SurfaceView啓發代碼

import java.util.Random;  
  
import Android.app.Activity;  
import android.content.Context;  
import android.graphics.Canvas;  
import android.graphics.Color;  
import android.graphics.Paint;  
import android.os.Bundle;  
import android.view.MotionEvent;  
import android.view.SurfaceHolder;  
import android.view.SurfaceHolder.Callback;  
import android.view.SurfaceView;  
import android.view.Window;  
import android.view.WindowManager;  
  
public class BallActivity extends Activity {  
    @Override  
    public void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
        //設置全屏   
        requestWindowFeature(Window.FEATURE_NO_TITLE);  
        this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,  
                WindowManager.LayoutParams.FLAG_FULLSCREEN);  
          
        setContentView(new BallSurfaceView(this));  
    }  
      
    class BallSurfaceView extends SurfaceView implements Callback,Runnable{  
        private int screenW;        //屏幕寬度   
        private int screenH;        //屏幕高度   
        private Paint paint;        //定義畫筆   
        private float cx = 50;      //圓點默認X座標   
        private float cy = 50;      //圓點默認Y座標   
        private int radius = 20;  
        //定義顏色數組   
        private int colorArray[] = {Color.BLACK,Color.BLACK,Color.GREEN,Color.YELLOW, Color.RED};  
        private int paintColor = colorArray[0]; //定義畫筆默認顏色   
        private Canvas canvas = null; //定義畫布   
        private Thread th = null;     //定義線程   
        private SurfaceHolder sfh = null;  
          
        public BallSurfaceView(Context context){  
            super(context);  
            /*備註1:在此處獲取屏幕高、寬值爲0,覺得此時view還未被建立, 
             * 在接口Callback的surfaceCreated方法中view才被建立 
             */  
            /*screenW = getWidth(); 
            screenH = getHeight();*/  
              
            //初始化畫筆   
            initPaint();  
            sfh = getHolder();  
            sfh.addCallback(this);  
            th = new Thread(this);  
        }  
          
        @Override  
        public void surfaceCreated(SurfaceHolder holder) {  
            //獲取屏幕寬度   
            screenW = getWidth();  
            //獲取屏幕高度   
            screenH = getHeight();  
            //啓動繪圖線程   
            th.start();  
        }  
          
        private void initPaint(){  
            paint = new Paint();  
            //設置消除鋸齒   
            paint.setAntiAlias(true);  
            //設置畫筆顏色   
            paint.setColor(paintColor);  
        }  
          
        @Override  
        public void run() {  
            while(true){  
                try{  
                    myDraw();   
                    Thread.sleep(100);  
                }catch(InterruptedException e){  
                    e.printStackTrace();  
                }  
            }  
        }  
          
        /*備註2:切記,在自定SurfaceView中定義的myDraw方法,自定義View(繼承自View的子類)中的onDraw方法 
         * 徹底是兩碼事: 
         * 1)自定義View(繼承自View的子類)中的onDraw方法是重寫父類的onDraw方法,在調用postInvalidate後會自動回調該onDraw()方法。 
         * 2)此處的myDraw方法須要手動調用,因此此處故意將方法命名爲myDraw,突出爲該方法是本身寫的,非重寫父類的方法 。 
         *  
         */  
        //重寫onDraw方法實現繪圖操做   
        protected void myDraw() {  
            //獲取canvas實例   
            canvas = sfh.lockCanvas();  
            //將屏幕設置爲白色   
            canvas.drawColor(Color.WHITE);  
            //修正圓點座標   
            revise();  
            //隨機設置畫筆顏色   
            setPaintRandomColor();  
            //繪製小圓做爲小球   
            canvas.drawCircle(cx, cy, radius, paint);  
            //將畫好的畫布提交   
            sfh.unlockCanvasAndPost(canvas);  
        }  
          
        //爲畫筆設置隨機顏色   
        private void setPaintRandomColor(){  
            Random rand = new Random();  
            int randomIndex = rand.nextInt(colorArray.length);  
            paint.setColor(colorArray[randomIndex]);  
        }  
          
        //修正圓點座標   
        private void revise(){  
            if(cx <= radius){  
                cx = radius;  
            }else if(cx >= (screenW-radius)){  
                cx = screenW-radius;  
            }  
            if(cy <= radius){  
                cy = radius;  
            }else if(cy >= (screenH-radius)){  
                cy = screenH-radius;  
            }  
        }  
          
        @Override  
        public boolean onTouchEvent(MotionEvent event) {  
            switch (event.getAction()) {  
            case MotionEvent.ACTION_DOWN:  
                // 按下   
                cx = (int) event.getX();  
                cy = (int) event.getY();  
                break;  
            case MotionEvent.ACTION_MOVE:  
                // 移動   
                cx = (int) event.getX();  
                cy = (int) event.getY();  
                break;  
            case MotionEvent.ACTION_UP:  
                // 擡起   
                cx = (int) event.getX();  
                cy = (int) event.getY();  
                break;  
            }  
              
            /* 
             * 備註1:次處必定要將return super.onTouchEvent(event)修改成return true,緣由是: 
             * 1)父類的onTouchEvent(event)方法可能沒有作任何處理,可是返回了false。 
             * 2)一旦返回false,在該方法中不再會收到MotionEvent.ACTION_MOVE及MotionEvent.ACTION_UP事件。 
             */  
            //return super.onTouchEvent(event);   
            return true;    
        }  
          
        @Override  
        public void surfaceChanged(SurfaceHolder holder, int format, int width,  
                int height) {  
              
        }  
          
        @Override  
        public void surfaceDestroyed(SurfaceHolder holder) {  
              
        }  
          
    }  
java

本篇文章來源於 Linux公社網站(www.linuxidc.com)  原文連接:http://www.linuxidc.com/Linux/2011-10/44495.htmlinux

相關文章
相關標籤/搜索