.NET中的Socket類提供了網絡通訊經常使用的方法,分別提供了同步和異步兩個版本,其中異步的實現是基於APM異步模式實現,即BeginXXX/EndXXX的方式。異步方法因爲其非阻塞的特性,在需考慮程序性能和伸縮性的狀況下,通常會選擇使用異步方法。但使用過Socket提供的異步方法的同窗,應該都會注意到了Socket的異步方法是沒法設置Timeout的。以Receive操做爲例,Socket提供了一個ReceiveTimeout屬性,但該屬性設置的是同步版本的Socket.Receive()方法的Timeout值,該設置對異步的Socket.BeginReceive()無效:若是對方沒有返回任何消息,則BeginReceive操做將沒法完成,其中提供的回調函數也將不會調用。以下示例代碼所示:html
private static void TestSocketBeginReceive() { Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); byte[] content = Encoding.ASCII.GetBytes("Hello world"); IPAddress ip = Dns.Resolve("www.google.com").AddressList[0]; IPEndPoint receiver = new IPEndPoint(ip, 80); socket.BeginSendTo(content, 0, content.Length, SocketFlags.None, receiver, SendToCb, socket); Console.WriteLine("Sent bytes: " + content.Length); } private static void SendToCb(IAsyncResult ar) { var socket = ar.AsyncState as Socket; socket.EndSendTo(ar); byte[] buffer = new byte[1024]; IAsyncResult receiveAr = socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, null, null); int received = socket.EndReceive(receiveAr); Console.WriteLine("Received bytes: " + received); }
因爲接收方不會返回任何消息,Socket.BeginReceive將永遠不會完成,SentToCb方法中的socket.EndReceive()調用將永遠阻塞,應用程序也沒法得知操做的狀態。網絡
在個別的應用場景下,咱們但願既能使用Socket的異步通訊方法,保證程序的性能,同時又但願能指定Timeout值,當操做沒有在指定的時間內完成時,應用程序能獲得通知,以進行下一步的操做,如retry等。如下介紹的就是一種支持Timeout的Socket異步Receive操做的實現,方式以下:異步
如下代碼簡化了全部的參數檢查和異常處理,實際使用中需添加相關邏輯。socket
首先看一下IAsyncResult接口的實現:async
public class AsyncResultWithTimeout : IAsyncResult { private ManualResetEvent m_waitHandle = new ManualResetEvent(false); public AsyncResultWithTimeout(AsyncCallback cb, object state) { this.AsyncState = state; this.Callback = cb; } #region IAsyncResult public object AsyncState { get; private set; } public WaitHandle AsyncWaitHandle { get { return m_waitHandle; } } public bool CompletedSynchronously { get { return false; } } public bool IsCompleted { get; private set; } #endregion public AsyncCallback Callback { get; private set; } public int ReceivedCount { get; private set; } public bool TimedOut { get; private set; } public void SetResult(int count) { this.IsCompleted = true; this.ReceivedCount = count; this.m_waitHandle.Set(); if (Callback != null) Callback(this); } public void SetTimeout() { this.TimedOut = true; this.IsCompleted = true; this.m_waitHandle.Set(); } }
AsyncResultWithTimeOut類中包含了IAsyncResult接口中4個屬性的實現、用戶傳入的AsyncCallback委託、接收到的字節數ReceivedCount以及兩個額外的方法:函數
StateInfo類用於保存相關的狀態信息,該對象會做爲Socket.BeginReceive()的最後一個參數傳入。當接收到消息時,接收到的字節數會保存到AsyncResult屬性中,並設置操做完成。當超時時,WatchTimeOut方法會將AsyncResult設置爲TimeOut狀態,並經過RegisteredWaitHandle屬性取消註冊的WaitOrTimerCallback.post
public class StateInfo { public StateInfo(AsyncResultWithTimeout result, Socket socket) { this.AsycResult = result; this.Socket = socket; } public Socket Socket { get; private set; } public AsyncResultWithTimeout AsycResult { get; private set; } public RegisteredWaitHandle RegisteredWaitHandle { get; set; } }
封裝Socket.BeginReceive性能
與Socket.BeginReceive方法相比,BeginReceive2添加了一個參數timeout,能夠設置該操做的超時時間,單位爲毫秒。BeginReceive2中調用Socket.BeginReceive()方法,其中指定的ReceiveCb回調將在正常接收到消息後將結果保存在stateInfo對象的AsyncResult屬性中,該屬性中的值就是BeginReceive2()方法返回的IAsyncResult。BeginReceive2調用Socket.BeginReceive後,在ThreadPool中註冊了一個WaitOrTimerCallback委託。ThreadPool將在Receive操做完成或者Timeout時調用該委託。this
public static class SocketExtension { public static int EndReceive2(IAsyncResult ar) { var result = ar as AsyncResultWithTimeout; result.AsyncWaitHandle.WaitOne(); return result.ReceivedCount; } public static AsyncResultWithTimeout BeginReceive2 ( this Socket socket, int timeout, byte[] buffer, int offset, int size, SocketFlags flags, AsyncCallback callback, object state ) { var result = new AsyncResultWithTimeout(callback, state); var stateInfo = new StateInfo(result, socket); socket.BeginReceive(buffer, offset, size, flags, ReceiveCb, state); var registeredWaitHandle = ThreadPool.RegisterWaitForSingleObject( result.AsyncWaitHandle, WatchTimeOut, stateInfo, // 做爲state傳遞給WatchTimeOut timeout, true); // stateInfo中保存RegisteredWaitHandle,以方便在úWatchTimeOut // 中unregister. stateInfo.RegisteredWaitHandle = registeredWaitHandle; return result; } private static void WatchTimeOut(object state, bool timeout) { var stateInfo = state as StateInfo; // 設置的timeout前,操做未完成,則設置爲操做Timeout if (timeout) { stateInfo.AsycResult.SetTimeout(); } // 取消以前註冊的WaitOrTimerCallback stateInfo.RegisteredWaitHandle.Unregister( stateInfo.AsycResult.AsyncWaitHandle); } private static void ReceiveCb(IAsyncResult result) { var state = result.AsyncState as StateInfo; var asyncResultWithTimeOut = state.AsycResult; var count = state.Socket.EndReceive(result); state.AsycResult.SetResult(count); } }
如下代碼演示瞭如何使用BeginReceive2:google
private static void TestSocketBeginReceive2() { Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); byte[] content = Encoding.ASCII.GetBytes("Hello world"); IPAddress ip = Dns.Resolve("www.google.com").AddressList[0]; IPEndPoint receiver = new IPEndPoint(ip, 80); socket.BeginSendTo(content, 0, content.Length, SocketFlags.None, receiver, SendToCb2, socket); Console.WriteLine("Sent bytes: " + content.Length); } private static void SendToCb2(IAsyncResult ar) { var socket = ar.AsyncState as Socket; socket.EndSendTo(ar); byte[] buffer = new byte[1024]; AsyncResultWithTimeout receiveAr = socket.BeginReceive2(2000, buffer, 0, buffer.Length, SocketFlags.None, null, null); receiveAr.AsyncWaitHandle.WaitOne(); if (receiveAr.TimedOut) { Console.WriteLine("Operation timed out."); } else { int received = socket.EndReceive(ar); Console.WriteLine("Received bytes: " + received); } }
輸出結果以下:
上述實現是針對BeginReceive的封裝,還能夠以相同的方式將Send/Receive封裝以支持Timeout, 或者更進一步支持retry操做。
附示例代碼:下載
出處:http://www.cnblogs.com/dytes/archive/2012/08/13/SocketAsyncOpWithTimeout.html