###前言 #####基於Android NDK開發之旅31--FFmpeg音頻解碼這篇文章,咱們已經學會音頻解碼基本過程。 #####音頻播放有兩種方法:FFmpeg+AudioTrack(Android自帶的播放工具) 、FFmpeg+OpenSL ES。 #####這篇文章就經過FFmpeg+AudioTrack方式對音頻解碼的文件進行播放操做。java
####1.Java中 jni聲明android
package com.haocai.ffmpegtest.util;
import android.view.Surface;
public class VideoPlayer {
//音頻播放
public native void audioPlayer(String input);
static{
System.loadLibrary("avutil-54");
System.loadLibrary("swresample-1");
System.loadLibrary("avcodec-56");
System.loadLibrary("avformat-56");
System.loadLibrary("swscale-3");
System.loadLibrary("postproc-53");
System.loadLibrary("avfilter-5");
System.loadLibrary("avdevice-56");
System.loadLibrary("myffmpeg");
}
}
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####2.定義播放模塊AudioTrackgit
package com.haocai.ffmpegtest.util;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.util.Log;
/**
* Created by Xionghu on 2017/12/12.
* Desc:
*/
public class AudioUtil {
//Todo 生成JNI簽名後刪除 該聲明
//Todo 該聲明 來源於 audioTrack.write()
public int write(byte[] audioData, int offsetInBytes, int sizeInBytes) {
return 0;
}
/**
* 建立一個AudioTrack對象,用於播放
* @return
*/
public AudioTrack createAudioTrack(int sampleRateInHz, int nb_channels){
Log.i("AudioUtil", "nb_channels:"+nb_channels);
Log.i("AudioUtil", "sampleRateInHz:"+sampleRateInHz);
//固定格式的音頻碼流
int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
//聲道個數 影響聲道的佈局
int channelConfig;
if(nb_channels == 1){
channelConfig = android.media.AudioFormat.CHANNEL_OUT_MONO;
}else if(nb_channels == 2){
channelConfig = android.media.AudioFormat.CHANNEL_OUT_STEREO;
}else{
channelConfig = android.media.AudioFormat.CHANNEL_OUT_STEREO;
}
int bufferSizeInBytes = AudioTrack.getMinBufferSize(sampleRateInHz, channelConfig, audioFormat);
AudioTrack audioTrack = new AudioTrack(
AudioManager.STREAM_MUSIC,
sampleRateInHz, channelConfig,
audioFormat,
bufferSizeInBytes, AudioTrack.MODE_STREAM);
//audioTrack.write()
return audioTrack;
}
}
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####3.獲取播放模塊AudioTrack相關方法的簽名 #####3.1Build ->Rebuild Project 獲得編譯文件classes github
#####3.2經過javap獲得方法的簽名 ######Windows 命令模式下數組
D:\>CD D:\AndroidProject\FFmpegTest\app\build\intermediates\classes\debug
D:\AndroidProject\FFmpegTest\app\build\intermediates\classes\debug> javap -s -p com.haocai.ffmpegtest.util.AudioUtil
Compiled from "AudioUtil.java"
public class com.haocai.ffmpegtest.util.AudioUtil {
public com.haocai.ffmpegtest.util.AudioUtil();
descriptor: ()V
public int write(byte[], int, int);
descriptor: ([BII)I
public android.media.AudioTrack createAudioTrack(int, int);
descriptor: (II)Landroid/media/AudioTrack;
}
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####4.編寫音頻解碼播放功能 ######ffmpeg_voicer.cbash
#include <com_haocai_ffmpegtest_util_VideoPlayer.h>
#include <android/log.h>
#include <android/native_window_jni.h>
#include <android/native_window.h>
#include <unistd.h>
#include <stdlib.h>
//解碼
#include "include/libavcodec/avcodec.h"
//封裝格式處理
#include "include/libavformat/avformat.h"
//像素處理
#include "include/libswscale/swscale.h"
//重採樣
#include "include/libswresample/swresample.h"
#define LOG_TAG "ffmpegandroidplayer"
#define LOGI(FORMAT,...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,FORMAT,##__VA_ARGS__);
#define LOGE(FORMAT,...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,FORMAT,##__VA_ARGS__);
#define LOGD(FORMAT,...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG,FORMAT, ##__VA_ARGS__)
//音頻解碼 採樣率 新版版可達48000 * 4
#define MAX_AUDIO_FRME_SIZE 2 * 44100
//音頻播放
JNIEXPORT void JNICALL Java_com_haocai_ffmpegtest_util_VideoPlayer_audioPlayer
(JNIEnv *env, jobject jobj, jstring input_jstr) {
const char* input_cstr = (*env)->GetStringUTFChars(env, input_jstr, NULL);
LOGI("%s", "init");
//註冊組件
av_register_all();
AVFormatContext *pFormatCtx = avformat_alloc_context();
//打開音頻文件
if (avformat_open_input(&pFormatCtx, input_cstr, NULL, NULL) != 0) {
LOGI("%s", "沒法打開音頻文件");
return;
}
//獲取輸入文件信息
if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
LOGI("%s", "沒法獲取輸入文件信息");
return;
}
//獲取音頻流索引位置
int i = 0, audio_stream_idx = -1;
for (; i < pFormatCtx->nb_streams; i++) {
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO) {
audio_stream_idx = i;
break;
}
}
if (audio_stream_idx == -1)
{
LOGI("%s", "找不到音頻流");
return;
}
//獲取解碼器
AVCodecContext *pCodeCtx = pFormatCtx->streams[audio_stream_idx]->codec;
AVCodec *codec = avcodec_find_decoder(pCodeCtx->codec_id);
if (codec == NULL) {
LOGI("%s", "沒法獲取加碼器");
return;
}
//打開解碼器
if (avcodec_open2(pCodeCtx, codec, NULL) < 0) {
LOGI("%s", "沒法打開解碼器");
return;
}
//壓縮數據
AVPacket *packet = (AVPacket *)av_malloc(sizeof(AVPacket));
//解壓縮數據
AVFrame *frame = av_frame_alloc();
//frame->16bit 44100 PCM 統一音頻採樣格式與採樣率
SwrContext *swrCtx = swr_alloc();
//輸入採樣率格式
enum AVSampleFormat in_sample_fmt = pCodeCtx->sample_fmt;
//輸出採樣率格式16bit PCM
enum AVSampleFormat out_sample_fmt = AV_SAMPLE_FMT_S16;
//輸入採樣率
int in_sample_rate = pCodeCtx->sample_rate;
//輸出採樣率
int out_sample_rate = 44100;
//獲取輸入的聲道佈局
//根據聲道個數獲取默認的聲道佈局(2個聲道,默認立體聲)
//av_get_default_channel_layout(pCodeCtx->channels);
uint64_t in_ch_layout = pCodeCtx->channel_layout;
//輸出的聲道佈局
uint64_t out_ch_layout = AV_CH_LAYOUT_STEREO;
swr_alloc_set_opts(swrCtx, out_ch_layout, out_sample_fmt, out_sample_rate, in_ch_layout, in_sample_fmt, in_sample_rate, 0, NULL);
swr_init(swrCtx);
//獲取輸入輸出的聲道個數
int out_channel_nb = av_get_channel_layout_nb_channels(out_ch_layout);
LOGI("out_count:%d", out_channel_nb);
//jclass player_class = (*env)->GetObjectClass(env,jobj);
jclass cls = (*env)->FindClass(env, "com/haocai/ffmpegtest/util/AudioUtil");
//jmethodID
jmethodID constructor_mid= (*env)->GetMethodID(env, cls,"<init>","()V");
//實例化一個AudioUtil對象(能夠在constructor_mid後加參)
jobject audioutil_obj = (*env)->NewObject(env, cls, constructor_mid); //相似於AudioUtil audioutil =new AudioUtil();
//AudioTrack對象
jmethodID create_audio_track_mid =(*env)->GetMethodID(env,cls,"createAudioTrack","(II)Landroid/media/AudioTrack;");
jobject audio_track = (*env)->CallObjectMethod(env,audioutil_obj,create_audio_track_mid,out_sample_rate,out_channel_nb);
//調用AudioTrack.play方法
jclass audio_track_class = (*env)->GetObjectClass(env,audio_track);
jmethodID audio_track_play_mid = (*env)->GetMethodID(env,audio_track_class,"play","()V");
(*env)->CallVoidMethod(env,audio_track,audio_track_play_mid);
//AudioTrack.write
jmethodID audio_track_write_mid = (*env)->GetMethodID(env,audio_track_class,"write","([BII)I");
//16bit 44100 PCM 數據
uint8_t *out_buffer = (uint8_t *)av_malloc(MAX_AUDIO_FRME_SIZE);
int got_frame = 0, framecount = 0, ret;
//6.一幀一幀讀取壓縮的音頻數據AVPacket
while (av_read_frame(pFormatCtx, packet) >= 0) {
//解碼音頻類型的Packet, packet 有多是音頻數據流 有多是視頻數據流
if (packet->stream_index == audio_stream_idx) {
//解碼
ret = avcodec_decode_audio4(pCodeCtx, frame, &got_frame, packet);
if (ret < 0) {
LOGI("%s", "解碼完成");
break;
}
//非0,正在解碼
if (got_frame > 0) {
LOGI("解碼:%d", framecount++);
swr_convert(swrCtx, &out_buffer, MAX_AUDIO_FRME_SIZE, (const uint8_t **)frame->data, frame->nb_samples);
//獲取sample的size
int out_buffer_size = av_samples_get_buffer_size(NULL, out_channel_nb, frame->nb_samples, out_sample_fmt, 1);
//out_buffer 緩衝區數據,轉換成byte數組
jbyteArray audio_sample_array = (*env)->NewByteArray(env,out_buffer_size);
jbyte* sample_byte = (*env)->GetByteArrayElements(env,audio_sample_array,NULL);
//將out_buffer的數據複製到sample_byte
memcpy(sample_byte,out_buffer,out_buffer_size);
//同步數據 同時釋放sample_byte
(*env)->ReleaseByteArrayElements(env,audio_sample_array,sample_byte,0);
//AudioTrack.write PCM數據
(*env)->CallIntMethod(env,audio_track,audio_track_write_mid,audio_sample_array,0,out_buffer_size);
//釋放局部引用 不然報錯JNI ERROR (app bug): local reference table overflow (max=512)
(*env)->DeleteLocalRef(env,audio_sample_array);
usleep(1000 * 16); //16ms
}
}
av_free_packet(packet);
}
av_frame_free(&frame);
av_free(out_buffer);
swr_free(&swrCtx);
avcodec_close(pCodeCtx);
avformat_close_input(&pFormatCtx);
(*env)->ReleaseStringUTFChars(env, input_jstr, input_cstr);
}
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####5.調用音頻播放功能app
/**
* 音頻解碼
*/
public void audioPlayer(){
/**
* 1.播放視頻文件中的音頻
*/
// String input = new File(Environment.getExternalStorageDirectory(),"告白氣球.avi").getAbsolutePath();
/**
* 2.播放音頻文件中的音頻
*/
String input = new File(Environment.getExternalStorageDirectory(),"說散就散.mp3").getAbsolutePath();
VideoPlayer player = new VideoPlayer();
player.audioPlayer(input);
Log.d("Main","正在播放");
}
}
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####6.調用音頻播放功能 ######Log輸出ide
I/ffmpegandroidplayer: init
I/ffmpegandroidplayer: out_count:2
I/AudioUtil: nb_channels:2
I/AudioUtil: sampleRateInHz:44100
I/ffmpegandroidplayer: 解碼:0
I/ffmpegandroidplayer: 解碼:1
I/ffmpegandroidplayer: 解碼:2
I/ffmpegandroidplayer: 解碼:3
I/ffmpegandroidplayer: 解碼:4
太多省略......
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######至此,音頻播放功能已完成。工具
###源碼下載 #####Github:github.com/kpioneer123…佈局
###特別感謝: 動腦學院Jason