype.render = function () { // 防抖控制 if(this.animationMark) return; this.animationMark = true; // 修改broadcastMeList 的left值 this.broadcastMeList.style.left = (-1)*this.el.clientWidth*this.index + 'px'; this.broadcastMeList.style.transition = 'left ' + this.timer/1000 + 's'; setTimeout(() => { // 添加判斷,防止出界 if(this.index <= 0){ // 無縫輪播,修改真實的left值,取消transition,形成視覺錯誤 this.broadcastMeList.style.transitionProperty = 'none'; this.index = this.imagesAndUrl.length; this.broadcastMeList.style.left = (-1)*this.el.clientWidth*this.index + 'px'; }else if (this.index > this.imagesAndUrl.length){ this.broadcastMeList.style.transitionProperty = 'none'; this.index = 1; this.broadcastMeList.style.left = (-1)*this.el.clientWidth*this.index + 'px'; } this.animationMark = false; },this.timer) this.renderSpot(); }
由於才疏學淺,代碼纔剛剛寫完,測試較少,不少bug還未發現,若是發現問題,歡迎留言指出,敬請斧正。謝謝!!vue