#include <windows.h> #include <stdio.h> HANDLE g_hSet = NULL; HANDLE g_hClear = NULL; HANDLE hThread[2] = { NULL }; int g_Max = 10; int g_Number = 0; // 生產者線程 DWORD WINAPI ThreadProc1(LPVOID lpParameter) { for (int i = 0; i < g_Max; i++) { WaitForSingleObject(g_hSet, INFINITE); g_Number = 1; DWORD id = GetCurrentThreadId(); printf("生產者%d將數據%d放入緩衝區!\n", id, g_Number); SetEvent(g_hClear); } return 0; } // 消費者線程 DWORD WINAPI ThreadProc2(LPVOID lpParameter) { for (int i = 0; i < g_Max; i++) { WaitForSingleObject(g_hClear, INFINITE); g_Number = 0; DWORD id = GetCurrentThreadId(); printf("---消費者%d將數據%d放入緩衝區!\n", id, g_Number); SetEvent(g_hSet); } return 0; } int main() { g_hSet = ::CreateEvent(NULL, FALSE, TRUE, NULL); g_hClear = ::CreateEvent(NULL, FALSE, FALSE, NULL); hThread[0] = CreateThread(0, 0, ThreadProc1, 0, 0, 0); hThread[1] = CreateThread(0, 0, ThreadProc2, 0, 0, 0); WaitForMultipleObjects(2, hThread, TRUE, -1); CloseHandle(hThread[0]); CloseHandle(hThread[1]); CloseHandle(g_hClear); CloseHandle(g_hSet); getchar(); return 0; }
臨界區與互斥體是不能解決線程同步問題的,只能解決互斥問題,可是事件既能夠解決互斥問題,又能夠解決線程同步問題。windows